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V0.8.4 - Bug fixes

- Nerfed villager-to-villager trading by preventing villagers trading for items they want rather than need. If a villager had no building goal and was particularly motivated, it sometimes led to disruptive behaviour where they would continuously start trades until they’d completely bankrupt themselves
- Fixed villagers requiring a pickaxe to get stones (since some stones are gatherable by hand) and therefore being unable to ever gather stone again if their starting pickaxe was destroyed or traded away
- Fixed pickaxes being equipped when villagers are moving to gather stones by hand
- Fixed villagers sometimes getting perma-stuck gathering mud when they don’t have a shovel
- Fixed house constructions having too short colliders which caused some trouble on hilly terrain
- Fixed some decorations loading in mid-air
- Fixed newly immigrated villagers trying to contribute to already completed buildings
- Fixed newly immigrated villagers trying to use incomplete buildings
- Fixed villagers getting stuck using the tavern or mine under some circumstances

V0.8.3 - Trading bug fixes

A quick and small patch to fix a few important issues that sometimes caused villagers to get stuck infinitely trading the same item.

Bug fixes:
- Fixed villagers not completing their goal after trading
- Fixed villagers trading items for the exact same items (like a mallet for a mallet)
- Fixed villagers sometimes initiating trading for items other villagers don’t have
- Fixed villagers not crafting a shovel when they need one

This is just one of many polish-focused updates that are going to come over the next few weeks. Hopefully we’ll be able to iron out many more bugs!

V0.8.2 - More trading dialogue

This is a small patch which introduces over 100+ new lines of trading dialogue! What villagers say will now be influenced by your offer and their personality at each step of the trading (introduction, accepting, cancelling, and other events). This makes the whole trading experience more personal, unique, and fun! Additionally, the currently equipped items not being highlighted in the villager's inventory when trading is now fixed.

V0.8 - Trading, Mine, Whitesmithing, and more

[h2]⚖️ Trading[/h2]


You can now trade with villagers to accomplish your goals! With this new mechanic, you will have to cooperate with your town to meet your needs. You'll have to make friends with the right people, learn who's skilled at what, and ultimately, strike them a bargain. Villagers will offer you a mix of their best wares as well as a random selection of the items they own. Making the wrong offer can have consequences, beware!

Not only can you trade with villagers, but they can also trade amongst themselves. If a villager requires an item for a specific goal but doesn't yet have the skill to make it, they will go ask someone who can.

[h2]⛏️ Mine[/h2]


This patch features a new 'mine' building which allows you to much more easily replenish your stores of minerals. With this new utility, you'll also have a chance to tap into the rarer gold and silver deposits hidden within the depths of the earth.

The distribution of ore is constant for now, this means that every mine will have the same probability of ores. However, in a future update, the plan is to make the yield chances change depending on the type of ground the mine is placed on, which you'll have to survey to learn about.

[h2]💍 Whitesmithing[/h2]
To make use of your newfound silver and gold, there is now a new crafting discipline dedicated to crafting precious accessories.

There are three sets of accessories you can learn to make:
- Aeolian Memory
- Rising Grace
- Glimmering Dream

Along with the bronze and iron pauldron, It is now also possible to craft a gold variant.

[h2]🪓 Tool Changes & Durability[/h2]
All stone and iron tools have received a visual and logical refresh. Some tools will now have an internal use count and will break if it has reached it's limit. Different tools have different durabilities, and iron tools will last longer.

[h2]🐛 Bug fixes & Improvements[/h2]
- Vegetation now respawn. Rocks and iron also respawn
- Balanced crafting progression significantly
- Crucial early game skills will now be unlocked first
- Probabilities to learn certain skills have been increases
- Probabilities to learn skills will no longer be added together but be treated separately. This will drastically balance early-to-late game progression
- Fixed villagers getting stuck in conversations
- Fixed being able to interact with villagers half-way across the map if they get stuck in your interaction cone
- Fixed anvil having a low priority interaction order
- Fixed being able to press the inventory button during conversations which led to issues
- Fixed villagers crafting items they didn’t have the skills for when trying to complete their goal
- Villagers now try to acquire the tool they need to complete their goals

Dev blog - What to expect for the next update (V0.8)

Since it's been some time since the last update, I thought it would be fun to talk about some of the developments that are coming soon! The next patch (V0.8) will aim to fundamentally transform the importance of villagers by introducing trading.

These developments have been guided by your votes over on the Discord where you have selected Markets as the most wanted feature! At a high-level, the described feature consists of three pieces: trading, merchants, and marketplaces. The 'trading' part will come in this patch!

This mechanic will drive a gameplay change that can be conceptually split into two parts: the demand and the supply. Right now, it's fairly easy to learn how to craft most items in the game, which creates less incentive for cooperation. In this update:
- the difficulty of learning recipes will increase,
- and tools will now have a durability.
This will create a regular need to get your hands on these items, manifesting a more consistent and realistic form of demand for both you, and villagers.

The second part, is the supply to fit this new demand. With the ability to trade, you will have to cooperate with villagers to meet your needs. You'll have to make friends with the right people, learn who's skilled at what, and ultimately, strike them a bargain.

Since this change will drive demand for more resources, it will also feature a new Mine building. This will enable you to regularly extract minerals, as well as craft new items to make use of them. Likewise, the organic vegetation (excluding trees) in the game will now re-grow with every passing night.

All in all, I'm very excited for the new kinship and deepening of emergent civilisation this update will unlock!