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Important Hotfix Patch Note 0.76b7

This hotfix contains a collection of minor and major fixes all around the game.
It should further increase the stability of the game and reduce many oddities.

We are planning to bring you a major update in the next couple of days, which should finally address the issue of the main NPCs playing hard-to-get and not showing up often enough.



NEW CONTENT
  • Added some new lines to the bartender at the bar.
  • Talking to the guys via random encounter won't freeze up the game, so there's a little bit more to look forward to.


KNOWN ISSUES
  • Calling the guys on their phone from your sofa is bugged and locks up the game. If you are going to try this out, please save beforehand!
    We will fix this as a priority task in the next update, since phone calls are an important part of the game.
  • Junho, Yujin and Seha are not meant to show up as random encounters before their respective 'intro event' or a string of them. If they do show up in this way, it's an unintended behavior. Fixes and content updates in this area will follow shortly in the next days.


FIXES

[h2]General[/h2]
  • Changed the default starting language to English now.
  • The English version of the Roadmap graphic appears correctly now.
  • Fixed the game not remembering your language and sound settings. 
  • Fixed some choices getting saved globally and getting carried over between saves which wasn't intended.
  • Fixed a character falling through the floor of the restaurant on Sunny Street.


[h2]Gameplay[/h2]
  • Fixed your energy level not fully recovering after sleep.
  • Addressed multiple instances of an event playing when you clicked / pressed button too fast, by adding a slight input delay.
  • Fixed the freezing issue found in certain random encounter events and addressed other minor issues. 
  • Fixed the player getting stuck in the prosecutor's office. (Still need to keep an eye on this.)
  • Fixed the freezing issue when you go out of energy and are forced to sleep.
  • Fixed saving and loading having an effect on your energy level.
  • Increased the encounter rate of certain NPCs (preliminary solution. to be updated)


[h2]Events[/h2]
  • Fixed the characters sometimes calling you [name] instead of your custom name.
  • Fixed the characters not saying good bye and not ending the conversation when you choose the 'chat' option in the random encounter.
  • Fixed the missing lines in front of the prosecutor's office.
  • Fixed freezing issues when talking to certain NPCs


[h2]Visuals[/h2]
  • Fixed the seagulls at the port looking blurry.
  • Fixed the character animation when interacting with the photo booth at the arcade.
  • Fixed the texture compression issue of Cedar Street and Lapis Street has been fixed.
  • Fixed the speech bubble on random encounter characters showing through the standing graphic when they overlap.
  • Fixed the work phase event at the office not showing the office in the background.


[h2]Sound[/h2]
  • Reduced the volume of the incoming call buzz SFX.
  • Re-adjusted the volume of thousands of voiced lines.
  • Fixed the work phase BGM continuing to play on Friday.


[h2]Localization[/h2]
  • Fixed some English localization issues, like the missing lines in front of the prosecutor's office.


We will continue to work out all the things that are holding this game back.
Thank you for staying for the show. We will not let up.