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Heard of the Story? News

V0.6.9 - Reduced confusion around workshop and smithy use

A lot of players were unsure of how to use the workshop or smithy, so I've helped improve this by:
- Adding helpful hints on the workshop and smithy doors. For example, trying to use a workshop door will now say "I can use the workbench outside for carpentry." rather than the generic "Not much to do inside."
- Pressing SPACE near the table of the workshop will now open the carpentry page. This makes the use of a workshop consistent with the smithy

V0.6.8 - Ability to choose between a flatter and hillier map start!

Some people mentioned that they didn't enjoy building on hills and that it was difficult to find a flat area in their generated maps. As a result, I prioritised creating a map generation option in the new world menu which allows you to choose a much flatter map - better for regular city-building!

This was one was a bit tricky because I had to make sure that the map wasn't overly rocky or overly foresty since that's more common in flatter maps. But I'm pretty happy with the final solution and confident you should have no issues creating a resource-rich, yet flat-ish map!

V0.6.7 - Camera zoom toggle

Some people mentioned that the leaves can get in the way when exploring forests and pointed out being able to zoom-in with the camera may be useful. So this is a small patch to add a 'close-up' mode if you press the middle mouse button.

V0.6.6 - Hotfix for starting inside mountains

Just a small hot-fix to prevent spawn points occasionally being generated inside mountains.

Announcing the Early Access Release Date!

Cue the confetti cannons... After an epic 3.5-year developercoaster, I'm hyped to announce that Heard of the Story? is finally soaring into Early Access on August 17th! 🎉



It's been a bouncy ride, but with your help, I'm finally at a point where I'm really happy with the game and given a few more weeks of polish and some extra content and features - thrilled to officially release on Steam!

Stay tuned to hear more about what you can expect to see in the Early Access build! There are some parts I'm really pumped to share.

Tom