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Ocean Punk News

1.8 Update Preview: Revamped Characters, New Island Rooms & Major Optimizations

[p]Hello, players! I'm Qiuhe, the developer of "Ocean Current Punk". It's been a while since we last met. Today, we are going to release the 1.8 version update. [/p][p]Last month, we restarted the update plan and launched the "Adventure" DLC. We are truly grateful for the experience and support from our friends. The upcoming updates will also include updates for the Adventure DLC. Please stay tuned. [/p][p]In August, I redid several "neglected" characters. I hope you'll like them. At the same time, I have been continuously optimizing based on player feedback. Currently, the overall gameplay experience has been greatly improved. I'm looking forward to your experience. Without further ado, let's take a look at what has been done! [/p][p][/p][h2]Character Changes [/h2][p][/p]
  1. [p]Change all the crew attacks to bullets to increase the playability. [/p]
  2. [p]Robot redo [/p]
  3. [p]Robots can be upgraded with gears to enhance their movement speed, strength, intelligence, and charm. [/p]
  4. [p]Robot removes the Lightning passive. [/p]
  5. [p]Robots gain the ability of electromagnetic wireless charging and slowly restore their stamina (energy points). [/p]
  6. [p]Robots remove hunger and thirst, only requiring energy points. [/p]
  7. [p]The negative leakage of the robot is changed to: leakage may occur only when the humidity value is reached. [/p]
  8. [p]Remove the special events of Schmel and the engineer [/p]
  9. [p]Redo Engineer Traits [/p]
  10. [p]Redo Milan's (Beggar) traits [/p]
  11. [p]Reconstructing random events for characters [/p]
[p][/p][h2]Island Room [/h2][p][/p]
  1. [p]New random house generation algorithm: Generate the house framework (including walls, locked doors, and wooden floors) [/p]
  2. [p]Place important buildings and resources: You can first generate some treasure chests, skeletons, boxes, etc. to fill in. [/p]
  3. [p]Optimize the fog and collision barriers to prevent crew members from passing through directly. [/p]
  4. [p]Optimizing the wall should impede bullets. [/p]
  5. [p]Fix archive compatibility issues [/p]
  6. [p]Enemies generated in the room: zombies, spider nests, skeleton men, etc. [/p]
  7. [p]Relocate the old camp: Some food and traveler's diaries can be obtained from the previous camp, which has now been moved to the new house. [/p]
  8. [p]Recreate the magma fissures (as land masses), and the terrain will impede players. [/p]
  9. [p]Optimize the story-specific traits of the exclusive land: Abyss, Misty Mushroom Tree. Modify the land and remove some special effects. [/p]
[p][/p][h2]Update[/h2][p][/p]
  1. [p]Optimize the Mod framework: Optimize the framework, support Harmony patches, and improve mod examples. [/p]
  2. [p]Optimized Rope Pirate (Optimized Rope) [/p]
  3. [p]Adventure Mode: Players are allowed to click and long press simultaneously to work. [/p]
  4. [p]Adventure Mode: Color change reminder when the character sprints. [/p]
  5. [p]Reconstruct the audio effect system [/p]
  6. [p]Adjusting winter fishing (no catch) [/p]
  7. [p]Adjust the building blueprint recipe (with no more than 3 types of materials) [/p]
  8. [p]Adjust resources: Discard fish oil (replace with whale oil) [/p]
  9. [p]Redesign the nautical chart pointer: change it to a cursor and a floating tooltip panel. [/p]
  10. [p]Revised crew member falling overboard event: After a crew member falls overboard, they will only be wet, have a fear buff, and lose their equipment. [/p]
  11. [p]Improve the prompt for building consumable materials: for example, the consumable requirements for the Fungus Culture Dish (alcohol), and the same applies to other buildings. [/p]
  12. [p]Improve the resource view: Add a "All" button (magnifying glass icon): Clicking it will display the "All Resources Preview" panel at the lower left corner, and it supports star marking and search. [/p]
  13. [p]Newly added hotkeys for switching perspectives (T) and being on alert (Y). [/p]
  14. [p]Adjust the weights of islands (increase the weights of rare islands such as volcanic, glacial, and peat islands) [/p]
  15. [p]Adjust the role label block: Change the color block next to the role avatar to a color circle. [/p]
  16. [p]Improve the building processing panel: Add a "Maintain" button: Allows resource processing to be changed to maintaining n quantities (and add a new maintain setting window) [/p][p][/p]
  17. [p]Optimize fishing catches to increase hermit crabs. [/p]
  18. [p]Optimize the display of character positions, including health bars and names. [/p]
