Wandering Sword - Development Progress & Update #1!
Hey Swordsmen, welcome back to the world of Wandering Sword!
Over the past few months, we have received a ton of great feedback and suggestions from all of you. Today, we would like to share some of the development progress and updates we have made with Wandering Sword!
[h2]Controller Support[/h2]
[previewyoutube][/previewyoutube]Testing out our controller configuration!
Controller support was one of the highest requested features that we received when we released our demo in February. Since then, we have been hard at work optimizing the control layout based on your feedback, and we are happy to announce that we have recently completed our initial gamepad configuration!
Our priority is to ensure that you have a satisfying gaming experience, and that starts with providing intuitive control schemes that take full advantage of each gamepad's unique capabilities! And yes, we are including compatibility with popular gamepad options such as Playstation and Xbox controllers, so that you can choose your preferred controllers to use!
[h2]User Interface Improvements[/h2]
We believe that having an easy to use and visually pleasing user interface (UI) is a crucial aspect of game development, as it can greatly enhance your gameplay experience. Therefore, one of our priorities was improving on the feedback that we received from our demo, where some players found the UI colors to be too muted which made the text difficult to read. To address this concern, we decided to conduct a major overhaul and redesign of our UI!
Old User Interface
New User Interface (Work in Progress!)
To make our new UI more visually appealing and easy to navigate, we paid attention to every detail in the design process, from selecting new color palettes to rethinking the placement of icons and text boxes. As a result, our new UI has more vibrant colors which helps to give contrast to the text and improves readability. This is still a work in progress and we would love to hear your thoughts on our new UI, so please do share your feedback in the comments below!
[h2]Addition of New Storyline Endings[/h2]
Where will your choices in Wandering Sword take you?
One of our primary goals in developing Wandering Sword’s story was to provide a unique experience with each playthrough. As such, we have added more endings to our main storyline, providing players with even more paths to explore and outcomes to uncover! We want players to feel as though their choices in the game have real consequences, and that they can alter the outcome of the story. These new endings will not only enhance the replayability of the game, but they also add depth and complexity to the overall narrative.
In addition, we are currently working on exclusive side quests for party members, for you to engage with and learn more about their backstories and martial arts journey! We want to avoid having party members feel like generic fighting characters, as our goal is to make each party member feel like a unique character for players to form an emotional connection with as you make your way through the story.
We recently expanded our team to develop these exciting new features and complete the development of Wandering Sword. The team is extremely passionate about the game, and we are always discussing new ways to improve the game to give you a great experience.
Thank you for joining this behind-the-scenes glimpse of Wandering Sword's development journey! Stay tuned for more updates in the coming months and get ready to embark on your epic martial arts adventure across ancient China!
https://store.steampowered.com/app/1876890/Wandering_Sword/
Be sure to follow our social media accounts to stay up-to-date on all the latest news and announcements. And if you haven't already, add Wandering Sword to your Steam wishlist to be the first to know when the game is released!
Wandering Sword Twitter Wandering Sword Discord Spiral Up Games Facebook Spiral Up Games Youtube
Over the past few months, we have received a ton of great feedback and suggestions from all of you. Today, we would like to share some of the development progress and updates we have made with Wandering Sword!
[h2]Controller Support[/h2]
[previewyoutube][/previewyoutube]Testing out our controller configuration!
Controller support was one of the highest requested features that we received when we released our demo in February. Since then, we have been hard at work optimizing the control layout based on your feedback, and we are happy to announce that we have recently completed our initial gamepad configuration!
Our priority is to ensure that you have a satisfying gaming experience, and that starts with providing intuitive control schemes that take full advantage of each gamepad's unique capabilities! And yes, we are including compatibility with popular gamepad options such as Playstation and Xbox controllers, so that you can choose your preferred controllers to use!
[h2]User Interface Improvements[/h2]
We believe that having an easy to use and visually pleasing user interface (UI) is a crucial aspect of game development, as it can greatly enhance your gameplay experience. Therefore, one of our priorities was improving on the feedback that we received from our demo, where some players found the UI colors to be too muted which made the text difficult to read. To address this concern, we decided to conduct a major overhaul and redesign of our UI!


To make our new UI more visually appealing and easy to navigate, we paid attention to every detail in the design process, from selecting new color palettes to rethinking the placement of icons and text boxes. As a result, our new UI has more vibrant colors which helps to give contrast to the text and improves readability. This is still a work in progress and we would love to hear your thoughts on our new UI, so please do share your feedback in the comments below!
[h2]Addition of New Storyline Endings[/h2]

One of our primary goals in developing Wandering Sword’s story was to provide a unique experience with each playthrough. As such, we have added more endings to our main storyline, providing players with even more paths to explore and outcomes to uncover! We want players to feel as though their choices in the game have real consequences, and that they can alter the outcome of the story. These new endings will not only enhance the replayability of the game, but they also add depth and complexity to the overall narrative.
In addition, we are currently working on exclusive side quests for party members, for you to engage with and learn more about their backstories and martial arts journey! We want to avoid having party members feel like generic fighting characters, as our goal is to make each party member feel like a unique character for players to form an emotional connection with as you make your way through the story.
We recently expanded our team to develop these exciting new features and complete the development of Wandering Sword. The team is extremely passionate about the game, and we are always discussing new ways to improve the game to give you a great experience.
Thank you for joining this behind-the-scenes glimpse of Wandering Sword's development journey! Stay tuned for more updates in the coming months and get ready to embark on your epic martial arts adventure across ancient China!
https://store.steampowered.com/app/1876890/Wandering_Sword/
Be sure to follow our social media accounts to stay up-to-date on all the latest news and announcements. And if you haven't already, add Wandering Sword to your Steam wishlist to be the first to know when the game is released!
Wandering Sword Twitter Wandering Sword Discord Spiral Up Games Facebook Spiral Up Games Youtube