[p]First, apologize to veteran players; past communication about the entire development plan was indeed insufficient. [/p][p]From now on, we will improve this. [/p][p]The main nodes of future development plans, as well as completed ones, are published and recorded here. [/p][p][/p][p]We hope players can set clear and realistic expectations for this game's development.[/p][p]We may make minor adjustments during development based on feedback from community.[/p][p]However, the overall development direction will not change.[/p][p][/p][p]At least from my own experience, I've never encountered such gameplay mechanics.[/p][p]
Additionally, while this incorporates many findings from sociological research, it also includes a lot of my personal bias and subjective input.[/p][p]
Mistakes are inevitable in the process, and we sincerely ask for your understanding.[/p][p]
I offer my deepest gratitude in advance to all willing to dive in.[/p][p][/p][p]
Please note that this only covers key development objectives; many minor features and details will be presented in the game itself during development and will be detailed in development logs.[/p][p][/p]
Overall Goal: Social Shaping/Construction
[h3]Social Shaping: [/h3][p]Use external violent competition as a major factor influencing social structure [/p][p]- gives players a survival/competition goal, so they know what to do; [/p][p][/p][p]Then use "male-female/gender relations," patriarchal/matriarchal/equal rights/matrilineal, etc., possible gender relations as the basis of social rules [/p][p]- players can choose which basic gender relation to adopt as the foundation, forming class-family and other social structures; [/p][p][/p][p]Then use various classical political philosophy concepts as ways to mediate social contradictions [/p][p]- players can choose which concepts to use to regulate social contradictions; [/p][p][/p][p]Ultimately achieve the gameplay of freely shaping society according to players' ideals or in-game goals.[/p][p][/p][p][/p]
2026 - Class
[h2](Design Completed) Patriarchal Society -> Family [/h2][p]Increase in male social status: Achieve noble status through merits in various battles, diplomacy, and internal management [/p][p]Men possess women, simultaneously creating demand: property needed for women to bear and raise offspring.[/p][p]This will give rise to private ownership. The more women possessed, the greater the demand for property.[/p][p]Women, once possessed, enter patriarchal families, and players will also lose direct operational control over women.[/p][p]Women's social functions will depend on their husbands,[/p][p]For example, the wife of a leader, besides doing housework, will also participate in labor with her husband;[/p][p]The wife of a noble does not participate in labor, devoting herself to education, culture.[/p][p]Overall, women will primarily engage in "supporting husbands and raising children," providing numerical bonuses to their husbands and children in education/social status.[/p][p][/p][h3](Design in Progress) Matriarchal Society [/h3][p]Historically, and even today, it exists. [/p][p]Historically, it can only exist in environments with less intense competition. For example, certain relatively isolated mountainous areas, plateaus, etc. [/p][p]In the game, we are considering granting unique cultures, diplomacy, victory methods, etc., to maintain playability balance. [/p][p][/p][h3](Design in Progress) Various civilizations outside China [/h3][p][/p][p][/p]
2025 - Worldview, External Factors of Society
[h2](Starting Soon) Morale[/h2][p]We already have a team system and leaders.[/p][p]The morale system will introduce strategies such as "demoralizing the enemy" in combat, while also imposing limitations where the number of people a leader can command depends on their social status and leadership.[/p][p]This is important groundwork for the emergence of the class-family society. Social status and leadership can be enhanced through class, official positions, and family education.[/p][p][/p][h2](Completed August) Reduce Female Attack Power [/h2][p]Reducing female attack power makes the division of roles between genders more pronounced.[/p][p]Women manage reproduction, while men possess greater combat strength.[/p][p]Introducing this mechanic lays important groundwork for the later emergence of class-based and family-centered societies.[/p][p][dynamiclink][/dynamiclink][/p][h2](In Production) Continue optimizing overall experience[/h2][p]Refining diplomacy system, animal allocation, room construction management, tutorials, performance, etc.[/p][p][/p][h2](Completed July) Group marriage [/h2][p]Design basis: Consanguine family, intermarriage within the same generation, such as collective marriage among siblings, children do not know who their father is. [/p][p]Note: This is not matriarchal society. The matriarchal society option has not yet been added to the game. [/p][h2](Completed July) Framework of the worldview: [/h2][p][/p][p]This is the detailed explanation for this:[/p][p][dynamiclink][/dynamiclink][/p][p]The internal structure of society is usually significantly influenced by external pressures/factors. [/p][p]Violent competition is mainstream. Thus, male status inevitably rises. [/p][p][/p][p]Design adopted main reference materials: [/p][p]
"The Origin of the Family, Private Property and the State" [/p][p]
Author: Friedrich Engels [/p][p]
Core chapters: Chapter 2 "The Family" (Section 2 "The Family") & Chapter 3 "The Iroquois Clan" (end part) [/p][p]
Work: "Women, Production and Patriarchy in Pre-industrial Societies" [/p][p]
Author: Diana G. Coontz (1983) [/p][p]
Chapter: Chapter 3 "The Military Revolution and the Domestication of Women" [/p][p]
Work: "The Warrior Society: How War Created Patriarchy" [/p][p]
Author: Ruth Eisentadt (2021) Core chapter: Chapter 4 "The Weaponization of Inheritance: Bronze Age Europe" (pp. 112-145) [/p][p]
Work: "Sapiens: A Brief History of Humankind" [/p][p]
Author: Yuval Noah Harari [/p][p][/p]
2024 - Colony Build as Foundation
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