Blueberry News #1: A New Mechanic Revealed
Dear players,
We want to thank you for your continuous support and involvement in the development of Saloon Simulator! Your feedback means the world to us – it’s thanks to your suggestions that we decided to focus the past few months on expanding two major systems: employees and progression (in our case, Reputation – which we’ll be showing you soon). Both are meant to make the game more engaging even after you finish the main story.
We try to release at least one small or medium-sized update each month, but we’d also love to stay in touch with you more frequently. That’s why we’re starting a new series of short posts that will appear between updates. In each one, I’ll introduce different members of our team, share what we’re currently working on, and give you a little look behind the scenes.
A favor
This first entry will be a bit different from future ones. The Steam Awards are just around the corner, and we’d like to kindly ask you to nominate Saloon Simulator for the Outstanding Story-Rich Game category.
But wait... a story in a simulator?
From the very beginning, our goal was to create something that goes beyond the usual boundaries of simulator games. We’ve always believed that a good Wild West story doesn’t have to revolve around a sheriff or a gunslinger – sometimes adventure begins with sweeping the floor of a ruined saloon and pouring a few drinks. Many of you told us you were surprised by how much story depth and how many interesting characters you found in Blueberry – and we couldn’t be prouder of that.A nomination in this category would help us reach more players who love narrative-driven Wild West adventures but might not usually give simulators a try. Your votes would mean a lot to us!

Workfeed (i.e. what we are working on)
This week, we’ve sent our testers the biggest update since Early Access launched – the Worker Update. All the main features of this system are now complete; we’re currently polishing the UI and fixing the remaining bugs.[h2]Artists
[/h2]We want customization to go beyond furniture – soon you’ll be able to dress your employees too! Our 3D artists are currently working on clothing items that you’ll be able to mix and match to create unique outfits for your staff.
[h3]Employee customization
[/h3]

Customization won’t be available in the upcoming patch yet. We’ll add it a bit later, as soon as our artists finish all the core models.
[h2]Programmers and designers
[/h2]It’s finally time to give you a small sneak peek at the feature our programmers and designers have been developing for over a month now:
[h3]Moonshining[/h3]
To earn extra money for paying off Mr. Locke’s tribute, you’ll be able to expand your business with a brand-new side activity. Even though Saloon Simulator takes place before Prohibition, large-scale moonshine production (especially when you’re not paying taxes) can be a rather profitable venture. We’ll reveal more details later, but we can already promise that this will be one of the most complex and exciting mechanics in the entire game.

That’s all we’ve got to share today! As soon as our testers give us the green light, the Worker Update will go live. Once again, thank you all for your incredible support and feedback. Please consider nominating Saloon Simulator in the Steam Awards – and stay tuned for more news soon!
Now, if you’ll excuse me, I’m heading back to writing some dialogue lines for our employees… after all, what kind of worker wouldn’t stop for a chat every once in a while?
– Krzysztof “xardi” Marchewka, on behalf of the Glivi Games team






