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πŸŽƒUpdate: Misty Forest & Controller Support & Happy HalloweenπŸŽƒ

Hello, everyone. I'm trying to make it work.
At the beginning of the month, we carried out the National Day promotion, and harvested a group of new players, and everyone also gave me a lot of feedback and optimization suggestions, so I almost every day in the non-stop code modification and bug repair. During this period, some players also asked about Steam Deck compatibility issues, so I began to pay attention to the gamepad and console play experience, and it took a lot of effort to finally complete. In addition to these experience upgrades, I've added the "Misty Forest" story essentials, which include new ecological communities, new Vientiane Misty technology blueprints, and resources related to hallucinogenic spores to make your adventure a little more interesting
Next, let's get straight to what's new!

[h2] Misty forest [/h2]

  1. Evil Obelisk: Human sacrifice is required to unlock Vientiane Fog technology
  2. Hallucinospore: timed explosion, near explosion, causing fainting
  3. Mushroom trees: Create fog, release hallucinogenic spores, and release a large number of spores when cut down
  4. Rosemary Flower: Similar to the ice thorn mechanism, crew proximity will trigger, causing the player to get drunk
  5. New technology building blueprint
  6. Mushroom farm: Efficient production of mushrooms, but with a small probability of explosive accidents (6* hallucinogenic spores)
  7. Mushroom battery: similar to the scarecrow range, the more mushrooms grow around the more power generation (power n*300w)
  8. Fungus culture machine: Use ethanol to produce spores (the more mushrooms around the more efficient)
  9. Gas chamber: Use spores + sea salt to generate: chlorine (gas) (new gas source) (has a chance to cause gas explosion) (noise)


[h2] Controller Optimization [/h2]

  1. Redo the input system
  2. Adventure Mode key independent
  3. Gamepad recommended to play adventure mode
  4. Complete the tutorial, Settings, prompts and other font adaptation
  5. Cut scenes, movie animations skip the tips
  6. The ability system to improve the efficiency of adventure mode (such as collecting, building, extinguishing, etc.) ↓↓↓↓↓
  7. Binding of carrying and cutting trees, construction and maintenance speed and construction skills, research speed and research skills, fire fighting and boat skills, farming and agriculture skills (accelerated)
  8. Fix Adventure mode working current flicker and fleet collision bug


Note: The current game to support xbox and other series of controller support, ps has not been tested. In theory, it is compatible with Steam Deck, but because I do not have a test machine at hand, I cannot test the compatibility for you at the moment. Please test your own console players and feedback your playing experience with me. I will continue to pay attention to this issue.

[h2] Halloween activities [/h2]

New gameplay content will be added to the game during the holiday event, and I will be opening it before November 1st

[h2] Adventure Mode optimization [/h2]

  1. Adventure Mode Character Inspiration Cap increased
  2. Planting tips The seed panel should open automatically when seeds are missing
  3. Fix black screen jam (caused by black screen animation)
  4. Fix cooking Daily count issue
  5. Fix Adventure Mode lack of preference judgment exception (Can Adventure Mode fish eat blueberries? !)
  6. E Key Optimization: All cases with only one interactive button can be simplified to direct E effect
  7. E key Optimization: Automatically cancels the building before E when sprinting
  8. Fixed a bug where E rudder could not get off ship after being burned by fire
  9. Fixed crew movement slide step
  10. Fixed bug where equipment would continue to wear when it was full (it could not wear but would consume)
  11. Container optimization: Add initial interaction logic
  12. Optimized adaptation interaction (change button E work, etc.) : sink, soul scrubber, fitness seat, trash baler, options trading machine, medical bed, hibernation pod,
  13. CPR (not completed)
  14. , Anvil (failed), Four Seasons Altar (completed)


[h2] General optimization [/h2]