  19. [p]Optimize the UI for creating the world. [/p]
  20. [p]Optimize cursor information: Display "Unknown" when in fog (no longer display entity information). Also, display sea area information when there are no entities within the field of view. Additionally, add the display of temperature and other information. [/p]
  21. [p]Optimize the art of the spider lair: Add some spider web plots. [/p]
  22. [p]Optimize the mechanism of the sea scorpion: Change the nest to a wooden structure in water and add biological animations. [/p]
  23. [p]Optimize the sunken ship area [/p]
  24. [p]Optimize the tech tree to highlight the nodes currently under research, including their names and secrets. The same applies to similar cases. [/p]
  25. [p]Optimize the database search function of the technology tree: include descriptive text to enhance search capabilities. [/p]
  26. [p]Optimized resource star marking: Even if the number of marked items is zero, it should still be permanently displayed. [/p]
  27. [p]Optimize the player feedback mechanism [/p]
  28. [p]Optimization Tutorial: If a fire breaks out, extinguish it immediately until the fire-fighting tutorial, similar to invincibility in battle. [/p]
  29. [p]Optimize the world boss enhancement mechanism: Enhancement (with a limit on the number of challenges), and display the enhancement count icon at the same time. [/p]
  30. [p]Optimize the interaction of multi-layer structures, only recognize the buildings of the current layer, and clicking can only view the current layer. [/p]
  31. [p]Optimized processing panel: Furnace. These processing panels highlight the items currently in operation. [/p]
  32. [p]Optimized medical bed: If ischemia occurs, it will not resume until fully recovered. There is no limit to sleep time. Additionally, it increases the demand for electricity. [/p]
  33. [p]Optimize the (merman) lair mechanism: When the merman's home is dismantled, the merman will attack. (This mechanism is generally applied to all lairs) [/p]
  34. [p]Optimize the character resource usage panel: The panel for using items and equipment supports previewing status, equipment, and other information. [/p]
  35. [p]Optimize character panel: Redesign the information status bar and create an independent equipment bar. [/p]
  36. [p]Optimize the character panel: Add buttons for eating, using, and wearing. [/p]
  37. [p]Optimize the preview of daily and other character icons: Add character name prompts to the icons. [/p]
  38. [p]Optimize the reset button: Allow reset when crew members are stuck on the island, but impose a penalty. [/p]
  39. [p]Optimize character expressions [/p]
  40. [p]Optimize the side quest prompt panel: Display quest requirements [/p]
  41. [p]Optimize side quests: Merge resource-consuming and resource-owning tasks. [/p][p][/p]
  42. [p]Fix the issue of chart display deviation at different resolutions. [/p]
  43. [p]Fix the bug where the "Reset Button" on the skill panel also clears the inspiration count. [/p]
  44. [p]Fix the maritime transportation task: It's still too close-range, resulting in the transported goods sometimes reaching the target object even when they are quite far apart. [/p]
  45. [p]Fixed the bug where the meteorite repeatedly moved when the frame rate was low, and also fixed the issue that the "Dome" could not effectively defend. [/p]
  46. [p]Fix the anomaly where the talents of the crew members are lost after resurfacing from a dive. [/p]
  47. [p]Fix the issue where the subtitle display is incorrect when unlocking multiple endings. [/p]
  48. [p]Fix the bug of infinite player suction in the swamp under energy-saving mode (energy-saving collision detection bug) [/p]
  49. [p]Fix the bug where the space reinforcements do not attack (expand the types of attacks) [/p]
  50. [p]Fix the bug where the drone doesn't respawn after death and the bug where it flies very far directly to the coordinates after loading a save. [/p]
  51. [p]The deck was repaired and not damaged, but the building on it still shows the bug of leakage. [/p]
  52. [p]Fix the bug that causes already launched satellites to become launch-ready when loading a saved game. [/p]
  53. [p]Remove the cutscenes. (It's better to be concise.) [/p]
  54. [p]Rename the project and assembly to "OceanPunk" and improve the archive patch program. [/p]
  55. [p]Remove the crew log (while keeping the character relationships intact)[/p]
[p](English localization seems unable to match the images. I'm sorry. I will pay attention to this issue.)[/p]

We're Back! Indie Release · Ongoing Update(Support the Adventure DLC, nya—thank)

