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The Magical Mixture Mill News

Update 1.1.0 | Workstations, tools, UI & more!



Hey, magical mixers!

After taking some much needed vacation we are back with our first major post full release update.

Broadly speaking, our main focus for this update is to implement all the QoL suggestions possible as well as tweaking numbers and balancing everything better to improve the overall feeling of pacing and progression.

Most noticeably we have added the ability to move workstation networks in bulk. This will make rearranging your workshop much faster and more fun. In the same vein, we have also drastically reduced the material costs of most workstations which should reduce the amount of late game grinding required to fill your workshop.



We also took a look at tools. Mostly, we improved those that were not at an acceptable baseline level. And while we are not going for absolute balance, we had to reduce the effectiveness of the fully upgraded Gilded Pick since it was simply so good that other tools paled in comparison. We don’t like nerfing things but had no choice with this one - but don’t worry, it still feels super satisfying to use while allowing other picks to shine.



Some UI screens also got some love. Most importantly, the map screen now displays repair costs of broken landmarks - like bridges and teleportals - and the import tooltip has been updated, making the repeating orders option more obvious.



The potion value calculations have also been revamped. The short version is that potions are now worth more early on, since modifiers are now flat value increases. Instead, bottle quality is now a multiplier, making bottles much more rewarding to produce in the mid to late game. Overall, this should result in a slight increase in income in the early game, not much change in the mid game, and a potential huge increase in income late game if you make the effort of crafting high quality bottles.

[h2]New[/h2]
  • Workstation Network Moving
    ○ You can now move entire workstation networks based on their existing connections.

  • Shroompedia HUD button
    ○ You can now open the Shroompedia no matter where you are through a new HUD button in the bottom left of the screen.
    ○ The default hotkey is ‘R’.

  • Store Interface Notifications
    ○ When a new interaction or if new info is available in a UI interface, an in-world notification now makes you aware of this.
    ○ This affects the Calendar, the Cargo Lift, the Bookshelf, the Alchemy Table, and the Customer Ledger.

  • Petting Fiona the cat now gives a random resource harvesting buff every day.

[h2]Changes[/h2]
  • Map Improvements
    ○ All broken landmarks and teleportals are now shown on the map once discovered.
    ○ Selecting a broken landmark or teleportal on the map now shows the material costs needed to repair them, no matter where you are.
    ○ When zooming out, all area names are displayed.
    ○ It is now much clearer where you are on the map when you click a landmark.

  • Potion Value Changes
    ○ ‘Standard’ power rating now increases potion value by 16, was 12.
    ○ ‘Strong’ power rating now increases potion value by 32, was 24.
    ○ ‘Mighty’ power rating now increases potion value by 64, was 48.
    ○ The Prime Essence, Optimal Ingredient and Preferred Flavor stamps now increase potion value by a flat 8 coins, instead of a +25% bonus.
    ○ Bottles now multiply the value of a potion instead of adding a flat bonus.
    ◆ Flask/Classic: 0%
    ◆ Robust: 25%
    ◆ Quality: 50%
    ◆ Elegant: 100%
    ◆ Fancy: 200%
    ○ The daily tally value breakdown for potions have been simplified as a result of these changes.

  • Costs Reduced
    ○ All workstation costs have been drastically reduced.
    ○ Workshop expansion material costs have been slightly reduced.
    ○ The size 4 workshop expansion coin cost has been reduced to 15000.
    ○ The size 5 workshop expansion coin cost has been reduced to 50000.
    ○ The size 6 workshop expansion coin cost has been reduced to 200000.
    ○ The Alchemical Society admission test unlock cost has been reduced to 100000 coins.
    ○ The Alchemical Society expertise test unlock cost has been reduced to 500000 coins.
    ○ The Alchemical Society mastery test unlock cost has been reduced to 2500000 coins.

