V0.11.15 - Winter Update βοΈ
With yet another winter comes another update, been busy these last few weeks rounding it off - I hope you enjoy! Merry Christmas and happy holidays to all those that celebrate :)
[h2]π½ New fields[/h2]

This update allows you to grow carrots, oats, and cabbages with three new plantable fields. Each has its own distinct look and growth progression!
Related to this, the nourishment value and cost of all crops has been adjusted to be more balanced, so that each one is useful in its own way. Likewise, growth time is much longer for wheat and flax fields - counter-balanced by higher yields upon harvesting. Porridges can now be cooked without the bakery, and cabbage can no longer be eaten raw (what would do that anyway?)
Not really holidays-themed but something that I think will bring a lot of joy to farming in your towns or villages :)
[h2]π Changed Relationships & Gifting[/h2]

This update also brings along a change in how relationships are built with villagers. Previously, you would generally only progress through quests - specifically completing two quests to reach the maximum. Now, you'll need to incrementally bond with villagers day-by-day via:
Gifting is a new mechanic and conversation option that allows you to pick one item to give to your villager, and depending on their likes and interests, this may result in a favourable or unfavourable reaction. Along with this comes plenty of new dialogue for all sorts of personality types.
Finally, each of these interactions will only increase your relationship once a day, so you'll have to make sure you chat with your fellows more often :)
Now you can give little presents to your villagers throughout this festive period too! π
[h2]π§€ Gloves and Snowballs[/h2]

There is now a new binding "R" (or "Left trigger" on controller) for triggering an extra action. I would like to eventually turn this into a sort of action wheel, where you can pick from a variety of options, but for now it is simply a way to collect snowballs during winter without always having to see a tooltip above you all the time. Meanwhile, during spring, summer, and autumn, you can also use this button to lie down (no longer will villagers be the only ones who can!)
To be able to pick-up snowballs, you'll have to either tailor or purchase yourself a new accessory: gloves! It's sort of in the middle of the crafting tree and comes in two colours: brown and beige. Fret not though, merchants will be quite likely to bring it during winter time if you lack the skills.
And once you have snowballs, well, I'll let you figure it out ;)
[h2]π Bug fixes and other improvements[/h2]
[h2]π½ New fields[/h2]

This update allows you to grow carrots, oats, and cabbages with three new plantable fields. Each has its own distinct look and growth progression!
Related to this, the nourishment value and cost of all crops has been adjusted to be more balanced, so that each one is useful in its own way. Likewise, growth time is much longer for wheat and flax fields - counter-balanced by higher yields upon harvesting. Porridges can now be cooked without the bakery, and cabbage can no longer be eaten raw (what would do that anyway?)
Not really holidays-themed but something that I think will bring a lot of joy to farming in your towns or villages :)
[h2]π Changed Relationships & Gifting[/h2]

This update also brings along a change in how relationships are built with villagers. Previously, you would generally only progress through quests - specifically completing two quests to reach the maximum. Now, you'll need to incrementally bond with villagers day-by-day via:
- Completing a quest
- Talking to a villager
- Giving them a gift
Gifting is a new mechanic and conversation option that allows you to pick one item to give to your villager, and depending on their likes and interests, this may result in a favourable or unfavourable reaction. Along with this comes plenty of new dialogue for all sorts of personality types.
Finally, each of these interactions will only increase your relationship once a day, so you'll have to make sure you chat with your fellows more often :)
Now you can give little presents to your villagers throughout this festive period too! π
[h2]π§€ Gloves and Snowballs[/h2]

There is now a new binding "R" (or "Left trigger" on controller) for triggering an extra action. I would like to eventually turn this into a sort of action wheel, where you can pick from a variety of options, but for now it is simply a way to collect snowballs during winter without always having to see a tooltip above you all the time. Meanwhile, during spring, summer, and autumn, you can also use this button to lie down (no longer will villagers be the only ones who can!)
To be able to pick-up snowballs, you'll have to either tailor or purchase yourself a new accessory: gloves! It's sort of in the middle of the crafting tree and comes in two colours: brown and beige. Fret not though, merchants will be quite likely to bring it during winter time if you lack the skills.
And once you have snowballs, well, I'll let you figure it out ;)
[h2]π Bug fixes and other improvements[/h2]
- Villagers will now in general react to being hit by any hurled object
- Fixed items not transferring instantly after finishing trading
- Fixed thrown items not landing correctly
- Fixed crop positions changing throughout their growth cycle
- Fixed LOD distances on wheat fields
- You can no longer trade for nothing or with nothing
- Fixed villagers being hyper-focused on harvesting only one field no matter how many you had