Update: Renovation, Reputation & Rumble
[h2]First of all - happy New Year!
[/h2]We wish both you and ourselves plenty of free time to enjoy games and other passions, as well as many great releases and exciting discoveries in the months ahead. We’ve just returned from our holiday break, refreshed and ready to jump back into work on Saloon Simulator with renewed energy.
In the update you can download today, you’ll find several brand-new mechanics designed to make running and expanding your saloon more engaging while you wait for the next chapter of the story.

In the previous update, you got to know all four employee roles: the cook, waiter, cleaner, and bartender. Starting today, you can do more than just rely on their help - you can also customize how each of them looks.

For every employee role, we’ve prepared six outfit sets that you can freely mix and match to create your own combinations.

After finishing the Early Access storyline, we felt the game was missing a more meaningful progression system. That’s why we’ve introduced Reputation.
You’ll earn Reputation points by working for the saloon, and reaching higher Reputation ranks will unlock rewards. We’re still expanding the reward pool, but starting today you can already earn a small financial bonus - and, more importantly, Mr. Locke’s permission to renovate additional guest rooms.
This system also comes with a new complication. It’s been a while since you last paid tribute to Mr. Locke, and it’s time for our “creditor” to remind us of our debt. Once a week, you’ll need to set aside part of your earnings to cover another payment.

Alongside the legal Reputation system tied to running your saloon, we’re also laying the groundwork for a criminal reputation system that will arrive soon. It will be connected to the underworld mechanics - dismantling wagons with W., moonshining later on, and now, pickpocketing.
A drunk customer in your saloon may lose all their valuable belongings - straight into your pockets. Just sneak up behind them and transfer their goods from their pockets into your bag. Simple, right?

Of course, if you get caught in the act, you’ll have to defend your good name with your fists.
Prove your endurance and reflexes, and you’ll be able to keep everything you managed to steal.

Thank you, as always, for your support, feedback, and enthusiasm - it truly helps shape the direction of the game. We warmly invite you to share your thoughts in the comments or join us on Discord, where we’re always happy to chat and answer questions.
See you in Blueberry (and on Discord),
Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team
[/h2]We wish both you and ourselves plenty of free time to enjoy games and other passions, as well as many great releases and exciting discoveries in the months ahead. We’ve just returned from our holiday break, refreshed and ready to jump back into work on Saloon Simulator with renewed energy.
In the update you can download today, you’ll find several brand-new mechanics designed to make running and expanding your saloon more engaging while you wait for the next chapter of the story.
Employee Customization

In the previous update, you got to know all four employee roles: the cook, waiter, cleaner, and bartender. Starting today, you can do more than just rely on their help - you can also customize how each of them looks.

For every employee role, we’ve prepared six outfit sets that you can freely mix and match to create your own combinations.
Reputation

After finishing the Early Access storyline, we felt the game was missing a more meaningful progression system. That’s why we’ve introduced Reputation.
You’ll earn Reputation points by working for the saloon, and reaching higher Reputation ranks will unlock rewards. We’re still expanding the reward pool, but starting today you can already earn a small financial bonus - and, more importantly, Mr. Locke’s permission to renovate additional guest rooms.
This system also comes with a new complication. It’s been a while since you last paid tribute to Mr. Locke, and it’s time for our “creditor” to remind us of our debt. Once a week, you’ll need to set aside part of your earnings to cover another payment.
Pickpocketing

Alongside the legal Reputation system tied to running your saloon, we’re also laying the groundwork for a criminal reputation system that will arrive soon. It will be connected to the underworld mechanics - dismantling wagons with W., moonshining later on, and now, pickpocketing.
A drunk customer in your saloon may lose all their valuable belongings - straight into your pockets. Just sneak up behind them and transfer their goods from their pockets into your bag. Simple, right?
Fistfight

Of course, if you get caught in the act, you’ll have to defend your good name with your fists.
Prove your endurance and reflexes, and you’ll be able to keep everything you managed to steal.

Thank you, as always, for your support, feedback, and enthusiasm - it truly helps shape the direction of the game. We warmly invite you to share your thoughts in the comments or join us on Discord, where we’re always happy to chat and answer questions.
See you in Blueberry (and on Discord),
Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team











