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Arma Reforger News

Cinematic & VFX Tutorial



Welcome to the Cinematic & VFX tutorial! Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. And you, our community, have always been keen on learning and exploring our games' options. That is why Vladimír Jaške, Director of the Arma Reforger launch trailer, will show you a step-by-step workflow for creating awesome cinematics and visual effects in the Enfusion engine.

We want to help you achieve the most out of Arma Reforger and its engine Enfusion, that is why we will be bringing more tutorials from our developers in the future.

Check our web for the tutorial:
https://reforger.armaplatform.com/news/cinematic-tutorial

COMRAD #2



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We're here to showcase another batch of incredible community content that was shared over the past month. Let's jump straight into it!

Read more here 👇
https://reforger.armaplatform.com/news/comrad-2

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Dev Report #9



Attention soldiers,

In this Dev Report, we continue to inform you about our ongoing short and long-term activities as we make progress on bug fixes, optimizations, new additions, and more. In particular, our team wanted to provide some details about how we plan to continue delivering our updates. We've also got some exciting new information on our upcoming release of crossplay, useful additions for modders, and our plans to publish a Release Candidate build for players in the near future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-9

New Updates #7



Attention soldiers,

We’re going to update the game today, July 20. There will be server downtime between 12:00 - 15:00 CEST.

0.9.5.101 Changelog:

Game
  • Fixed: Wrecks blocking vehicle spawnpoints
  • Fixed: Reordering of items upon pickup
  • Fixed: Crash in BaseLoadoutManagerComponent when the cloth has an invalid area occluder in data
  • Fixed: Switch to the third-person camera was sometimes not working
  • Fixed: Crash possible on replicated entities due to hitzones getting released too early
  • Fixed: Crash on accessing AttachmentSlotComponents of weapons
  • Fixed: Crash if sway modifiers are wrongly configured
  • Tweaked: Better default particles (disappearing less radically)
  • Added: Container opening sounds to vehicles and traversing


Multiplayer
  • Fixed: Muzzles not synced entirely when streaming could cause broken hit registration
  • Fixed: Player disconnection was possible when a replicated entity was released from replication and made a part of another replicated entity
  • Fixed: BattlEye was accidentally enabled even for servers with it disabled
  • Changed: HitZones no longer replicated, replication routed via the parent hitzone container
  • Changed: Updated BattlEye binaries
  • Added: A2S bind address can now be configured independently from replication itself


Audio
  • Fixed: Xbox communication device handling, consistent with device permissions
  • Fixed: Changing the microphone when the default device is edited while in game


Controls
  • Fixed: Gamepad combos were not displayed properly in the keybinding menu
  • Fixed: Rebinding certain actions were not setting proper input filters
  • Tweaked: Smoother input curve for aiming using a gamepad
  • Changed: Split VONToggle into separate actions, using VON of another type will now cancel the original if toggled
  • Changed: Push to talk is now on press instead of delayed hold
  • Added: Weapon inspect keybindings and default bindings adjusted to Ctrl+R / RB + X, grenade slot binding to View + B
  • Added: Ability to rebind Hint, Hint details, Objectives, and Current objective
  • Removed: Default joysticks bindings until joystick rebinding is supported


Modding
  • Fixed: Inverted controller vertically didn't work with helicopter pitch action
  • Changed: NavmeshEditorTool to allow saving of parts of navmesh
  • Added: Rework of serialization system
  • Added: BinSerializationContainer for serialization
  • Added: Support for modding of parts of navmesh