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Major Update: Amur Update

Hey Giants!

Here comes a new update with the additions of biotica like the Amur Leopard and Honeysuckle, as well as new Era options to explore with your humans! You can find the detailed Patch Notes as usual at the end of this Steam News.

[h3]New Biotica:[/h3]

The new biotica for this update are focusing on the Taiga with 3 new Apex biotica the Amur Leopard, Sable and Titanite as well as 3 new cohort biotica: Tungsten, Honeysuckle and Mandarin Duck!


[h3]New Eras:[/h3]

The world of Reus 2 welcomes 2 new Era options: the Small World Era to make the tiny little animals and critters the biggest asset for this Era and the City of Dreams, will you be the one to build the world’s first skyscraper? To unlock these Era options, you must achieve Player Level 14.


Give us your feedback on this new update on Discord or in the Steam Discussions! Stay tuned for the weeks to come as we will dig further into the content of the next Major Update and DLC!

-Manuel and the Monks at the Abbey

[h3]Patch Note v.1.4.1:[/h3]

Added:
  • 2 new Era options: (Available when achieving the new Player Level 14.)
    • Small World (Era 3): make use of critters and other small animals to create a perfect little paradise.
    • City of Dreams (Era 3): challenge yourself to build the world's first skyscraper
  • 4 new achievements: 2 for completion statuses of each new era.
  • 3 new Apex biotica for the Taiga
    • Amur Leopard (8 bio): +75 gold for each distance from the closest city. All trees in this Biome gain an extra tag.
    • Sable (6 bio): All Critters in this Biome gain +20 food for each distinct Critter in this biome. +25 gold for each critter in this biome.
    • Titanite (7 bio): +65 gold and +2 rugged for each mineral in this biome.
  • 3 new cohort biotica for the Taiga
    • Tungsten
    • Honeysuckle
    • Mandarin Duck
Quality of Life
  • Added a gameplay option to disable victory cutscenes that were already seen, as per repeated community request.
Fixed
  • Bioticum placement previews no longer take into account and therefore spoil undiscovered node boosters
  • Issue loading saves from when a giant is moving to place a natural feature, or a micro.
  • Fixed that the vsync toggle option was not persistent.
  • Unique Conditions not being calculated properly, like the Ptarmagin
  • Hearth of the the Huntress text bug