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Primitive Society Simulator News

0.5.0_123.1402 UPDATE

[h3]Performance Optimization:[/h3]
  • Some minor performance improvements.


[h3]Tutorials:[/h3]
  • Added some new content to the tutorials.


[h3]Camera Controls:[/h3]
  • Camera movement and rotation controls can now be switched between three different modes.




[h3]Bug Fixes:[/h3]
  • Fixed an issue with the "Alliance" mission where trading was possible after it had passed.
  • Fixed a problem with crops in the fields maturing but not being harvestable after winter.
  • Resolving assignments while people were on an expedition would cause them to stuck.
  • Building a small shed could still cast the shadow of a larger shed.
  • During the "Beast Hunting", if a person who had captured a cub went hunting and got injured, they wouldn't bring the cub back from the map when returning to the tribe.


-YSH Mr. Octopus
your primitive subordinate,
the Guy of 1001 Utilities

Primitive Society Simulator official release date!

[h3]Dear Primitives,[/h3]

We cannot believe it, but Primitive Society Simulator is going to be available for Early Access in less than two months!

Primitive Society Simulator is coming on Steam on February 26, 2024.

https://youtu.be/YXUts7Yh9co

Follow us and wishlist us until then to make sure you don't miss any of our news!

https://store.steampowered.com/app/1876880/Primitive_Society_Simulator/

Join our Discord https://discord.gg/uKYW2Ha4fg

-YSH Mr. Octopus
your primitive subordinate,
the Guy of 1001 Utilities

CHANGING LANGUAGE PROBLEM

Hello,

This time we would like to apologize for the language change problem due to a new update. We are working to resolve this, but as an immediate solution, we would like to inform you that if the game is in a language other than the usual one, there is a way to resolve it:

- In the Main Menu, in the bottom left corner, you'll find two arrows, which you can use to set the language you want.

- We know it's not the ideal solution, but it's an immediate solution so that while we're working on it, you can already have access to the game.

We look forward to any feedback you may have, and thank you for testing and playing our game.

Thank you for your support and patience.

-YSH BigDove
your faithful subordinate,
the Chief Bug Creator

Demo de-activate, Support 8 languages,Heading Into Early Access

Dear esteemed curators and honored testing engineers,
Primitive Society Simulator is about to enter in Early Access,

There are a few things I'd like to report to all of the bosses:

1. The Demo will be de-activated within the next 2 days.
After this period, those who have already downloaded the "FreeDemo" will no longer be able to play it.

2. The application for Play-Test is temporarily closed and will reopen upon completion of the next major update, likely during the Early Access phase.

3. Test engineers who have already received their keys will not be affected.

We are currently progressing with localization efforts,
aiming to provide the game in as many languages as possible. Given the human-history-centric of our project, we consider this a necessity.

The current plan is to complete support for 8 languages:
Français
日本語
Português-BR
Español-ES
English
Русский
Deutsch
繁体中文/简体中文

Once this phase is completed in approximately 1 to 2 months, I will let you know when we have the exact release date, "Primitive Society Simulator" will enter the Early Access phase.

Thank you for your support and patience.

-YSH BigDove
your faithful subordinate,
the Chief Bug Creator

beta-branch content synchronization to the main branch

Beta 0.5.0_1204.1301 to 0.5.0_1212.1432 beta-branch content synchronization to the main branch