  • Tool Changes
    ○ Gilded Pick: The Wham! Wham! Wham! enchantment now only reduces the cooldown of Heavy Slam by 50% instead of 100%. Heavy Slam now instead has two charges.
    ○ Ronin’s Wakazashi: Blade Dash now pierces all resources, even those it does not damage.
    ○ Tempest: Cyclone Swing now does more damage.
    ○ Bearded Berserker: The order of the enchantments for Speed and Damage increases has been swapped.
    ○ Fists of Judgement: Divine Retribution now damages all resources around you when it triggers.

  • Updated the import screen to make it more obvious that you can make repeating imports.
  • All resources, potions and materials now have their base value shown just under their tooltip.
  • Transmuters now sometimes turn yeast into tier 2 and tier 3 ingredients, as well as tier 1.
  • Bottle Makers can now also use classic bottles instead of glass to make more advanced bottles.
  • Summoner Crates can now have multiple chest colors toggled on or off to better control where they summon from.
  • When a tool or origin ability becomes ready, a notification is shown above the player character.
  • The Flavorizer schematic is now easier to unlock and cheaper to purchase.
  • The Well Rested movement speed buff is now active no matter when you go to bed, as long as you do not get knocked out.
  • All work orders and daily tasks have had their objectives and rewards adjusted, making them more worthwhile.
  • Holding shift while dragging or clicking an inventory stack moves half the stack.
  • Holding ctrl while dragging or clicking an inventory stack moves one item.
  • Resources are now discovered the moment you have them in our inventory OR when you select them - not only when you select them.
  • The druid Fox Shape ability can now be canceled. If canceled within 5 seconds, the cooldown is halved.
  • Arcane-O-Coils now have a range of 2 per power rating with a maximum of 10 at ‘Mighty’.
  • Settings now have a ‘Brightness’ slider.
  • Catapult Crates no longer throw resources if the receiving workstation is full, off or broken.
  • Moving a workstation now hides the connection points of its original location.
  • Tool abilities are now displayed in the gear chest.
  • Tully’s minecart now spawns right in front of the quarry portal, making it much more convenient to loot daily.
  • All gems and fossils are now worth more coin when exported.
  • Reduced amount of Noxious Bulbs in the Bubbling Bog.
  • Dreamsnatchers now also grow in the Forgotten Forest and are less populous in the northern Wilderness.
  • Dreamsnatchers have had their range and damage reduced.
  • Klaphats have had their damage reduced.
  • Glowlights are now easier to hit.
  • Brain Fungus now also grows in the northern Wilderness.
  • Bracket Fungus stumps now have the same amount of hit points as regular tree stumps.
  • Signpost notifications are now disabled after interacting with them.
  • Moving or building a workstation that requires or produces arcane power now displays all powered tiles.
  • Updated some colliders.

[h2]Bug fixes[/h2]
  • It is now easier to select mixtures in the Shroompedia.
  • Mandrake Bud and Brain Fungus now have values that match their ingredient tiers.
  • Hodgepodge mixtures no longer randomly change potency between saving and loading.
  • Workstations with exclusively linked connection points longer incorrectly show the connected resource twice in the workstation interaction overview.
  • Trevor is now easier to select.
  • Pinecones can now be burned to ash.
  • Fossils now correctly turn into pebbles when crushed.
  • Witch’s Hats are now properly considered mushrooms when it comes to perks and abilities.
  • The Tempest Cyclone swing no longer randomly misses resources right in front of you.
  • The Grower workstation now has a “show schematic” button just like all other workstations.
  • Customers no longer gain cravings for mixtures that they should not be craving.
  • Chests no longer randomly ‘eject’ their contents.
  • The ‘Diversify’ achievement can now be completed with all customers, not just Chunk.
  • The rogue origin ability Shadowstrike should now be much better at targeting resources.
  • Umbra spirits now correctly work on tree stumps.
  • Invisibility, True Sight, Agility, and Resistance mixtures and potions now have their correct fluff text.
  • Bottlers now correctly display potion Power Rating.
  • Fixed an issue that resulted in inventory slots not being interactable.
  • Arcane-O-Coil tooltips are now in line with other workstation tooltips.
  • Hovering over a resource in the turn in screen no longer results in flickering tooltips.
  • Commercial Endeavours part 1 should no longer disappear from your quest log when you load a game.
  • Summoner Crates no longer randomly ignore filter changes.

