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Saloon Simulator News

Update: The Bartender Is on Duty!

[h2]Dear players,[/h2]

We’re excited to present another small patch that should make Freeplay more enjoyable after you complete the story. Originally, we planned to take a longer break from updates and focus on developing the entire employee system from the ground up—but the bartender addition already feels like a fun and impactful change, so we’ve decided to share it with you a bit earlier.

[h2]The Bartender Employee
[/h2]
In today’s patch, you’ll get a first look at our employee system in action: the bartender.
He’ll appear in town once you’ve finished the main storyline and will come help you serve your guests.

Please treat his current presence as a first preview of the employee system.
Right now, the bartender:
  • Serves drinks
  • Collects payments
  • Keeps the bar counter clean
  • Refills the ice bucket


However, we’re still working on the full hiring system. That means:
  • You can’t upgrade his skills yet
  • You can’t choose between multiple bartenders
  • He won’t ask for a salary (very kind of him!)
  • You can’t talk to him just yet
We’re actively developing these features and will add them step by step in future patches.



We’d love to hear your thoughts on how the bartender works.
We’re testing different systems for hiring and managing employees, and your feedback would be extremely valuable to us.
  • How is it working alongside the bartender?
  • How fast should he be?
  • How often would you like him to show up in the saloon?

[h2]Selling Furniture
[/h2]
You can now sell furniture items in the game.
To get rid of an unwanted piece, open your Furniture Inventory (by default, press O), hover over the item tile, and click the new “Sell” button.



[h2]New Customization Items
[/h2]
We want every update—even the small ones—to include new customization items for your saloon.
Our artists keep coming up with fresh ideas, and each month we’ll be adding new furniture items you can buy from Earl, Addie, or Charlie.
Make sure to check out their latest stock!



As always, we invite you to join our official Saloon Simulator Discord!
It’s the best place to stay up to date with the game and get quick answers to your questions from both the team and the community.



Thank you so much for your continued interest and for sharing your thoughts on where Saloon Simulator should go next.
We want to grow this game in a direction you’ll truly enjoy.
Thanks for being with us — and see you in Blueberry (and on Discord)!

Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team

⚠️ [h3]PSA: Lounge Furniture Bug[/h3]
We discovered a small issue in the patch that just went live:
You can now purchase Lounge Seats and Lounge Tables from Earl... but we accidentally added them a bit early. The option to actually unlock and place lounges in your saloon isn’t available yet—it’ll likely arrive in the next patch. Thanks for your patience!

Saloon Simulator roadmap

Dear players!
[p][/p]
[p]Thank you for supporting us during Early Access! Your feedback and suggestions are invaluable to us, which is why we want to share our plans for the future. We have prepared a roadmap where you can see what we are currently working on and what new features and improvements are planned for upcoming updates.[/p]



Each chapter will bring at least two major updates – a mid-patch and a release patch – along with several smaller updates packed with bug fixes, quality-of-life improvements, and even early access to finished parts of upcoming game mechanics.[/p]
[p][/p]
[p]As for the later stages, Chapters 4 and 5 will be revealed after we collect your feedback from Chapter 3. The roadmap will then be updated to reflect the direction we’re heading together.[/p]
[p][/p]
[p]Today we’re also releasing our last update before a longer break. We’re at the final stage of designing the staff system, and soon we’ll start working on the programming part of implementing them into the game.[/p]
[p][/p]
[p]What’s new in today’s patch[/p]
  • New furniture sets – This patch introduces several new furniture sets that our artists didn’t manage to finish before the EA launch. Our broader plan is to add plenty more furniture in future updates, so that on each tier you’ll have multiple design variants to choose from, not just one.
  • Improved woodwork and base furniture textures – We’ve refreshed not only the floors, but also wooden walls, beams, stairs, and exterior elements. Overall, the saloon’s woodwork has gone through a full visual overhaul to look more natural and detailed.
  • Bug fixes – We’re constantly improving the game, and your bug reports have been a huge help. This patch fixes several softlocks in quests and issues with NPC movement in certain tasks. We’ll continue keeping a close eye on any other issues that pop up after this release - and we’ll tackle them right away.




[p][/p]
[p]We’d also like to invite you to our new dedicated Saloon Simulator Discord server. Until now, our community has been split between two separate servers – ours (the dev team) and our publisher’s (RockGame). By bringing everyone together in one place, we’ll be able to stay in touch with you more easily, and you’ll also be able to get answers faster – especially if another player helps you out while it’s nighttime in our timezone.[/p]


[p][/p]
[p]Finally, we’d like to thank you for the warm reception of Saloon Simulator’s Early Access. Your feedback – whether it’s in reviews, forum discussions, or on Discord – is helping us make the game better every day. Knowing that our work resonates with you and that you want to be part of shaping the game is truly a dream come true for every game developer.[/p]
[p][/p]
[p]We’re excited to keep developing the game and bringing you even more Saloon content![/p]
[p][/p]
[p]See you in Blueberry (and also on Discord!) [/p]
[p][/p]
Best, Glivi Games team.

Hotfix #2

[h3]Dear players,[/h3]

We’re back with another hotfix packed with improvements, fixes, and some handy new options based on your feedback!