  1. Fixed the same ability that can constantly unlock increased stress bug
  2. Fix tutorial auto-shrink inventory and shortcut tutorial bug
  3. Fixed island reset issue in Fleet mode (restore disabled, original adventure conflict)
  4. Fixed bug where the status icon was not displayed in the character bar when intoxicated
  5. When fixing Build mode, if damaged, the mode will be changed but the build panel still retains the bug
  6. Repair fleet mode laser flicker may result in abnormally flat volume anomalies
  7. Fixed a bug where double speed (when comparing cards) would cause energy balls to stay around and not disappear
  8. Fixed a bug where layers of the sea support were misaligned with buildings
  9. Fix feather bed formulation error (need gas mask??)
  10. Fix partial buff does not work abnormally (Bloodthirsty buff occasionally does not work)
  11. Fixed the bug of searchlight with high power but no power consumption
  12. Fixed when the guide bird spoke, it was sucked by the vortex, which caused the key input to be invalid
  13. Fix jellyfish layer display exception (fishing shore synchronous modification layer)
  14. Fix hover prompt size anomaly (when transitioning from one button to another, hover prompt size does not change, may result in too small or too large)
  15. Fixed bug allowing dive depth to start at 6000 m (depth saving caused double counting errors, including space)
  16. Fix to top timer issue with Rock Pile and Fountain of Youth (executed per second after sleep, timer multiplier error)
  17. Fixed General nest hiding after no longer adding breeding progress anomaly (causing Fishman nest not to breed)
  18. Fixed BGM and main BGM conflict exception for NPCS
  19. Fixed drunk buff forced fight bug (causes bar and prohibition to fail)
  20. Repair oil platform has been accumulating products and not producing anomalies

  21. Added cg load archive waiting prompt panel
  22. Added Serious Injury Deceleration (more real)
  23. Added automatic fire extinguishing Settings on rainy days (acid rain not included)
  24. Added clams: Shellfish drop no longer fish but clams
  25. Added new recipe for induction cooker ↓↓↓↓↓
  26. Mushroom Feast (Mushroom + Monster meat + salt, induction cooker) (Hunger +20, Blood +150)
  27. Fruit platter (Blueberries + tomatoes + ice, induction cooker) (Hungry +20, thirsty +50, back san+100)
  28. Seafood congee (Clams + wheat, induction cooker) (Hunger +150, Back san+20)
  29. Blazing bread increases heat effect
  30. Pumpkin Pie (Halloween)

  31. Adjust "Fishing Competition" refresh time: 1 month ↑ (while adjusting the weight limit of some fish)
  32. Adjust the distribution of lily of the valley: the flowers near the tombstone grow 3*3, including the flowers of the spring are more dense
  33. Allow drag and drop to build one or more rows of buildings (e.g. decks)
  34. When the building is out of power, the interaction will indicate that the player cannot work without power (the electrical building cannot open the operation panel when there is no power).
  35. The building panel adds a reminder that water is being transported, or the total amount of liquid currently required
  36. Colorless crystal added to gemstone re-engraving machine (original non-renewable)
  37. Adjust the position of the stool technology node, and the tutorial needs to be adjusted
  38. Adjust ship navigation restrictions: Add to the right message bubble, click back
  39. Added flying fish season disappeared
  40. Redo the battery logic
  41. Electrical panel increases joule energy information
  42. The "Build and Management bar" is no longer automatically closed after it is opened

  43. Optimize foreclosure events: interface allows open at any time
  44. Optimized jack-o '-lantern mechanism: added automatic withholding blood destruction
  45. Optimize the diagnostic
  46. Optimized landing panel added some monitoring information
  47. Optimized Settings Added world type, difficulty and other information
  48. Optimization shortcuts: The left active window allows esc to close (e.g. build panel, view, planting mode, etc.)
  49. Optimized moneylender: You can set the number of coins yourself
  50. Optimize player feedback
  51. Improved spring beaver logic (Beavers will collect and cut down surrounding trees and grass, and store resources in their nests)
  52. Optimized Statue: Added the ability to wash away bad talents

  53. Improved fleet log: added average working hours and daily sailing distance statistics
  54. Improved fleet log: Added health table (including radiation, pathogen value changes), world temperature statistics
  55. Art Optimization: Coconut tree seedling period changed to wooden stakes (to avoid misunderstanding)
  56. Flying Fish art optimization
  57. Optimized electrostat effect experiment (Multi-lightning chain)

Localization update, new languages!