[p]Dear players, it's been a long time since we last met. I'm Quge. You may have noticed that the game has suddenly started to update again recently. Yes, I'm back. [/p][p]In the first half of the year, due to the reasons of the publisher (running away), the game was unable to participate in the activities and enjoy discounts. Therefore, I temporarily decided to suspend the game's updates. [/p][p]After a period of negotiation, fortunately, I eventually revoked the game's access rights and they completely withdrew from the game's operation. From now on, it will be managed solely by me. [/p][p]This has given me great confidence and room for growth. Thank you to all the players for your continuous support and attention. Let's witness the development of this game together in the future! [/p][p]Perhaps you have noticed: The game store page now features a new DLC (Dungeon Crawl Classics) and OST (Original Soundtrack). [/p][p][/p][p][/p][p]I'm very sorry. I have directly separated out some of the original adventure gameplay content and made it into a DLC. Due to the rising cost of living, my wallet is not able to cover the expenses. Therefore, I have to find ways to earn additional income to ensure the continuation of development. This is why I started the development of a new small game in the first half of the year. I will do my best to pursue my dream because I love indie games and I also hope to share them with more people. [/p][p]During this period of silence, a lot has happened. My mindset has also undergone a significant transformation. I have many thoughts that I want to share with you all, but at this moment, I don't know what to say. So, let's just go back to the game update. Let's see what changes the game has made! [/p][p](By the way, since the past six months have not been discounted, we will offer a 30% discount in early August. We will also continue to offer discounts in the following months. If you haven't purchased yet or want to buy DLC (additional content) and other expansions, you can look forward to it.) [/p][h2]Update[/h2]
  1. [p]A new search box for the technology tree has been added, making it easier for players to search for corresponding buildings and nodes. [/p]
  2. [p]New Fungal Carpet (Revised Magic Carpet): Similar to a carpet, but it will grow automatically. [/p]
  3. [p]Optimize shallow marine communities: Remove some seaweeds and enrich the ecological features of the waters near the islands (such as decayed soil mangroves, glacial icebergs, etc.) [/p]
  4. [p]New floating debris: More floating debris has been continuously generated near the initial vessels. [/p]
  5. [p]New addition: Add some tumbleweed to the sandy islands, thereby providing more access for sea grass growth. [/p]
  6. [p]New status message: Warning of insufficient lighting on the ship, such as torches or campfires (within the last ten days) [/p]
  7. [p]New status message: Warning that the ship lacks landing equipment. [/p]
  8. [p]Fix the abnormality where the transaction can still be made by clicking the button on the right side after killing the wandering merchant. [/p]
  9. [p]Fix the issue where the Holy Nest cannot drop the Holy Nest Crystal, which causes abnormal process blocking. [/p]
  10. [p]Fixing the hydroponic box will cause the pipes to continuously fill with water, resulting in an abnormal situation where the subsequent buildings do not receive water. [/p]
  11. [p]Fix the annoying skill issues that occur with characters in the adventure mode. [/p]
  12. [p]Optimize nautical chart markings: Display pointers, while optimizing icons [/p]
  13. [p]Optimize the quest sub-task prompt panel: Display rewards [/p]
  14. [p]Optimize construction tutorial [/p]
  15. [p]Optimize pipeline view: Display all electrical or plumbing structures, similar to the login panel, allowing for priority modification and page-based display. [/p]
  16. [p]Optimize the generation of a few sets of decorative items near the skeletons' boss, fish bones' boss, and pearls' boss. [/p]
  17. [p]Optimize seabirds: When landing on the water, there is a chance to drop seeds. [/p]
  18. [p]Optimize the fleet log panel: Place the food table and the building table in one row. [/p]
  19. [p]Optimize the tooltip for the skill panel upper limit button: Inform players that they can use the cleansing breakthrough. [/p]
  20. [p]Optimize the UI for the seabed and space environments regarding astronaut information: Add prompts for unlocking qualification skills [/p]
  21. [p]Optimize the underwater UI: Change the depth to green text for buttons, add unlock prompts (required exploration buildings), the same applies to space, unify the maximum pressure value and depth. [/p]
  22. [p]Optimization tutorial box: If the button group is opened prematurely and then the specified button is clicked, it will cause the subsequent button guidance to be hidden abnormally. This issue has been fixed. [/p]
  23. [p]Adjust the upper limits of certain attributes for the character: maximum speed, maximum upgrade attribute limit (otherwise, the character's attributes will keep increasing but it will be difficult to maintain them) [/p]
  24. [p]After adjusting the total number of deaths and clicking "Rebuild Fleet", there will be a black screen transition effect. [/p]
  25. [p]Adjustment mode command and construction shortcut keys [/p]
  26. [p]Removing the stools and ordinary tables: Not very meaningful. [/p]
  27. [p]Adjust the "Wiki" button ↓ [/p]
[p][/p][h2]Artistic optimization [/h2][p]Fur, insect wings, grinding bowl, fisherman's hut, ice boss, etc.[/p]

