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Primitive Society Simulator News

UPDATE 0.2.0_620.1152

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Interaction Optimization[/h3]
  • :check_mark: Anipals mate automatically. The mechanism is the same as with chickens and goats, now.
  • Fish ponds have shrunk, and now one person is responsible for spreading fish food + catching fish in one pond. Efficiency will be higher.
  • The shrimp trap is made into an item, and the fisherman will automatically pick up and drop off the shrimp trap.

With good planning, fishing can now be completely automated.

-YSH Mr. Octopus

UPDATE 0.2.0_614.1031 - KOREAN SUPPORT

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Small Feature Additions[/h3]
  • :check_mark: Trees and grass can be planted.
  • The upper limit of wild tree and grass resources has been lowered, and the density has been lowered.

[h3]Bug Fixes[/h3]
  • :check_mark: Storage area and shelf prioritization would return to default normal after expansion/reduction/merger.
  • Founding named popups would be overwritten by adult, mission accomplished, etc. popups
  • :check_mark: Try to fix the bug that expedition team would starve to death.

[h3]Language[/h3]
  • Korean was added
-YSH Mr. Octopus

UPDATE 0.2.0_604.1341 - Italian Update

[h2]Hello dear community!![/h2]

[h3]Ever since we started planning this game, our dream was to make it as accessible as possible to all the communities around the world. It's certainly a bold goal which, little by little, with your constant support, we're managing to achieve.[/h3]

[h3]Our achievements so far:[/h3]
  • Before the launch, we did a lot of research so that the standard price of the game and the regional price were adjusted according to the realities of each community, with values as low as possible so that we could continue working on our ambitious project (including values well below those recommended by Steam).
  • A few days after the launch, we discovered that in some communities the game was still not at a good price, so we reduced the price of the game for these communities, so that it was in line with their reality.
  • We hired translators so that the game could be translated into several languages from launch, and these translators are accompanying us throughout this journey, they are being exceptional, much gratitude for their work.
  • We've changed the font and made it possible to adjust the size of the UI, thus eliminating headaches for players with smaller screens.
  • We recently added the possibility of removing the movement of vegetation, which was making some people sick (in fact, only one person reported this to us, and as it was within our power, we did it immediately).

[h3]We are a very small team and without your support we would never have made it this far, we are very grateful for everything you have done for us so far:[/h3]
  • Buying the game.
  • Writing reviews (positive or negative) helps us to improve our game. It's true that the negative ones shake us up a bit, we're human, but we keep going.
  • Participating in our Discord server.
  • Participating in the Steam Discussions tab.
  • Putting the game on your wish list.
  • Sharing our game with your friends.
  • Presenting our game on your channels and social media.
In other words, you are extraordinary!!!

[h3]In gratitude for everything you are doing for us, we are:[/h3]
  • Translating the game to even more languages so that more communities can have access to the game. Our translators have recently finished translating the game into Italian. However, adding a new language means that a lot can still be messed up. Please if you find anything odd, don't hesitate to contact us.
  • Korean is coming soon as well but since it uses a very unique alphabet it is taking a llittle longer to implement, but it is coming!!
  • We're also working hard to bring you more content, performance improvements and much more. In all, since the game has been available in Early Access (since February 28, 2024) there have been 22 small updates (including this one), 2 standard updates and 1 major update.
  • In parallel with the minor updates, we're working on a major update that will bring a lot of content and graphical changes so that the game can support our future dreams without draining all of yours and ours computers...

[h3]In summary, we are very grateful for your constant support, we are working tirelessly and if we can ask for anything: Invest your trust in our work and we will be doing everything in our power to repay that trust.[/h3]

Here the notes from this small Update:

[h3]Bug Dixes[/h3]
  • The bloodstain doesn't disappear.
  • At speeds of 8x or more, animals would block doors at random.
  • The animal from the Beast Quest has a green blood bar.
  • You would be wandering around during the Beast Quest.
  • A 16x cow pulling a plow would get stuck in place and shake

[h3]Language[/h3]
  • Added Italian
Sincerely,
-YSH Mr. Octopus

UPDATE 0.2.0_601.1352

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]Optimization[/h3]
  • Mound up the dirt and get it up to Tier 2 tech.
  • :check_mark: If you can't find a storage area where you can put your stuff, just throw all your items in a nearby storage area
  • Select map, select difficulty, select human interface, jump page button, zoom with arrows and text
  • Don't cut trees across levels

[h3]Performance Optimization[/h3]
  • Bonfire was causing performance issue
  • :check_mark: Attribute's increase green message pops up when it gets laggy
  • Drops frames when there are more buildings in the later stages

[h3]Bug Fixes[/h3]
  • :check_mark: The old file had a construction job with digging and it would not go in
  • :check_mark: Expansion to build a certain building would report an error the first time
  • :check_mark: 16x could be stuck in the ice to the riverbank.
  • Chasing an animal at 16x, the prey runs away again without taking a shot.
  • :check_mark: People get stuck in place, keep adding knowledge, keep skipping words

[h3]Options[/h3]
  • Mute if game window is inactive
  • :check_mark: Show ememy health bar: left Alt/Always
  • :check_mark: The motion of plants can be turned off.
-YSH Mr. Octopus

NEW MAPS - UPDATE 0.2.0_523.1617

Notice: Those with this icon :check_mark: are inspired by the players’ feedback. Thank you so much again.

[h3]New Maps[/h3]

We still have many plans related to maps (procedural, customized, etc), but to do all that we want, it will take several months. So while we are also working on adding more content to the game, we decided to add few new maps for you, so at least for now you will have few more options, we know that it isn't enough, but hopefully good for now.

[h3]Interface Optimization[/h3]
  • :check_mark: The UI now has a zoom option, so if you think the font is too small, try changing it.

[h3]Interaction Optimization[/h3]
  • When tents, storage areas, farmland, etc. are built, you will see specific numbers for length, width, and area.
  • Knowledge and physique cues pop up with suspended effects.
  • :check_mark: The capacity of the bestiary, with the addition of a tooltip: bestiary area.
  • Buildings under construction now have a 'set to top priority' option.
  • Slopes at the edge of the map should be changed to allow players to remove them.

[h3]Better Pathfinder[/h3]
  • Walking path is a straight line now, before today, it was a polygonal line.

[h3]Bug Fixes[/h3]
  • :check_mark: Sacrifice screen to select a person, if the person happens to be dead, it will bug out.
  • :check_mark: People are dying and will bug out if they have debuffs on them.
  • :check_mark: Ceremony Bug: If a ceremony is performed once, completing it normally, the second time it is performed, it will be repeated many times.
  • :check_mark: Wolf cubs can be attacked.
-YSH Mr. Octopus