This update mainly adds multi-national or regional languages, including: French, Russian, Italian, German, Spanish, Portuguese, Turkish, Japanese, Korean, Polish, and traditional Chinese.
(AI text translation technology provided by deep-translator and Google Translate)
The localized languages of this opening will be continuously updated. If you encounter any problems, please contact me. Thank you for your continued attention and support!
This update also fixes some known bugs.

Important Update: Adventure Mode Preview & Art renovation

Hello everyone, this month I focus on the development of "adventure mode", considering that a large number of players do not adapt to the original God perspective control and planning of the fleet of gameplay, so I plan to develop a parallel role-playing gameplay mechanism, players can choose to control one of the crew to drift and survive on the sea, which will be a new experience. I simplified the behavior of landing, collecting, attacking, etc., and added new behavior mechanisms such as sprinting, manipulation, and sleeping. The development progress is faster than I expected. Although I have conducted a lot of tests, there will certainly be strange bugs during the play, so please contact me or direct community feedback if you have any questions, thank you. I hope you like the new game mode, and I have also fixed some bugs, so the current experience should be better! Without further ado, take a look at the update below.

[h2] Adventure Mode [/h2]

A new game experience, perfectly inherit the mechanics and features, and start a new rafting adventure on your own

Independent redo mission system : such as fishing, operations, maintenance, etc., need to be redone
  • Use of item resources (food) (meals, potions, etc.)
  • Resource view right click quick use, easy to eat
  • Sleep redo: Black screen will speed up the passage of time, can not be interrupted
  • Suitable for fire protection, planting, irrigation, research
  • Cooking optimization
  • Processing, maintenance (including deck)
  • Remove and build mark cancel (F key)
  • Automatic resource feeding
  • G key to view entity object information
  • Long press F and mouse click to remove the building
  • Added F + right-click force attack
  • Landing Optimization: Jump directly to the island, no link board required, just the boat close to shore
  • Attack Optimization: Direct long-range fire, and increased damage ((power + intelligence)
  • 10)
  • Job optimization: left mouse click to use tools (cutting trees, cutting grass, digging, etc.)
  • Death Optimization: Resurrection mechanism Crew can be re-cast on board after death
  • Salvage Optimization: Automatically picks up fallen resources


  1. Added Lab Adventure mode description
  2. Added Adventure Mode tutorial
  3. Added secondary work tips: Left click manual work to add a new icon i to remind players (construction, research, processing)
  4. Added Individual Character Properties Overview (Click to open Character panel)
  5. Added crew reset button: any position to quickly return to the ship, to prevent the ship out of control offshore can not return
  6. Added Death penalty: After death, the original character's data is lost, requiring the player to select a new random character to start
  7. New fleet, adventure mode achievement statistics

  8. Optimized bullet counterattack (when bullets hit scavengers, spiders and other enemies, they are allowed to counterattack)
  9. Optimize sleep: Calculate research and arcane progress (currently skip time and calculate directly)
  10. Improved Resurrection Stone adaptation: Wake up from bed after death instead of a resurrection (including voodoo doll effect adaptation)
  11. Optimize volcanic mechanism (Restore ore production ↑)
  12. Improved dock maintenance performance (deck flicker)
  13. Optimize and simplify UI: world temperature, terrain, etc
  14. Optimized motion mechanism: the angular vector between the edge velocity allows calculating movement (e.g. 45Β° welt walk)
  15. Optimized jump mechanism: Automatically jump if there is a pit on the deck
  16. Optimize more building interactions: sink, soul scrubber, fitness cushion, garbage baler, options trading machine, medical bed, sleep pod, anvil, mechanical rudder
  17. Optimized buff display (color differentiation near blood bar)

  18. Adjust Inspiration Acquisition speed (↑)
  19. Adjust anchor technology node position (advance, lower material, optimize interaction)
  20. Adjust the script to calculate by quota (too many initial resources, recalculate by individual amount)
  21. Adjust and cancel the recruitment mechanism, and give rewards and subsidies
  22. Adjust silent "crew overboard" event
  23. Changed the ability of the Fish King (to accept any special eggs, except bird eggs)
  24. Adjust inspiration mechanism (uncapped, uniform acceleration)
  25. Adjust camera mechanics: Only follow the crew or follow the ship's view (except cutscenes), no free view (except console)