We won the “Best Debut” @ Spilprisen!

Hey Magical Mixers,

While we’re working hard to bring into the game additional quality of life improvements and game balancing in our next big update, we received amazing news: The Magical Mixture Mill won in the “Best Debut” category at the Spilprisen 2024!



The Spilprisen event is a tribute to the best Danish-developed games, and the jury spent some nice words about our game:

Originally posted by Jury
"We enjoyed each and every game of this year’s nominees for all kinds of different reasons like addicting game mechanics, sound and visuals. However, The Magical Mixture Mill stands out, and the exceptional combination of resource gatherings in the vibrant, warm 3D cozy overland world coupled with immersive automation gameplay, and a cute quest line, keeps us coming back for more.”

We are incredibly grateful and happy for this achievement, and we wanted to celebrate it with you, since we are taking this journey together!

Thank you for your continuous support, and see you soon for the next update!

Hotfix #2

Hey, magical mixers!

This is a small hotfix taking care of some small oversights from 1.0.2 that we wanted to take care of before 1.1

[h2]Fixes[/h2]
  • Tier 2 investment upgrade trigger for the Supplier is now correctly labeled as Wood
  • Tier 3 investment upgrade trigger for the Supplier is now correctly labeled as Stone
  • You should no longer have an unstoppable import of Brain Fungus if you were automatically importing them before 1.0.2
  • Certified Artificer achievement should no longer get stuck at 17/20
  • Master Supplier achievement should now trigger correctly at 10 days of no cravings (this number will be reduced in 1.1, making it easier to get)
  • Bridge, Don’t Kill My Vibe achievement should now trigger retroactively

Update 1.0.2 | Fixes & Tweaks



Hey, magical mixers!

We are back with another round of bug fixes and tweaks – and we also snuck in some quick balance changes that we hope will make the early game more smooth.

More to come later!

[h2]Changes[/h2]
  • Repairing the Shop Shelves now only costs 2500 coins.
  • Repairing the Quarry Teleportal now costs 10000 coins and Copper Ingots instead of Gold Ingots.
  • Repairing the Old Woods Bridge now costs 200 Wood and 50 Petrified Wood.
  • Treasure Chests now reward a lot more shiny, shiny gems.
  • Workstations that require arcane power but are turned off no longer display the “Needs Power” notification.
  • Crate contents have been slightly raised to make them more visible.
  • Default screen mode is now Full Screen Windowed instead of Exclusive.
  • The ‘Take All’ hotkey now also withdraws all the coins stored in the mailbox.
  • Trevor now has default dialogue.
  • Mandrake Bud and Brain Fungus have had their edible buffs swapped.
  • Making the Herbalist tier 3 investment now correctly unlocks importing of Mandrake Buds instead of Brain Fungus.
    ○ If we determine that this makes Brain Fungus too scarce, we will fix that in our next update.

[h2]Fixes[/h2]
  • Earnings are now rounded up correctly, and the Daily Tally math is now more clear. This should actually result in an increase in earnings. Yay!
  • All achievements should now trigger correctly.
  • The ‘Full Pockets’ event now correctly states that it increases the amount of potions bought by customers by up to 5.
  • Moving crates that are turned off no longer makes their contents visible.
  • Griselda should no longer randomly stare into the wall.
  • Customers no longer randomly freeze in place after being talked to.
  • Repairables (bridges, sample stand, etc.) are now always correctly reset between saves.
  • Fiber flask potions no longer turn into potions that don’t stack when they are received by a chest.
  • The Gilded Pick perk ‘Wham! Wham! Wham!” no longer triggers when it doesn’t damage at least 3 resources.
  • The achievement rewarded for completing Dr. Wook’s questline now correctly triggers off of part 11.
  • The quest objective for Magnum Fungus Opus part 3 no longer incorrectly states that Trevor can be found at the City Gates.
  • The ‘Full Stomach’ notification is now only visible when hovering over the ‘Consume’ action while the player already has an edible buff.
  • Building a Mega Crate on yourself should no longer get you stuck.
  • Changing resolutions back to back should now always work.
  • Various colliders were adjusted.
  • And a bunch of grammatical errors.

