1. Arma Reforger
  2. News

Arma Reforger News

Hotfix for Crashes on Official Game Master Eden Servers

Attention soldiers,

We've released a Hotfix for crashes on Official Game Master Eden servers in the form of a Workshop mod.

In order to join Official GM Eden servers, a download of this mod to your client is required.
This mod disables any save attempts in the Game Master Eden scenario if active.

We're sorry for the inconvenience. This is a temporary solution and will be fixed in our next update.

Dev Report #6

Attention soldiers,

We released sixth Dev Report. As usual, we bring you information about past updates, news and our plans.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-6

Thank you for your inputs and content you are creating!

New updates #5

Attention soldiers,

The Steam version of the game will be updated today, 29th of June. There will be server downtime between 12:00 - 15:00 CEST.


Arma Reforger 0.9.5.90 changelog:


Multiplayer
  • Fixed: Network replication of vehicles during movement, causing vehicle to jump forward/back, broken dust and exhaust effects
  • Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
  • Fixed: Issue with moving dead bodies corrupting the replication spatial map
  • Changed: DoorComponent streaming data optimization
  • Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
  • Changed: Improved logging of replication issues


Game
  • Fixed: AI failing to open doors when too close
  • Fixed: AI was able to see through smoke on Dedicated Servers
  • Fixed: Placing a waypoint or faction objective in the sky is no longer possible
  • Fixed: Hiding the interface in Armavision hid also player overlays, f.e. player tags or blurred faces
  • Fixed: Weapon item previews were cropped in the inventory when dragging
  • Fixed: Server list scrolling and displaying of proper data
  • Fixed: Mods should be now downloaded for hovered-over servers; this should prevent crashes from missing mods when joining
  • Fixed: Equipping sounds not playing
  • Fixed: Right feet had a misconfigured health hitzone damage multiplier
  • Fixed: Changing weapons and stance at the same time could get characters stuck without a weapon
  • Fixed: Workshop did not show that a mod update was available until the user opened mod details page of that mod
  • Fixed: Aiming ADS sensitivity multiplier set in the gameplay settings will not affect freelook anymore
  • Fixed: Bases randomization in Tutorial is now fixed, and there were minor changes / tweaks to controls
  • Fixed: Adding bleeding from the Game Master context menu sometimes did not add bleeding for no apparent reason
  • Fixed: Weapon inspection can no longer occur in vehicle compartments
  • Fixed: Xbox web browser opening
  • Fixed: InventoryItemComponent would trigger some events even while its entity was being deleted (fixes a crash involving flashlights on deleted characters)
  • Fixed: Possible crash in CanSwapItemStorages
  • Fixed: Occasional crash in the server browser after updating the list
  • Tweaked: Fragmentation damage increased
  • Tweaked: Pop-up notification layout: size, color, transparency, frequency
  • Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
  • Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
  • Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
  • Changed: Enforced interrupted weapon switching while jumping
  • Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
  • Added: Servers loading indication in the server browser
  • Added: 'Clear Destroyed Entities' - a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
  • Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
  • Removed: More redundant task notifications


Workbench
  • ]Fixed: Procedural Animation Editor - Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
  • Tweaked: Allowing to use sRGB color format for mouse cursors
  • Tweaked: Terrain satellite mask is now used for simulating road roughness
  • Added: Road dielectric reflectance to satmaps
  • Added: Prepared a texture compression configuration for UI textures without compression


API changes (for modders)
  • Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
  • Added: BackendAPI.GetCommTestStatus()
  • Added: GarbageManager::Flush script API
  • Changed: JsonApi improved logging


Web: https://reforger.armaplatform.com/news/june-update-29

COMRAD #1



Attention soldiers,

Welcome to the very first Arma Reforger Community Radar, or as we also call it: #COMRAD. Enjoy this first issue for some of the best content that has happened in the Arma Reforger community since its debut launch.

Read more here 👇
https://reforger.armaplatform.com/news/comrad-1

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Thank you for all the great content!

Dev Report #5

Attention soldiers,

Fifth Dev Report is here. You will find out why there was no big update this week and what are our plans in the future.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-5

We are very grateful for your support and feedback!