Multi-layer structure; The Space Factory; Prisoner chaplain

[h2] Preface [/h2]

Hello everyone, I am seeking cooperation, after unremitting efforts, we finally ushered in the first important update in 2025, after more than two months of development, the game added a lot of new features let's take a look. The first is the long-awaited "hull multi-layer structure" and space gameplay, where we have added a lot of resources and building blueprints, and now our base can launch satellites! At the same time, we worked on the humanities, giving the crew more identity tags, they will perform more interesting random actions in different states, and we also fixed a few bugs and details optimization.

Unconsciously, Ocean Current has been on the market for two years, during which I have maintained steady updates, and players have continued to give me encouragement and feedback, I really appreciate it. In the next 2025, I hope we can improve this game even better, and we will add more island terrain, biomes, faction communication, quality of life, and architectural blueprints.

(Secretly tell you a little secret: I am also making a new game of meat pigeon dungeon, if you are interested in this kind of gameplay of the game please do not forget to pay attention to my home page oh, here I guarantee that the development of the new game will not suspend the update progress of the ocean current, please rest assured and supervision, thank you ~)

[h2] Hull multi-layer structure [/h2]

  • Added 5 layers of hull structure, players can build pillars to expand the hull space
  • Added stone column: 25 force, 10 decoration (stone brick material)
  • New steel column: 250 force, -10 decoration (steel, ship components)
  • Gameplay rules: (upper level open need to verify the force of the lower level)
  • 1~2: Small force requirements recommend the use of stone columns
  • 3~5: The force requirements are large recommended steel columns


[h2] Perfect space [/h2]

New resources

  • Atomic ore: extremely dense, hardest material (lacquer black)
  • Superconducting ore: Helping higher space technology
  • Aerogel: Thermal insulation, viscosity
  • Bioooze: Key materials for life sciences
  • Fire Gel (100) : The resource with the highest fuel value (electric furnace: fire stone + aerogel)


Space Factory (New Technology node)

  • Atomic Shield: Buffer the ship deck from any collisions (constantly consuming electricity) (huge heat release) [Built: Atomic mine]
  • Ion pump: can more efficiently eliminate and reduce the value of bacteria and radiation, create a clean and sanitary environment [Construction: atomic mine]
  • Gel wall: can eliminate large area noise [Construction: Aerogel]
  • Eternal Star Sculpture: (High decoration +100) (while increasing nearby mood, inspiration) [Construction: Glass + superconducting ore]
  • Satellite expansion gameplay:
  • Satellites need to be mounted with the main rocket, and then launched together, no need to recover
  • (increased motion orbit line) (electromagnetic)
  • Weather satellite: can adjust the world temperature [Build: chip + superconducting ore] (consumes a lot of fuel → fire gel)
  • Photovoltaic satellite: directly absorb stellar beams in space extremely efficient power generation [Construction: chip + atomic ore + superconducting ore]


[h2] Crew Tag Expansion [/h2]

  • Captain Title (retained) : The captain has the ability to escape death, and can be revived after 1 day of death, while boosting morale
  • The store increases the purchase of prisoners, recruited prisoners may escape in the next few days so players need to find a way to naturalize
  • Prisoner: will not work, but will need to consume food, and may even beat the crew, will automatically assimilate randomly every once in a while
  • Priest: (not yet completed)
  • Traitor: If the crew is poorly treated for a long time, then the crew may consider mutiny, first by sabotage, and finally by deserting the team


[h2] Optimization and repair [/h2]

  1. New Transfer Tower (Blueprint)
  2. Redo the sea support
  3. New deep-sea rapid descent aircraft: Increase the speed of seabed exploration
  4. New boat kit (replace old mortise and tenon joints)
  5. Added Turkey Dinner (= meat + salt) : Full Meal (Christmas only)
  6. Added Sandcastle ↔ Ice Castle (skin) (the following Spring Festival only)
  7. Added Flower POTS ↔ Snowman (skin)
  8. Added dumpling (= wheat + egg) : Blood back san