Hotfix #1 | Fixes & Tweaks

Hey, magical mixers!

We hope you are enjoying 1.0 and are always curious to hear your thoughts!

This is a small update that includes some of the changes and fixes that did not make it into 1.0 as well as some newly discovered bug fixes.

More to come later!

[h2]Changes[/h2]
  • The shop broom now has more friends and sometimes show up in the workshop as well.
  • When interacting with a workstation, a small colored square at its foot will make placement more intuitive.
  • When looking at an area you have discovered but is not currently located in on the map screen, it is now grayed out not blacked out.
  • Improved footstep sounds.
  • Removed a collider so you can now walk around the burned shed at the wheat fields.
  • Emptying a potion now creates a mixture puddle on the ground.
  • Added a notification above signposts so more players notice them.
  • Map & Journal screen had a small polish pass.
  • Tweaked some audio.
  • Added a confirmation screen when returning to the main menu from the pause menu.
  • Crates now count as Workstations, making certain Alchemical Society trials and achievements easier to complete.

[h2]Bug fixes[/h2]
  • Accepting the quest Due Credit part 8 no longer results in random issues with importing and earnings.
  • The Shroompedia should now correctly display the highest achieved power rating, enabling you to perfect all mixtures again.
  • Movement key binding now works even after changing keybind multiple times.
  • Tier 2 Supplier investment bottle subscription now works correctly.
  • Tier 2 Tavern investment shop bonus now works correctly.
  • You can now complete Certified Supplier even though all customers are level 30.
  • The Alchemical Society trials Expert Mixer and Master Mixer should now be possible to complete.
  • Hovering over an undiscovered resource in the Shroompedia no longer discovers it.
  • When a herb patch is harvested and the sickle also hits a tree, the tree felling sound is no longer triggered.
  • Quest rewards are now correctly shown in sequence when completing a quest.
  • Fiona the Cat now has smoother transitions between her animations.
  • Selecting mixtures in the Shroomepdia Mixture overview should now be easier.
  • Fixed workstation scrubbers having odd rotations.
  • Ability telegraphs should now correctly render on top of the environment.
  • Birds should no longer spawn at strange locations - like inside a crate.
  • Dung Beetles no longer trigger their rolling sound after being harvested.
  • Tweaked a bunch of impact irregularities when targeting with tools.
  • Fixed various shader artifacts.
  • Fixed some misaligned landmarks on the Bubbling Bog map.
  • Changing vegetation settings while in-game should no longer make grass visible while inside the workshop.
  • The ‘close’ button on the hand-in-quest screen now works.
  • You can no longer become invulnerable to bees by canceling going to bed.
  • Rolling while targeting the wizard origin ability will no longer get you stuck.
  • Targeting a bracket fungi stump with a pick now shows the correct cursor icon.
  • Blade Dash can now hit resources that are down-hill from you.
  • Mandrake VFX no longer lingers if you use Recall Services while it is active.
  • You can no longer get stuck in the crates near Tully.
  • When triggering Frenzy with the Beard Berserker axe, it no longer applies to your other equipped tools.
  • Divine Intervention no longer triggers inside the shop.
  • Alchemical Society Expert Mixer now updates correctly when brewing mighty potions with a tier 1 ingredient.
  • Odie and his camp are now easier to select using a controller.
  • Fixed some grammatical errors.
  • Tier 2 mixtures no longer have their essence types scrambled in the Shroompedia.
  • Cecil should no longer disappear into thin air when you complete their quest.
  • Fixed a collider that could appear outside the shop bridge.
  • Paladin origin ability should not make it possible to reach Forgotten Forest before doing the appropriate quests.
  • Agility and Resistance mixtures no longer have their names swapped.