  26. Fixed bug where harvesting cactus would not hurt
  27. Fixed the sandpile unlimited collection bug
  28. Repair construction does not automatically switch schemes
  29. Fixed Character Panel not being able to open again after closing the panel
  30. Fixed bug where it was easy to remove deck first when demolishing buildings
  31. Fixed bug that could not be planted
  32. Fixed the bug where the sleep black screen was suspended by other Windows
  33. Fixed a bug that sometimes the buttons in processed buildings did not respond
  34. Fix cooking target error bug
  35. Fixed bug where baby dinosaurs eat seaweed indefinitely
  36. Fixed the aquaculture cage refeeding bug


[h2] Additions and adjustments [/h2]

  1. New stealing, Anger, and killing NPCS: Wandering merchants add stealing features, players have a chance to steal successfully, and if they fail, they will anger the merchant, similar to boss battles (after killing an npc, they need to wait more time to come back) (Merchants frantically summon pirates; Taverns attack with ship guns)
  2. Added "Captain" title setting: Captain has the ability to escape death, can be revived after 1 day of death, while boosting morale
  3. Added vortex black screen animation and transport tower black screen animation
  4. Added Console "Event Manager" panel (similar to Task Manager panel, preview all random events to see event status, and trigger or interrupt in advance)
  5. Added tutorial total progress display (x/n)
  6. Added special pages of Technology Blueprint (e.g. Abyss Technology, Radiation Technology)
  7. Added crew status icon tips (diving and space status tips instead of ambiguous "??" While adding status markers such as depression, intoxication, drunkenness, and death)
  8. Added random map eggs (such as mushroom array, Imperial Cemetery, etc.)
  9. Added physical drifter log
  10. Added script openings (such as single crew or more crew with more supplies)
  11. Added resource overload (loop icon) : Can refresh the resource inventory to prevent empty reference exceptions
  12. Added archive preview tutorial and console icon tips

  13. Optimized the Radiation Island terrain change diffusion algorithm: changed to spread from the center point (or designated point) to the periphery
  14. Optimize side view (the first task opens automatically when the side task is activated or the main task is displayed)
  15. Optimize talent emergence events
  16. Optimize room view (increase decoration degree data display)
  17. Optimized propeller (hidden arrow)
  18. Optimize music box (add note bubbles)
  19. Improved Life Spring (added point light source)
  20. Optimized laser structures such as laser domes and deep dive radars (increased light efficiency)
  21. Improved Global Relief, Taxation event UI (added federal icon)
  22. Improved effects for ship and submarine work (added explosion smoke effects and waves when leaving and returning)
  23. Optimize UI application to simplify UI in all aspects
  24. Optimize the resident event timer display in the upper right corner
  25. Optimized file reading process (more robust: prevents modules from throwing abnormal interrupts)
  26. Improved world boss touch error mechanism (48 seconds countdown)
  27. Optimized death blast effects (Shock wave + explosion smoke)
  28. Improved the effect of exploding particles when wizards are injured
  29. Optimized equipment bar (resident slot display, pet bar)
  30. Improved recruitment of new crew names (xxx 1)
  31. Optimized art renovation (Main islands); Trees add shade
  32. Optimized pointer arrow (added click function to quickly focus on the object, such as treasure pointer)
  33. Optimize statistics (add data archive while removing block color)
  34. Improved ship gun (closed friend-damage, increased explosion smoke)
  35. Improved sandbag function (added function to prevent deck flooding)
  36. Optimize collision detection at different stages of trees

  37. Adjust the separate switch button to remove the heat emitter; Adjust the new Buddy Panel role avatar UI
  38. Adjust the growth efficiency of all plants (↓)

  39. Improve the archiving mechanism for space and deep submarine systems
  40. Improved plot rewards (↑ also offers options)
  41. Improved the re-challenge mechanism after the world boss is killed

