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Heard of the Story? News

V0.9.5 - Improvements & Bug fixes

  • Improved pine trees: they have been re-designed and are now pointier which better reflects their true nature. They are also much more optimised leading to significantly better performance in pine tree forests
  • Added a new RIGHT-CLICK / Q key-binding: can be used to cancel placement of buildings, decorations, paths, and the town center marker. Decorations can now also be picked up using this new binding. Going forwards, this is important as some future decorations will now have uses (such as chests for storage) and require the usual interaction binding
  • You can now sit on any log you place with the standard LEFT-CLICK / SPACE key
  • Updated the look of straw and sheafs
  • You can now use your straw to decorate
  • Fixed being able to contribute an equipped mallet into a workshop
  • Fixed placement of the cattle barn such that it can no longer result in a floating door on hilly terrain
  • Fixed villagers not moving to the right place for conversations
  • Fixed villagers sometimes getting flabbergasted when they fail to move into a tower or their house
  • Fixed villagers sometimes clipping into objects when lying down
  • Changed colour of villager icon backgrounds in the Townsfolk page to improve contrast
  • Increased weight of rock particles
  • Added a small easter egg for Easter :)

V0.9.4 - Lifting the building curse

This is just a quick patch to fix some buildings being cursed and therefore being uncompletable, even if you restarted the game. This issue was also effecting some motivated villagers stopping short of their goal to complete a building.

V0.9.3 - Improvements & Bug fixes

  • Added a see-through effect to leaves for better visibility in forests
  • Added an accessibility option to pause dialogue until you press a button to continue
  • Improved construction process for cattle barn so that buckets can be added separately and the walls make more sense
  • Improved accuracy of hitboxes for pine trees when starting new adventures
  • Changed the time that villagers head to sleep to be later so they spend some time cozily roaming around the village after dusk
  • Reduced brightness of Synthianam flowers and increased ambient light during the night slightly to reduce contrast
  • Reduced time of rock particles laying around, which could have led to confusion with gatherable small rocks
  • Fixed zoom toggle sometimes being glitchy
  • Fixed straw hats (and hats in general) trying to take over the game

V0.9.2 - Hot-fix

Just a very fast hot-fix to address quests not loading correctly. Also features some other minor fixes:
  • Fixed smithy being placeable on too uneven terrain
  • Fixed being able to hold equipped items while petting cows
  • Fixed minor interaction glitches in the start menu

V0.9.1 - Bug fixes

Just a quick patch to fix a couple of small frustrating issues 🙂

  • Fix being unable to interact with things when your scissors or hammer break and you try to craft anyway
  • Wild cows now move when you sleep through the night. This also helps them if they got stuck somewhere during the day
  • Change the cattle barn constructions visuals slightly so that it’s not possible to have a floating hay roof
  • Fix table appearing twice during the tailor construction
  • Fix crafting particles falling through the tailor floor and table
  • Fix cloud positions not being centered on map
  • Fix corset and jerkin not giving you ideas