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V0.10.7 - Important bug fixes

This is mainly an important bug-fix update to address villagers not being able to talk or trade. This did indeed turn out to be a real issue so we thank everyone that brought it to our attention! In fact, it was quite a tricky issue to solve and make work well since conversations involve two villagers and a lot of edge cases between all possible actions - but happy with the results! This is one of the charms of this game, so we also apologise for not noticing this earlier; we've significantly upgraded our testing and debugging processes to implant more resilience into future updates and features! :)

Details:
  • Fixed villagers not being able to start conversations
  • Fixed villagers not being able to start trades
  • Fixed villagers getting stuck in conversation due to overlapping actions
  • Villagers can now talk to others whilst they are doing some actions (eg drinking at the tavern), and will walk up to them to do so
  • Fixed villagers getting stuck if you go to sleep and they happened to be talking
  • Fixed villagers remarking during conversation

V0.10.6 - Addressing Steam Lag & Bug Fixes

Important note: we've recently confirmed that the latest Steam client update causes slower loading, saving, occasional in-game lag and sometimes glitches. Please see this post for details and how to avoid this issue for the best experience. Edit: This has now been resolved, thanks Steam! :)

[h3]Changes[/h3]
  • Changed all flowers to slowly re-grow
  • Fixed windows in house roofs not lighting up when villagers are inside to sleep
  • Fixed camera being wrongly positioned when not talking to a villager head-on
  • Fixed out-of-season vegetation from previous saves not also being destroyed
  • Fixed villagers stopping one step too early to finish building goals
  • Fixed villagers giving up on goals if their tools break and due to being oblivious to their crafting skills. Now they'll try to obtain the tool they need and continue
  • Fixed game crash when destroying an uninhabited house
  • Fixed time progressing during the loading screen, sometimes causing premature saves
  • Fixed not being able to click on the same recipe when re-opening crafting
  • Fixed changing crafting page not correctly updating the requirements and craft button if using the mouse
  • Fixed out-dated settings hint
  • Added an option to re-bind screenshot mode
  • Fixed some interactions with screenshot mode
  • Cleaned up the 'save and ...' flow by fixing buttons, adding a text hint, and waiting on save completion before progression

V0.10.5 - Bug Fixes

Happy New Year everyone! To kick off 2025, we have just a small patch to fix a few things :)

  • Made villagers feel better after crying to prevent them from continually doing so
  • Fixed merchants sticking to browsing only one market stall
  • Fixed vegetation on and around buildings not being destroyed when it’s not in season
  • Fixed out-of-bounds inventory items causing the game to soft-lock during loading
  • Fixed being able to navigate the main menu banner options while in the settings

V0.10.4 - Building Destruction



Working our way through the most requested features, we have finally added the ability to destroy completed buildings! There were various bits and pieces involved for this, like making sure to remove remnant garden objects villagers previously had behind houses, getting them out of buildings before destroying them, and many more small things. In addition, there are various ways that villagers can react whenever you destroy a building - don’t displease them too much!

This now means that you are able to upgrade your town over time by destroying old buildings and replacing them with bigger and better ones. As mentioned in the discussions, we will of course also be working on a real upgrade feature :)

[h2]🪳 Bug fixes[/h2]
  • We also spent a fair bit of time on fixing various issues relating to villagers sometimes just stopping moving. You may have noticed that especially if you played the game for a while, more and more villagers would sometimes just hang around doing nothing. Hopefully this should be fixed in the vast majority of cases now - let us know if you still see anyone lazying around!
  • Fixed immigration being limited to 25 villagers
  • Fixed sometimes showing wrong interaction indicators and interactions when two objects would overlap
  • Made stone colours more consistent with the general colour scheme
  • Added a special dirt effect when digging with the shovel
  • Improved the quality of some UI textures

V0.10.3 - Seasons

[h2]🍂 Seasons[/h2]





In this update, we’ve implemented a small but sweet feature: seasons. Now, every 4 in-game days, the colours of the environment will progress from flush green to a cool white.

Different flowers will bloom during different times, and fields will no longer grow during winter. Villagers will also not give you quests for off-season items.

Although at this point, the seasons do not impact gameplay that much, we couldn’t resist bringing this to you during these cozy autumn and festy times! :) Of course, we do also plan to introduce additional season-based features and items in the future!

[h2]🪲 Improvements & Bug fixes[/h2]
  • Added smoke effect to the crafting animations of the bakery and pottery
  • Improved the look of building walls (boring white begone!)
  • Added the screenshot mode button keys to the controller graphic in the settings
  • Optimised market stalls
  • Fixed ESC breaking when pressed during crafting animations
  • Fixed changing pages in blueprints page reselecting without controller