Medicine-related
[p][/p][h3]Animal Treatment:[/h3][p]Injured animals with owners will take medicine by themselves at night[/p][p]Those without owners will take medicine immediately[/p][p]If severely injured, they will be rescued[/p][p][/p][h3]Treatment Priority:[/h3][p]When multiple people collapse simultaneously with serious injuries, priority is given to treating their "Serious Injuries"[/p][p][/p]
Adjustments to Seed Quantity and Time
[p][/p][h3]Selecting Time Cost:[/h3][p]Coarse Millet: 2->1[/p][p]Cultivated Millet: 3->1[/p][p][/p][h3]Quantity:[/h3][p]10->7[/p][p][/p][h3]Selecting Millets Cost:[/h3][p]50->30[/p][p][/p]
Interaction Optimization
- [p]Followers resume previous work assignments after leaving the team[/p]
- [p]Removed the tech-lock requirement for slaves to consume Coarse Millet and Cultivated Millet[/p]
[p][/p]
Bugs
- [p]Mammoth description (removed outdated watering instructions)[/p]
- [p]"Missing Animal Feed" prompt now shows when attempting to add animals to Slave Pot without food[/p]
- [p]"Feeding Trough" text remains incorrectly displayed on Slave Pot interface[/p]
- [p]Livestock in merchant caravan inventory remains tradable multiple times before departure[/p]
- [p]Resolution changes immediately without confirmation prompt[/p]
- [p]If items on the ground are not picked up and the character attempting to pick them up dies, these items become permanently unpickable.[/p]
- [p]When no medicine is available, wounded characters seeking medicine will throw an error.[/p]