  • Toggleable sprint option added – You can now choose whether sprinting requires you to hold the button or just tap it to switch between walking and running. You’ll find this setting in the gameplay options.
  • Customer spawn rate is now adjustable – Some players found the saloon too busy, others thought it too quiet. You can now manually adjust the number of customers coming to your saloon in the options menu. This is a temporary solution while we work on a more advanced customer spawning system.
  • Translation fixes – We’ve corrected some localization issues in various languages.
  • Train performance optimized – You should notice smoother gameplay during train unloading sequences.
  • Minor texture optimizations – A few small tweaks were made to improve overall performance.


The past few weeks have been focused mainly on bugfixing the current version of the game and planning our roadmap for the coming months. Once the planning phase is complete, we’ll share a full development roadmap with you, so you’ll know exactly what new features to expect - and in what order.

But we can already confirm one thing: the first major update will introduce employees!
Tell us in the comments or on our Discord - which staff member should we add first?
The cook, the waiter, the cleaner, or the bartender?

Thank you for your continued support and feedback!

~The Saloon Simulator Team

Hotfix #1

Dear players!

Thank you so much for the incredible interest in the Early Access release of Saloon Simulator! We’re currently rallying the team and preparing for our first major update—I'll keep you posted on our progress in the upcoming devlogs.

In the meantime, we’re rolling out a hotfix that addresses some of the most common issues you've reported over the past few days:

  • Customer frequency reduced – Many of you told us that running the saloon can get a bit overwhelming in the later stages of the game. While we’re still working on implementing staff management in one of the upcoming major updates, this patch slightly slows down the rate at which customers appear. This should make gameplay more manageable—both in the final story chapters and in Freeplay mode.
  • Fixed a bug where rugs would revert to their original color after loading a save.
  • Fixed looping dialogue issues.
  • Fixed shop display issues on non-standard screen resolutions.

Plus several other small and medium bugs you’ve reported.

And one more fun addition! To make a certain moment in the story a bit easier to manage (you’ll know when you get there), we’ve stashed some extra cash around town. Think you can climb the sheriff’s roof or peek inside the chimney next to the doctor’s house? Go take a look—it’ll be worth your while!

[h2]About game crashes
[/h2]
We’re aware of a stability issue that occurs on some hardware setups, causing the game to crash or behave unpredictably. We’re still investigating the root cause, but one workaround that often helps is running the game in DirectX 11 mode. You can check out the GIF below for instructions on how to do that:



type: -dx11

Additionally, players using Intel 13th and 14th gen processors have reported similar issues. In many cases, updating your BIOS seems to help.

Thanks again for all your support, feedback, and patience.

~The Saloon Simulator Team

Saloon Simulator is now available in Early Access!

[h3]Dear players,[/h3]

Saloon Simulator is kicking off its life as an Early Access game! We have big plans for the project and we want to shape them around your preferences and ideas. Over the next few months, we’ll be paying very close attention to your feedback—both here on Steam and over on our Discord server, where you’re warmly invited to join the conversation.

[h3]What’s included in the current Early Access version?[/h3]

  • 34 quests that introduce the residents of Blueberry, the work of a saloon keeper, and all the mechanics and minigames we've built
  • Expanded saloon management with rentable rooms and a full-fledged gambling den
  • A robust Freeplay mode
  • Brand-new furniture and decorative elements
  • 2 new minigames: gold panning and unloading the train
  • Full English voice-over performed by professional actors

...and much, much more!

[previewyoutube][/previewyoutube]

While this version of the game has been thoroughly tested for over two months, you may still encounter bugs—we’ll be spending the upcoming weeks fixing and polishing based on your reports. Please don’t hesitate to let us know about any issues here on Steam or via Discord.

Early Access is a development phase—not a finished product. Our entire team will continue working on the game for many more months. We’ll be sharing our progress with you through monthly devlogs here on Steam and on our Discord channel.

[h3]FAQ[/h3]

I’ve tried to answer most of your questions in the FAQ section on our Discord. But in case you’d rather not join just yet, here they are:

I’m a content creator and would like a key to stream the game. What should I do?
Go to [https://rockgame.pl], click the “Request a Key” button in the top right corner, and select “Saloon Simulator” in the survey. Once you submit the form and meet the requirements, you should receive your key.

Do you plan to add a co-op mode?

Unfortunately, we don’t have any plans for that. Saloon was designed from the very beginning as a single-player experience, and adding online multiplayer would require rebuilding the core game code.

I have access to Saloon Simulator Playtest but can’t launch it. Why?
Playtests are specific builds we released during development. The latest version available is the Saloon Simulator Prologue, which is an improved and polished build that you may have seen in the last playtests. I encourage you to try the Saloon Simulator Prologue—it’s completely free!

Saloon Simulator was created out of a deep love for the Wild West atmosphere. We truly hope that your visit to Blueberry will let you see it not just as it is—but as it could one day become.

As the Polish poetic duo Olga and Rafał Golec once said, words that guide our production more than you might think:

Tu na razie jest ściernisko
Ale będzie San Francisco
A tam, gdzie to kretowisko
Będzie stał mój bank


Which roughly translates to:
Right now, it's just a barren field
But soon it'll be San Francisco
And where there’s just a molehill now—
That's where my bank will stand


[h3]Join Our Discord![/h3]
We also invite you to join our Discord, where we answer all your questions. If you have anything you’d like to share with us, that’s the place to do it!


https://discord.gg/sfVazZ23Zz

Once again—thank you all so much for the support and feedback you’ve shared with us so far. We can’t wait to hear what you think of the Early Access release!