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Wandering Sword - Demo Feedback + Updates Ahead!

Hey Swordsmen!

We hope you have had a thrilling time experiencing the Wandering Sword demo! It has been exciting for us to see so many players immersing themselves in this martial arts adventure. Through this demo, we have received several great feedback and suggestion from the community and we would like to share some updates on the changes we have planned!

(Credit: Ekkaphan Chimpalee / Shutterstock)
[h2]Controller Support[/h2]
We are excited to announce that we are working on adding controller support for Wandering Sword! At this stage, we're evaluating which handles we'll be able to support based on the development pipeline, but rest assured we're doing everything we can to make it happen. As soon as we have more concrete details, we'll let you know. Stay tuned!


[h2]English Localization[/h2]
We've heard your feedback about the English translation in the game, and we acknowledge that there are areas where we can improve. We appreciate all the feedback we've received so far, and we're committed to making the English localization as accurate and enjoyable as possible. Please feel free to share specific examples of areas that you think could be improved, such as places where the translation seems off, it would be invaluable in helping up optimize the quality of the English translation!


[h2]Character Dialogues & Storyline Plot[/h2]
During the demo, there were certain NPC dialogues that were being reused, which led to similar & inaccurate conversations between NPCs of different genders and ages. We have already included plans to address this in future updates. Additionally, we will be improving the character development, shaping and overall story progression to create a more immersive experience for players!

[h2]User Interface (UI) Optimization[/h2]
UI optimization are underway! Some of the things we are working on are shifting the notifications to be less obtrusive, enlarging the texts and making the overall UI more user-friendly and visually appealing!

[h2]Gameplay Mechanics[/h2]
We specifically designed the in-game missions, difficulty level, backpack contents and locations in the demo to ensure a complete and enjoyable gameplay experience for you. With that said, these were temporary adjustments and we will be fine-tuning the overall gameplay mechanics in the official version!

Apart from above, we have received several other feedback as well, including those related to the combat system and meridian system. We are in the midst of prioritizing these feedback based on the current development timeline, and will keep you updated on our progress ahead!

We appreciate your patience and support as we work hard to make Wandering Sword the best it can be. Stay tuned for more updates and be sure to follow us on our social media channels for the latest news. Thank you for playing and for being a part of the Wandering Sword journey!

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