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Arma Reforger News

0.9.5.109 Update

Attention soldiers,

We’re going to update the Steam version of the game on Wednesday, August 10th. There will be server downtime between 12:00 - 15:00 CEST.

As you might have noticed, we are renaming our updates - now the title reflects the numerical version of the update.


Arma Reforger 0.9.5.109 changelog:

Crossplay
  • Added: Crossplay is enabled now
  • Added: Dedicated server config allows platform setup of PC or Xbox+PC crossplay
  • Added: Server browser crossplay filters
  • Added: Warning to loading screen displayed when joining a crossplay server
  • Added: Crossplay privilege checked and used on Xbox
  • Added: Player list showing a column with platform icon


Game
  • Fixed: Missing open trunk user action on Ural truck
  • Fixed: Possible crash in building mode
  • Fixed: Possible crash when exiting ladders
  • Fixed: AI getting stuck when exiting ladder after climbing it up
  • Fixed: Semi-lowered weapon does not shoot immediately on mouse click but raises the weapon
  • Fixed: Crash possible after grenade throwing is canceled
  • Fixed: Get in and switch seat action on cargo variants of trucks is now accessible
  • Fixed: Controls conflict between saved camera in GM and saved selections
  • Fixed: Control hint for using slot 4 on the controller was missing
  • Tweaked: Deploying MHQ on top of rocks is restricted
  • Changed: Server browser now sorts by ping by default
  • Changed: After using a bandage, automatically assigns a new one to the quick bar
  • Changed: Arrow keys were no longer controlling character movement
  • Added: Unbind action to keybinding settings
  • Added: Official and community server filters in server browser
  • Added: Possibility to delay deactivation of an animated object on BaseItemAnimationComponent


Modding
  • Fixed: Crash caused by clicking on Retry button in Virtual Machine Exception window
  • Fixed: World Editor invalid bounding box when starting a mission with an empty world
  • Changed: Workbench profile folder is now separated from the game, called ArmaReforgerWorkbench
  • Added: Script methods to bind and call custom commands and variables in animation data
  • Added: CallCommand4I was missing in _AnimationControllerComponen_t


Multiplayer
  • Fixed: Prevent certain network desyncs when removing items from replication to crash the game
  • Fixed: Prevent a crash when the client receives an RPC for an item that has locally been removed from replication
  • Fixed: State replication could be stalled by bandwidth limit
  • Tweaked: Optimized http requests using the same connection
  • Tweaked: Minor streaming optimization for UniversalInventoryStorageComponent
  • Tweaked: InventoryStorageSlot streaming optimization
  • Tweaked: Destructibles streaming traffic
  • Tweaked: RplComponent streaming traffic
  • Added: Separate RplError value for kick due to flooding and stalling to better differentiate between these two cases

Cinematic & VFX Tutorial



Welcome to the Cinematic & VFX tutorial! Community videos and cinematics (also known as machinimas) have always been a part of Arma and DayZ platforms. And you, our community, have always been keen on learning and exploring our games' options. That is why Vladimír Jaške, Director of the Arma Reforger launch trailer, will show you a step-by-step workflow for creating awesome cinematics and visual effects in the Enfusion engine.

We want to help you achieve the most out of Arma Reforger and its engine Enfusion, that is why we will be bringing more tutorials from our developers in the future.

Check our web for the tutorial:
https://reforger.armaplatform.com/news/cinematic-tutorial

COMRAD #2



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We're here to showcase another batch of incredible community content that was shared over the past month. Let's jump straight into it!

Read more here 👇
https://reforger.armaplatform.com/news/comrad-2

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Dev Report #9



Attention soldiers,

In this Dev Report, we continue to inform you about our ongoing short and long-term activities as we make progress on bug fixes, optimizations, new additions, and more. In particular, our team wanted to provide some details about how we plan to continue delivering our updates. We've also got some exciting new information on our upcoming release of crossplay, useful additions for modders, and our plans to publish a Release Candidate build for players in the near future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-9