  42. Fixed bugs born on the island
  43. Fixed a bug where multiple link boards could not be used due to conflicts
  44. Fixed the bug that the world page could not go back to the previous page from the casting page during the tutorial stage
  45. Fixed bug where crossing borders could get stuck because the hull was too large
  46. Fixed shark land swimming bug
  47. Fix the bug that mode and physical cursor prompt disappear after touching other UIs
  48. Fixed the bug that wearing equipment can brush equipment repeatedly
  49. Fixed a bug where the planting tutorial repeatedly stacked the planting box, causing a file reading error
  50. Fixed bug where Fishman could accidentally touch an angry tavern
  51. Fix missing "Welcome to the world" prompt after tutorial completion
  52. Fixed bubble text not showing on newspaper; Optimized the "View" button on the newspaper desk (old newspaper icon prompts)


[h2] Translation [/h2]

  1. Translate "Login transfer" mode of mouse hover prompts
  2. Translated new simplified UI switch button
  3. Translate the "comfort" description of the room view
  4. Translate Skills panel character icon mouse hover description
  5. Translated new Adventure Mode tutorial


[h2] Sound and Art [/h2]

  1. Added firefly flying sound
  2. Added water baby crying sound
  3. Added tombstone Ghost Howl
  4. Added stun gun firing sound
  5. Added sprint sound
  6. Added resource pick tone
  7. Resets flamingos and nests
  8. Reset shield building art

Island art optimization

Redone the island and some scenery materials, optimize the cartoon style;
Update store screenshots;

Climactic Battle: Reinforcements Arrive, Skill System and UI Upgrades

Hello everyone, imperceptibly passed more than a month, time really quickly, during this period of time happened a lot of things, I am also very emotional, in short, everything is calm, I can be happy to make their own games. During this period, I improved the final plot and true ending according to the normal false ending process of "Radiation Crisis", which meant that "Ocean Current Punk" welcomed the moment of the end of the plot, and my heart was very excited. This was the first time for me to write a game story, as if I had personally experienced it, and as if I had made a dream of a long journey. hope you can also take part in it and experience that different story. Although the overall plot is complete, I have a lot of side plots planned, such as fighting pirates, investigating ruins, etc., so the story is still developing, let's see where it goes.

In this episode I added new "radiation technology" blueprints, including some new radiation power generation devices, and radiation defense towers; There's also a new "radiation sickness" particle infection mechanism, and your little man may inadvertently fluoresce. As well as improving those powerful radiation creatures from last month, and adding the final boss "Alien Queen", as well as the long-awaited "Space reinforcements", they have finally unraveled the veil ~.
The second is to improve the "Abyss of Terror" story elements, I added a new "Shadow Technology" blueprint, which also includes some interesting new powerful buildings.
I also added a new "skill system" where the crew gets inspired to learn different skills to improve their work efficiency, but you also need to pay attention to their personal preferences and choose the skills they are good at and divide the team.
Finally, I optimized the overall UI style, and now it is more flat and smooth, I think it should be more close to the lovely game style (does anyone think it is very much like win11 ha ha ha).

According to the plan map, we will add more technical blueprints, terrain ecology, and random plot in the future, so stay tuned for updates on the game, thank you.

[h2] Radiation tsunami [/h2]

New Special Events
  1. Radiation Storm (randomly refresh some radiation enemies)
  2. Spore spread (random islands increase spore nest)
  3. Radiation dust (on the deck will slowly pile up change the rancid body) (Radioactive waste at sea)

--【 Reveal plot 】
  1. After the radiation crisis began, all guide towers began to generate waves around them, symbolizing that the rich energy was starting to get cranky (while also allowing them to emit radiation particles).
  2. First, the player needs to clean the Nest spores, and then the pop-up window indicates that the Nest nucleus can be used to create a enrichment tower
  3. Players set up a "replacement factory" at sea, using it to absorb the huge amount of energy in the ocean floor, so as to avoid the next current disaster, but also will obtain endless energy, and eventually the waves calm down.
  4. Trigger "energy-rich tsunami" after all treatment; The enemy host breeds a large number of little brothers, and the number of enemies is huge in the last battle, but at this time, space reinforcements suddenly arrive, the sky is full of spaceships, and what appears inside is actually hanging heavily armed humans, you will fight side by side, and the reinforcements are also countless casualties, but they continue to be born from the spaceship. Finally successfully kill the host to complete the mission, play the real ending 1, scroll subtitles......
  5. Added cinematic dialogue cutscenes (hide UI, widescreen no combat and start dialogue)
  6. Follow the target vision and return to the ship at the end to follow
  7. The Boss appearance will also start a 5-second cutscene
  8. The Esc exit key can interrupt the performance in advance


