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ASCIILL News

From 2D ASCII to 3D: Meet Effulgence RPG

[h2]My text-symbol style evolves into full 3D ASCII.[/h2][previewyoutube][/previewyoutube][h3]Every frame is rendered with characters (no textures, no models). Now with exploration and party combat. Wishlist + sing-up for playtest here!

[dynamiclink][/dynamiclink][/h3]

From flat ASCIILL to ASCII-in-3D: meet Effulgence RPG

[p]ASCIILL began as a love letter to pure text graphics. With Effulgence RPG, I'm evolving that idea into full ASCII-in-3D - no textures, just symbols, depth, and light.[/p][p]You can play the free demo during Steam Next Fest, running through October 21. If the direction speaks to you, please add the game to your wishlist and leave feedback in the comments - it helps a ton.[/p][p]👉 Effulgence RPG on Steam[/p][p][/p][previewyoutube][/previewyoutube][p]
Thanks for sticking with us and for cheering on this next experiment in ASCII.[/p]

Game Soundtrack Released + Bundle

Hi guys!

I released the game's soundtrack. The soundtrack will have a 30% discount for two weeks.

I also created a bundle of the game and soundtrack. If you buy them together, it will be 20% more profitable. Attention! This is only suitable for those who have not yet purchased the game.

Links:


ASCIILL Soundtrack: store.steampowered.com/app/1947920/ASCIILL_Soundtrack/

Bundle "ASCIILL + Soundtrack": store.steampowered.com/bundle/41983/Game__Soundtrack/

[h3]Have a nice week everyone![/h3]

Update Notes for ver. 1.2.2

1. Heartthrob achievement bug - FIXED
2. Unable to quickly change direction - FIXED
3. More contrasting coins - ADDED
4. Five new flags for screensaver mode - ADDED
Press "U" in screensaver to switch to flags. Then select the flag by pressing: "U", "F", "C", "A", "R", "T", "L", "I" or "O".

Unlimited procedural generated levels // Update 1.2

[h3]1. Unlimited procedural generated levels in Challenge mode. [/h3]
Play without limits!

[h3]2. Interactive cassette deca in Screensaver mode. [/h3]
Controls:
B - show/hide deca
Up/Down - volume
Left/Right - stereo balance
PageUp/PageDown - previous/next track

[h3]3. Several bugs were fixed.[/h3]