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Saloon Simulator News

Update: Let Her Cook!

[h2]Dear players,
[/h2][p]We’re continuing our presentation of new employees!
This time, a new member joins your saloon crew – the cook. Once you open your saloon, she’ll appear in the kitchen and wait for your instructions.

[/p][h2]The Cook [/h2][p][/p][h2][/h2][h3]Before she starts cooking, the cook needs to agree on the menu with you. Meet her in the kitchen and talk to her by right-clicking.[/h3][p][/p][h2] [/h2][h3]From her recipe book, you can select up to three dishes – one from each category: sweet, salty, and spicy. In the cooking queue on the right side, you can decide how many times she should prepare a given dish again after the pot becomes empty.[/h3][h3]
[/h3][p]
The cook is the most interactive of all our employees so far.
We’re really curious to hear your feedback – let us know how it feels to run the saloon when the cook takes over your kitchen!

Both the cook and the bartender will appear in the gameright after you finish the main storyline.[/p][p][/p][h2]What’s next for the employee system? [/h2][p]The full employee system will include:[/p]
  • [p]A total of 32 employees (8 for each role: cook, cleaner, bartender, and waiter). Each will have their own model, voice*, and short bio so you can get to know them a bit better.[/p]
  • [p]A job board where you’ll be able to hire new staff members.[/p]
  • [p]The ability to send them for training to improve their skills. [/p]
  • [p]A flexible payment system that lets you decide whether and how to pay your employees (though unpaid workers won’t stay for long!). [/p]
[p]Most of these features are already in early testing – we’re working hard to bring them to the game step by step in upcoming updates. We’ve designed the employee system in a way that allows us to easily expand it with new features and mechanics over time, so this is far from everything we have planned.

*The next VO recording session for actors is planned for early 2026, so in the patch that introduces the full employee mechanic, the workers won’t have their voice lines recorded yet. [/p][p][/p][h2]New Furniture Set[/h2][p]As I mentioned last month, with every update we want to introduce a new furniture set to the game. Today we’d like to present the “Relic” set. We want there to be plenty of furniture options so that each of you can design your saloon to your liking. [/p][p][/p][p][/p][p][/p][p]However, it’s hard to fully enjoy decorating when the process itself isn’t as smooth and satisfying as it could be. We’ve been thinking about revisiting the furnishing system at some point, and we’d love to hear what you think about it. Do you enjoy the current setup? What could we improve? Are there any games you think do customization really well that we could take inspiration from?[/p][h3]
Share your thoughts in the comments![/h3][p]
As always, we invite you to join our official Saloon Simulator Discord.
It’s the best place to stay up to date with the latest news, share feedback, and chat with the developers and other players.



See you in Blueberry (and on Discord)!
Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team[/p]

Update: The Bartender Is on Duty!

[h2]Dear players,[/h2]

We’re excited to present another small patch that should make Freeplay more enjoyable after you complete the story. Originally, we planned to take a longer break from updates and focus on developing the entire employee system from the ground up—but the bartender addition already feels like a fun and impactful change, so we’ve decided to share it with you a bit earlier.

[h2]The Bartender Employee
[/h2]
In today’s patch, you’ll get a first look at our employee system in action: the bartender.
He’ll appear in town once you’ve finished the main storyline and will come help you serve your guests.

Please treat his current presence as a first preview of the employee system.
Right now, the bartender:
  • Serves drinks
  • Collects payments
  • Keeps the bar counter clean
  • Refills the ice bucket


However, we’re still working on the full hiring system. That means:
  • You can’t upgrade his skills yet
  • You can’t choose between multiple bartenders
  • He won’t ask for a salary (very kind of him!)
  • You can’t talk to him just yet
We’re actively developing these features and will add them step by step in future patches.



We’d love to hear your thoughts on how the bartender works.
We’re testing different systems for hiring and managing employees, and your feedback would be extremely valuable to us.
  • How is it working alongside the bartender?
  • How fast should he be?
  • How often would you like him to show up in the saloon?

[h2]Selling Furniture
[/h2]
You can now sell furniture items in the game.
To get rid of an unwanted piece, open your Furniture Inventory (by default, press O), hover over the item tile, and click the new “Sell” button.



[h2]New Customization Items
[/h2]
We want every update—even the small ones—to include new customization items for your saloon.
Our artists keep coming up with fresh ideas, and each month we’ll be adding new furniture items you can buy from Earl, Addie, or Charlie.
Make sure to check out their latest stock!



As always, we invite you to join our official Saloon Simulator Discord!
It’s the best place to stay up to date with the game and get quick answers to your questions from both the team and the community.



Thank you so much for your continued interest and for sharing your thoughts on where Saloon Simulator should go next.
We want to grow this game in a direction you’ll truly enjoy.
Thanks for being with us — and see you in Blueberry (and on Discord)!

Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team

⚠️ [h3]PSA: Lounge Furniture Bug[/h3]
We discovered a small issue in the patch that just went live:
You can now purchase Lounge Seats and Lounge Tables from Earl... but we accidentally added them a bit early. The option to actually unlock and place lounges in your saloon isn’t available yet—it’ll likely arrive in the next patch. Thanks for your patience!