  1. Space Reinforcements: Emerge from large ships, unified in spacesuits + jetpacks, long-range attack, decoy bombs, light up
  2. Heterastral Queen: Sea Cucumber boss: Summons a large number of alien flying insects and nests, with 2 bloods, higher strength
  3. Floating radioactive waste (radiation source, metal) : This radiation will appear around the ship, the mechanism is similar to floe ice, can be manually removed, but will reappear over time. (appear when radiation dust)


Radiation technology (radiation energy brings great creativity, but at the same time has great side effects or hidden hazards (i.e. leakage caused by improper storage and crisis))

  1. "Radiation particles" : The radiation source emits this purple particle, similar to a tiny orb, and is only visible in the "Build/Radiation View".
  2. * Contact with a creature will increase the amount of radiation (or directly injure)
  3. *
  4. Nuclear reactor power generation will also increase the diffusion of radioactive particles
  5. Enrichment centrifuge: Directly collect the surrounding radiation particles, continuously increase the amount of temporary radiation, and then generate "radiation water"
  6. Radiation lamp: Build consumption radiation mine, stable and efficient diffusion of radiation particles
  7. Radiation Core exhibit: Constructed from a large amount of radiation ore, it provides a large amount of decoration, but diffuses a small amount of radiation particles
  8. Alien putrid body: an animal body that does not attack but emits radiation particles
  9. Enrichment tower: It needs to be built on the guide tower to absorb the rich energy and then produce the rich energy crystal. (Consumption of radiation water)


[h2] Shadow Technology [/h2]

  1. Shadow Tech Station: You need to use Hearts
  2. 3 to activate, then you can unlock Shadow Tech
  3. Shadow Altar: Produces ghosts regularly
  4. Shadow lamp: The use of soul fuel, a wide range of light, and make people around to add mood, add energy
  5. Shadow Bone Tower: Long Range, Shadow Light Blade (penetrable)


[h2] Skill system [/h2]


This is a crew management from the early stages throughout the gameplay
  1. According to the work category branch, the crew after the upgrade to get inspiration points will also get skill points, you can unlock different skills, each crew can have a different focus, obtaining new skills although improve the crew attributes but also increase the difficulty of management
  2. Branches of work: Construction, collection, operation, agriculture, combat, medical, research, shipping
  3. Generate a dedicated skill list based on the character's basic attributes (for example, if some are good, then they do not increase the pressure after unlocking, and if they are not good, they may not be able to unlock or increase the pressure)
  4. Each crew member is randomly assigned a favorite branch and a disliked branch (none).
  5. Astronaut/Diver is an advanced skill that requires cross-learning between the two branches, but is the only qualification that allows spaceflight and deep-sea stealth.
  6. The pressure the crew can withstand is related to the room system, so please try to build superior rooms


[h2] Detail optimization [/h2]

[h3] New [/h3]

  1. Added an internal crew trait display (e.g. recruitment panel)
  2. Add sand mining machine: mining offshore ore
  3. Add liquid oxygen compressor: to produce oxygen, but the noise is huge and there is a chance of explosion and fire
  4. Add noise mechanic: Large industrial buildings will increase range noise, so the player needs to separate the industrial area from the living area
  5. Add status display of building, biological and other entity information panel: including switch, flood, temperature, power (also including plant, animal status)
  6. Add "Effects" column in the building information description: include fuel, products, noise, electromagnetism
  7. Add building repair material requirements to display
  8. Added tutorial link guidance: Added dotted line guidance for tutorial chests, pubs, battles and other target objects
  9. Add feedback popup: The first time you play the game, if you detect that the exit time is less than 30 minutes, the "feedback popup" will be forced to pop up (the author is eager to understand the reasons why players do not want to play).
  10. Added cursor line guide: When there is a gold demand for the player mouse to add a line to remind the player of the amount of gold (later include ship limit hint, because few people feel aware of the backtracking function)
  11. Add Shortcut Rest button: It appears next to the shortcut landing of the crew icon
  12. Added upgrade effects: Added upgraded light beam effects and bangs when you get inspiration points
  13. Added capture flash and destroy effects
  14. Added map edge fog: Ships can cross from one side of the ocean to the other
  15. Add a button icon
  16. Add character emojis: eating and drinking need emojis, etc., combat emojis (" sweating beans ", "red warm"), etc
  17. Added progress bars and time estimates for space and diving
  18. Add more UI action plugin, add Twitter button
  19. Added UI streamer: Added streamer effect for preferred skill nodes, tech trees, Arcane, ranking crowns, and kernel versions
  20. Added mangrove creatures: buffalo, swamp scavengers
  21. Added some sound effects: Mermaids singing after approaching, including farmers, shepherds exclusive bgm
  22. Added sound effects when the canopy is raining
  23. Redo key control system: Support too many key changes
  24. Some artwork reworked: Bird box (birch), carpet, bone hand (skull sword), Basa fruit changed to demon fruit, beehive (hidden bee particle effect when full), shield (streamer)


