1. Heard of the Story?
  2. News

Heard of the Story? News

V0.6.13 - Fixed annoying bugs and things

- New adventures will now begin in a small clearing to prevent new players from being overloaded by leaves and trees
- New adventures will no longer occasionally leave behind 'ghost trees' or ghost mushrooms in the pine forest area when you harvest them
- New adventures will have more consistent mountains
- Grass close to the camera will be hidden so you when you look up, it won't obstruct your view
- Improved zoom hint in starting tutorial
- Balanced carpentry ideas (namely tables and fences)

V0.6.12 - Couple of fixes surrounding farming and campfires

- Harvesting fields will now also generate new ideas. For example, there is a small chance that harvesting a flax field will give you the idea for linen. This should help a lot with getting unstuck in progression.
- Fixed some dialogue surrounding constructions of fields, farming, and campfires

V0.6.11 - Improved failed start-up screen

Sometimes a firewall or anti-virus can block the game's start-up and in such case, an almost blank error screen used to show up. This has now been improved so you see a proper explanation of the potential reasons for the failure and suggestions on how to fix it. This was a great idea in someone's recent stream of the game and will hopefully help reduce frustrations of new players.

V0.6.10 - Major bug fix

Some players randomly experienced a lot of (what seemed like) unrelated issues, but were really the cause of the AI server crashing during a late-game out-of-bounds decoration. This would have led to things like your inventory disappearing or not being able to place a house. This patch should fix this crash, and hence at least some of those situations - but hopefully all of them so you no longer see these issue. If you still experience anything like this after this patch, let me know!

V0.6.9 - Reduced confusion around workshop and smithy use

A lot of players were unsure of how to use the workshop or smithy, so I've helped improve this by:
- Adding helpful hints on the workshop and smithy doors. For example, trying to use a workshop door will now say "I can use the workbench outside for carpentry." rather than the generic "Not much to do inside."
- Pressing SPACE near the table of the workshop will now open the carpentry page. This makes the use of a workshop consistent with the smithy