-------- Improves --------

• Invaders spawned in the first 5 years won't have ranged weapons anymore.
• You can now double-click to select all invaders on the screen.
• You can now double-click to select all corpses on the screen.
• You can select corpses by drawing a box around them.
• Loading saves now displays a progress bar.
• In case of loading errors or freezes, a pop-up error message is now shown.
• When searching for a water source for watering, the game finds the nearest source using a path instead of straight-line distance.
• When someone wants to trade, the trade leader stops wandering around.
• When picking up resources from a production point, the game looks for the closest resource to the character instead of the closest resource to the point.
• Different heights provide advantages for attacks.
• If mines are depleted, new resources randomly spawn during the night.
• When switching crop types on a field with growing crops, a confirmation dialog is now displayed.
• Cremation sites can now cremate three bodies simultaneously, reducing cremation time.
• The locust plague interval has been adjusted to occur every 60-90 days.
• Expedition teams now show their path on the world map.
• Crocodile skin price increased from 2800 to 3800, while rhinoceros skin price remains unchanged.
• People can change their surnames and names, animals can be renamed, and newborn babies will automatically take their father's surname.
• Optimized the workload of carrying soil: Soil weight reduced from 10 to 0.1, and soil stack size increased from 50 to 500. An option to disallow soil carrying will be added later.
• Added animal mating animations for all animals except humans.
• Vertical synchronization option added.
• Added a one-click clear work priorities button.
• Added copy and paste functionality for work priorities.
• Orders for buildings like tool benches can now be copied and pasted.
• When your character dies, all equipment and items will drop.
• Removed flooring generated when digging or building soil.
• When saving and loading games with multiple items in a single storage slot, item quantity counting errors no longer occur.
• Optimized the appeasement refresh mechanism for improved efficiency.
• Bridges are now constructed as a single structure; old bridges will automatically convert to the new design.
• When the sacrificial area is modified, the wealth value is immediately refreshed.


-------- Bug Fixes --------

• Domesticated animals, close to giving birth, taken for hunting can't be controlled and stay in place.
• Winter lasts from Spring 10th to Summer 1st, causing snow to melt and then reaccumulate.
• Items dropped on frozen rivers will be transported to the riverbank when it thaws but remain uncollectible.
• Dismantling an animal pen while animals are grazing may prevent the sheep from returning to the pen.
• Attempting to install a building directly from the backpack results in an error.
• Ghost health bars in farmlands.
• Unfinished stone monuments can still be inscribed.
• Deleting a starting slope by clicking on a building directly removes the building.
• When releasing sheep, if one of the sheep is interacting with someone else, it doesn't get released.
• Errors occur when attempting to wear both raincoats and clothing simultaneously.
• Errors occur in the trade interface when entering non-integer values.
• Errors occur when planning food trough quantities and then dismantling the animal pen.
• When constructing bridges, characters may take a longer path to the other side.
• Characters engaged in carrying items or merging item stacks will eat only after completing their tasks, potentially resulting in starvation.
• If an item required for construction is missing, characters can get stuck; now, the installation will be canceled if the item is missing.
• Multi-selecting buildings sometimes displays buttons for both prioritizing and deprioritizing food gathering.
• When moving medicine, characters may consume herbs before placing them in storage.
• The background of the work assignment interface is misaligned.
• Tooltips for completed bridges do not display.
• Several bugs related to simultaneous cremation of three bodies in pyres.
• Picking up a single piece of grass and returning it to storage.
• Characters eating at the nearest campfire sometimes choose a caravan campfire.
• If resources are too close together (within 1.5 units), characters cannot start gathering them.
• After trading with a caravan leader, the leader sometimes remains stationary.
• Caravans affected by the above issue may leave the map but have individual members remain after loading a save.
• Loading a save during impending winter and then loading a save without winter still shows the warning in the upper left.
• After delineating/removing a ritual area, the roof becomes permanently displayed.
• After loading a save, the ritual area is hidden but the toggle switch remains visible.
• Pyres now start burning with just one body, and two more can be added after ignition.
• Unfinished drying racks now display numbers.
• Building floors under stairs/defense platforms may cause characters to become stuck.
• Characters may become stuck when their tools have extremely low durability while mining.
• Animal pens without walls may cause animals to go berserk and generate errors.
• Characters may complain about lacking tools during resource gathering without considering their current equipment.
• The "Idle" need may display repeatedly.
• Egg collection ratios have precision issues.
• In some cases, chicken coops may still have uncollectible eggs.
• Jumping from neutral to revered in relations with other tribes may prevent the completion of the "Distant Friends" quest.