[h3] Repair [/h3]

  1. Improve wiki source: Extract the recipe for each machine and add it to the source
  2. Fixed wiki resource data: mainly multi-stage drop of some plants, such as coconut tree products without coconuts
  3. Fix missing font in description text of wiki role page
  4. Fix alien lair, jack-o '-lantern may appear abnormal outside the map (difficult to attack, poor experience)
  5. Fixed a bug where tax collection events could not be avoided: causing enemies to go crazy
  6. Fixed planktonic flicker bug
  7. Fix Radiation brood may not eliminate bugs after purification
  8. Abnormally slow reaction time when repairing crew island combat
  9. Repair Arcane "Gifted" does not work abnormally
  10. Fixed historical achievement failure to unlock exception: Prevents some old players from reaching an achievement before it triggers
  11. Fix room system, Rocket achievement can not unlock exception, bug cure missing progress prompt exception
  12. Fixed abnormal operation of production platform during file reading
  13. Fixed a BUG where the default popup panel would cause coroutines to fail when clicking building while hiding UI
  14. Fix hidden UI recovery when the cursor always floats with the previous button prompt box BUG
  15. Fixed tutorial reading cursor directly uncontrollable exception
  16. Fixed an issue where other archive slices could not be loaded when they were loaded abnormally
  17. Adjustment Simplify operation under sail no longer shows directional arrows
  18. Tweaking creative mode will not trigger achievements
  19. Adjust the matter portal: Add electrical and electromagnetic markers
  20. Adjustment of pregnancy time ↑
  21. Improved English translation: including new system, some plot pop-ups
  22. Fixed the problem that Japanese and Korean fonts could not display mouth and mouth properly fixed (note that the translation progress of the text in this language was not increased)
  23. Fixed crew name change when directly right-click to close the crew panel, resulting in no input detection exception


[h3] Perfect [/h3]

  1. Improved sleep (increased Health recovery) : Not only energy recovery, but now health can be restored
  2. Improve task priority mode to display numbers
  3. Improved panel for all assigned crews: Added status alerts, such as the display of crew members who have already arranged a berth, to prevent duplication
  4. Improve reading file loading tips: add "loading popup window" after loading game click
  5. Improved the crew's mission list display information: added the mission's target object
  6. Improved pipeline view information: Added liquid pipeline data
  7. Improve the yellow prompt block on the lower left side of character creation (for example, only two crew members can be carried), and enrich the color of the interface


[h3] Optimization [/h3]
  1. Optimize planting and landing mode: When you click the soil culture box, the planting menu will be opened automatically; The login menu opens automatically when you click on the link board
  2. Improved main line display: Added to side view (Main line: Activate Guide Tower, Space Reinforcements, Investigate shipwrecks, Fly to Space, Deep Sea City, Radiation Crisis, Dawn Dawn)
  3. Reminding of main task optimization: the side task view is displayed. Added folding function for side quest subitems
  4. Improved job class iconization on the crew task priority panel
  5. Optimize the background of blueprints such as tech trees: use dark mesh
  6. Optimized submarine terrain ICONS: Blue hole, volcano, glacier and other ICONS to replace, click streamer
  7. Optimize the basic UI: flat design, smooth Angle