【v1.24.30 Update】Bug Fixes & Feature Improvements
[p]Greetings, swordsmen![/p][p]We've rolled out a new update with various fixes, optimizations, and feature enhancements. Here's a full breakdown of what's been addressed in this version:[/p][hr][/hr][h3]⚔️ Bug Fixes[/h3]
- [p]Fixed an issue where the "Thrust" and "Cleave" skills from the Heavenly Sword technique were mistakenly identified as "Second Form" and "Ultimate Form" during Mirage Realm challenges.[/p]
- [p]Resolved a bug during the Wujia's Past storyline where completing the Martial Arts Tournament side quest did not unlock its corresponding Codex entry.[/p]
- [p]Fixed a visual glitch where battlefield effects from the Six Paths of Demonic Might would linger after use (note: did not affect functionality).[/p]
- [p]Clarified the Level 10 effects of all Yin-Yang Division throwing weapon skills in their descriptions to include the Mastery increase. (This is a text update only; the actual functionality remains unchanged.)[/p]
- [p]Corrected various typographical errors.[/p]
- [p]Attempted to fix an issue where a companion's attributes might disappear after returning equipped gear.[/p]
- [p]Custom Save Naming Returns: You can now rename your save files via the "Rename" button in the Save/Load interface. This feature is now also supported on Steam Deck. Simply type in a custom name using your keyboard![/p]
- [p]Added Auto-Save during the Battle at the Heavenly Buddha Cave main quest, specifically during the segment where the three monks face off against Fulongzi.[/p]
- [p]Right-click Wandering Sword in your Steam Library → Manage → Browse local files → Delete all files in the Wandering_Sword\\Content\\Paks folder.[/p]
- [p]Go to your Steam installation directory, delete the steam.cfg file, then restart Steam and check for updates.[/p]
- [p]Note: As of January 1, 2024, Steam no longer supports Windows 7 and Windows 8. If issues persist, please verify your operating system.[/p]
- [p]Download Intel XTU and adjust the Performance Core Ratio to 45–46. This can help stabilize Unreal Engine crashes. If crashes return after a few days, simply repeat the process.[/p]