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Arma Reforger News

Czech & Slovak Games Week



[h2]Attention Soldiers![/h2]

The Czech & Slovak Games Week is here!

You can pick up Arma Reforger for yourself or a friend at 25% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/

You can also grab Arma 3 for 80% off, with Arma 3 DLCs up to 60% off.

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

This sale runs from November 11 to 18.

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

Arma Reforger Modding Boot Camps



Arma Reforger has been built from scratch on Bohemia Interactive's new, Enfusion engine. This opens a world of possibilities for modders, but the additional flexibility, functionality, and depth can seem intimidating to the uninitiated. The Enfusion engine uses a completely different architecture from Real Virtuality, the engine upon which all previous Arma titles were built. As a result, anyone looking to create content for Arma Reforger or future Arma installments will need to adapt to the new modding system.

We understand this may pose a daunting obstacle for modders comfortable with the older engine. For those who have never created mods before, even more so. However, as you learn, you'll be using the same powerful tools as the developers themselves to create new systems, features, assets, and scenarios.

To help you along, we've decided to launch a series of Modding Boot Camps, aimed at teaching you the ins and outs of the Enfusion engine and helping you bring your creative visions to life more quickly. Starting November 20, the developers themselves will be presenting workshops, both recorded and live, and hosting Q&A sessions to cover the fundamental modding principles and their practical application.

Topics range from animation to scripting to how to create your own game modes and more. You will learn how to modify the game to create whatever you can imagine in Enfusion. Each month, we will announce new sessions, so keep your eyes peeled for updates!

The Modding Boot Camps will be hosted on the Arma Discord in the mbc_stage channel, and you can ask any questions related to the presentations in the mbc_forum channel.

If you miss a stream, be sure to check the Tutorials section of the Arma Reforger Dev Hub to watch the video and find any supporting documentation.

To kick things off, on November 20 at 2000 UTC, join us for our first Modding Boot Camp: Introduction to Enfusion, where Modding Supervisor Mario Enriquez will walk you through the Workbench, introduce you to the different editors and their functions, and give you an overview of modding in Enfusion.

Bohemia Interactive 25th Anniversary Sale



[h2]Attention Soldiers![/h2]

The Bohemia Interactive 25th Anniversary Sale is here!

Celebrate this milestone by picking up Arma Reforger for yourself or a friend at 25% off!

https://store.steampowered.com/app/1874880/Arma_Reforger/

You can also grab Arma 3 for 80% off, with Arma 3 DLCs up to 65% off.

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

This sale runs from September 12 to 19.

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

COMRAD #15



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

[h3]Discover more here 👇[/h3]
https://reforger.armaplatform.com/news/comrad-15

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

1.2.0.124 Update



Attention Soldiers,


We updated the Steam and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[h2]1.2.0.124 Changelog[/h2]

[h3]General[/h3]
  • Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
  • Added: Teleporting character now adjusts replicated position on server
  • Changed: Character server replication system now holds position instead of velocity
  • Changed: Disallowed weapon reload through inventory unless the weapon is equipped
  • Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
  • Tweaked: Various vehicle door animations
  • Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
  • Fixed: Several problems with killing player while getting in/out
  • Fixed: Car light was disabled when player left driver seat
  • Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
  • Fixed: Switching seat in quick succession made character stuck
  • Fixed: Open/close door action was not available from inside of some vehicles
  • Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions
  • Fixed: Open/Close door user action was not available from outside
  • Fixed: Map - It was impossible to draw lines to the point that had a marker on it
  • Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
  • Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
  • Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
  • Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
  • Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
  • Fixed: Map - Cursor would become invisible when using gamepad
  • Fixed: Map - Map toolbar would never lose focus
  • Fixed: Drawing on top of some markers would open their respective menus
  • Fixed: Drawn lines on the map would scale improperly when zooming in or out

[h3]Stability[/h3]
  • Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
  • Fixed: Multiple possible crashes when entering vehicles
  • Fixed: Server crash when opening door on a vehicle with hierarchy changes
  • Fixed: Crash related to Character Controller
  • Fixed: Crash caused by deleted consumable calling SetAlternativeModel
  • Fixed: Possible crash after streaming in a vehicle with occupant.
  • Fixed: Crash when loading a vehicle while character is doing a Get Out action
  • Fixed: VME in SCR_Flashlightcomponent
  • Fixed: VME when truck was set on fire
  • Fixed: VME in callsign manager
  • Fixed: LoiterType NONE error
  • Fixed: Crash when opening ProcAnimEditor
  • Fixed: VME in SCR_AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found
  • Fixed: VME when detaching UGL grenade

[h3]Playable Content[/h3]
  • Fixed: Losing a base would sometimes not affect the victory countdown
  • Fixed: Displaying correct base name in Conflict

[h3]Modding[/h3]
  • Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
  • Fixed: Added additional anim events Event_Vehicle_CanFinishAction to the OpenDoorOut animations
  • Changed: Dependent mods info in workshop UI changed to show only downloaded mods
  • Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes
  • Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
  • Changed: Lifted 4 KiB size limit of single RPC argument.
  • Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future
  • Changed: Switched from error to warning to make transition easier
  • Fixed: Integer overflow when parsing size of addons
  • Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
  • Removed: Removed unnecessary vtable pointer from SnapSerializer
  • Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
  • Removed: References of roadnetwork file

[h3]Audio[/h3]
  • Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
  • Fixed: Wrong sound event name for doors in Ural
  • Fixed: Detonator animation and sound played while placing charges
  • Fixed: Open door finish SFX
  • Fixed: Missing seat creak SFX when getting out of co-driver seat
  • Fixed: Weapon handgrab sound does not play when switching gadgets