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Zero Orders Tactics News

v0.755 - Feedbackical update!

ːcoolstar2022ː Thanks for filling out the feedback form, it really helps!

A few tune-ups based on your messages:
  • Perk view mode - hold ALT or a middle mouse button to view all the perks, "in your face" style ːlunar2019grinningpigː
  • Hotkeys, deselection with the right mouse button
  • Units spawned by the "Spawn after death" feat won't act immediately
  • Balance adjustments for fresh players
  • Bugfixes!

v0.750 - JUICY update + DEMO OUT!

  • I made some visual updates here and there, everything is much juicier and smoother.
  • To celebrate this, here's a new trailer!
  • And to celebrate a new trailer, a DEMO is out now! ːhappy_yetiː

Well, the demo isn't full featured yet (you can always read my to do list right in the game), but it shows everything you could see in a full game. Except shops, that's for a dessert.

v0.730 - DEFENSIVE update


New mission mode - DEFENSE - now your civilians are static and the enemy is assaulting them
Talkies - units are now talking!
Rewrote the AI spawn code for, like, 5th time.
Optimization for potato PCs
Bugfixes and better visuals of menus between battles.

v0.700 - Playtest opened + MAGICAL update

There's a first playtest version so that everyone can play it. And test it! ːhappy_yetiː

  • I've put my hands elbow-deep into magic and made 40+ new spells for a game. Now there are 50 of them
  • Two heroes with very different playstyles
  • Balance in campaigns
  • Bossfight - only one type of boss for now, and I'm not sure how balanced it is yet
  • Bugfixes, bugfixes everywhere

v0.575 - BETTER tutorial

This game has pretty new mechanics, so I'm trying to make my tutorial as good as possible.
I've even made some live playtests! The results of it - in this update.