Saloon Simulator roadmap

Dear players!
[p][/p]
[p]Thank you for supporting us during Early Access! Your feedback and suggestions are invaluable to us, which is why we want to share our plans for the future. We have prepared a roadmap where you can see what we are currently working on and what new features and improvements are planned for upcoming updates.[/p]



Each chapter will bring at least two major updates – a mid-patch and a release patch – along with several smaller updates packed with bug fixes, quality-of-life improvements, and even early access to finished parts of upcoming game mechanics.[/p]
[p][/p]
[p]As for the later stages, Chapters 4 and 5 will be revealed after we collect your feedback from Chapter 3. The roadmap will then be updated to reflect the direction we’re heading together.[/p]
[p][/p]
[p]Today we’re also releasing our last update before a longer break. We’re at the final stage of designing the staff system, and soon we’ll start working on the programming part of implementing them into the game.[/p]
[p][/p]
[p]What’s new in today’s patch[/p]
  • New furniture sets – This patch introduces several new furniture sets that our artists didn’t manage to finish before the EA launch. Our broader plan is to add plenty more furniture in future updates, so that on each tier you’ll have multiple design variants to choose from, not just one.
  • Improved woodwork and base furniture textures – We’ve refreshed not only the floors, but also wooden walls, beams, stairs, and exterior elements. Overall, the saloon’s woodwork has gone through a full visual overhaul to look more natural and detailed.
  • Bug fixes – We’re constantly improving the game, and your bug reports have been a huge help. This patch fixes several softlocks in quests and issues with NPC movement in certain tasks. We’ll continue keeping a close eye on any other issues that pop up after this release - and we’ll tackle them right away.




[p][/p]
[p]We’d also like to invite you to our new dedicated Saloon Simulator Discord server. Until now, our community has been split between two separate servers – ours (the dev team) and our publisher’s (RockGame). By bringing everyone together in one place, we’ll be able to stay in touch with you more easily, and you’ll also be able to get answers faster – especially if another player helps you out while it’s nighttime in our timezone.[/p]


[p][/p]
[p]Finally, we’d like to thank you for the warm reception of Saloon Simulator’s Early Access. Your feedback – whether it’s in reviews, forum discussions, or on Discord – is helping us make the game better every day. Knowing that our work resonates with you and that you want to be part of shaping the game is truly a dream come true for every game developer.[/p]
[p][/p]
[p]We’re excited to keep developing the game and bringing you even more Saloon content![/p]
[p][/p]
[p]See you in Blueberry (and also on Discord!) [/p]
[p][/p]
Best, Glivi Games team.

Hotfix #2

[h3]Dear players,[/h3]

We’re back with another hotfix packed with improvements, fixes, and some handy new options based on your feedback!

  • Toggleable sprint option added – You can now choose whether sprinting requires you to hold the button or just tap it to switch between walking and running. You’ll find this setting in the gameplay options.
  • Customer spawn rate is now adjustable – Some players found the saloon too busy, others thought it too quiet. You can now manually adjust the number of customers coming to your saloon in the options menu. This is a temporary solution while we work on a more advanced customer spawning system.
  • Translation fixes – We’ve corrected some localization issues in various languages.
  • Train performance optimized – You should notice smoother gameplay during train unloading sequences.
  • Minor texture optimizations – A few small tweaks were made to improve overall performance.


The past few weeks have been focused mainly on bugfixing the current version of the game and planning our roadmap for the coming months. Once the planning phase is complete, we’ll share a full development roadmap with you, so you’ll know exactly what new features to expect - and in what order.

But we can already confirm one thing: the first major update will introduce employees!
Tell us in the comments or on our Discord - which staff member should we add first?
The cook, the waiter, the cleaner, or the bartender?

Thank you for your continued support and feedback!

~The Saloon Simulator Team

Hotfix #1

Dear players!

Thank you so much for the incredible interest in the Early Access release of Saloon Simulator! We’re currently rallying the team and preparing for our first major update—I'll keep you posted on our progress in the upcoming devlogs.

In the meantime, we’re rolling out a hotfix that addresses some of the most common issues you've reported over the past few days:

  • Customer frequency reduced – Many of you told us that running the saloon can get a bit overwhelming in the later stages of the game. While we’re still working on implementing staff management in one of the upcoming major updates, this patch slightly slows down the rate at which customers appear. This should make gameplay more manageable—both in the final story chapters and in Freeplay mode.
  • Fixed a bug where rugs would revert to their original color after loading a save.
  • Fixed looping dialogue issues.
  • Fixed shop display issues on non-standard screen resolutions.

Plus several other small and medium bugs you’ve reported.

And one more fun addition! To make a certain moment in the story a bit easier to manage (you’ll know when you get there), we’ve stashed some extra cash around town. Think you can climb the sheriff’s roof or peek inside the chimney next to the doctor’s house? Go take a look—it’ll be worth your while!

[h2]About game crashes
[/h2]
We’re aware of a stability issue that occurs on some hardware setups, causing the game to crash or behave unpredictably. We’re still investigating the root cause, but one workaround that often helps is running the game in DirectX 11 mode. You can check out the GIF below for instructions on how to do that:



type: -dx11

Additionally, players using Intel 13th and 14th gen processors have reported similar issues. In many cases, updating your BIOS seems to help.

Thanks again for all your support, feedback, and patience.

~The Saloon Simulator Team