  9. The yellow box in the optimization tutorial about using equipment indicates the specific item direction
  10. Communities that optimize story characteristics may be refreshed due to the floating island mechanism and cannot be restored, preventing the elimination of key building protection
  11. Optimize skill system reset wash function
  12. The tip of the Optimize log button should display all information
  13. Improved Drowsiness buff: Added new damage reduction effect to prevent players from staying awake and feeling obvious (for fleets)
  14. Improved world boss strength: Increased difficulty per kill (season boss, world boss)

  15. Fixed some sound volume anomalies: some sound effects that appear to be BGM are actually sound effects, such as landing, npc sound effects are categorized into bgm management
  16. Fixed preference reset issue after skill reset
  17. Fix yeast clicking "Always" can not make continuous issue
  18. Fixed the metal rain collector reading file created by the initial water selector will report a bad file exception directly
  19. Fix tutorial interrupt after reading the file accidental tutorial can not end normally, resulting in some buttons in the management group can not interact with the exception
  20. Fix first tech node research complete without prompt issue
  21. Fix drunk after drifting directly outside the ship went abnormal (adventure)
  22. After fixing the transfer, it will still be transferred
  23. Fix to mini flag blocking Adventure mode acquisition exception (tested: Collision after reading)
  24. Fixed an exception that could not be deleted after chart placement mark (originally only after chart restart)
  25. Fixed Shirazawa's extra orb failure exception (risky)
  26. Fix to unlocking character buttons that sometimes have inspiration and can't interact, or can interact without reputation, resulting in negative reputation exception (button status is not updated in time)
  27. Fixed four dock error exceptions (checking player logs found that MiniDock's FindDeck() error was frequently reported)
  28. Fixed bug where the crew would keep sending resources to the nuclear power switch off
  29. Fixed terrain generation or some
  30. * terrain missing
  31. * issue
  32. Fixing the tavern and other NPCS will still refresh to the island exception (more counter-intuitive, players care)
  33. Fixed an exception where the world boss automatically leaves and still pops up with the kill popup

  34. Perfect ending subtitles: Shows a list of crew members who have died in the past, after the list of survivors
  35. Improve button prompt sync shortcut text
  36. Perfect key change
  37. Improved some arcane effects (trade, repel projectiles)
  38. Improved ship component dependency tips (bracket required)
  39. Improve the random seed terrain data display inside the Settings, easy to view debug which terrain is missing
  40. Improve the effect of civilization points: science and technology node on the actual installation
  41. Improved character label display: next to gender, include descriptions of each
  42. Improved crew recruitment with additional Prisoner character tag

  43. Adjust the view function of G button to the position of mouse alignment (risk)
  44. Test platform switching tools: ordinary package, steam package, automation

Major Optimization Update, Winter Sale with All-Time Low Prices!

Hello everyone, I am asking for good, long time no see we have ushered in the monthly update announcement, because steam opened the winter promotion two days ago, so I also want to update quickly so that everyone can see what interesting gadgets we have done.

This month I spent a lot of time in the promotion whether it is a small black box or b station live broadcast have taken up a lot of my time, but also a lot of player feedback let me optimize the basic operation experience, so I focus on this part, at the same time to repair a lot of bugs and optimize the tutorial, I hope to help you, but also hope to plan to start new friends a little help ~

If you have any questions, please contact me, I will reply and optimize as soon as possible.

(Please note: English and other languages have not yet been translated, please wait for a while, thank you)

New story, new mission
  1. Added new story: Revenge Pirate Lair
  2. Added new start quest "Survival Problem" :
  3. Added the main quest after the end of the tutorial or during the new opening, before the discovery of pirates.
  4. Players are required to build two wooden beds and collect food, and when this task is completed, they will trigger subsequent missions and reward new crew members
  5. Added Pirate Messenger
  6. Added story Quest Sacrifice mechanism: repair broken devices, so some advanced technology resources need to be produced
  7. Added plot rewards: Legacy buildings, drowning victims, etc
  8. New Engineer (Waste Earth Creatures) : Mysterious descendants of the Old Time Terrans


Redo console
  1. Create and demolish applications to the cursor
  2. Added demolition cleanup
  3. Redo the toolset
  4. Added log panel to view all console logs of the game
  5. Reuse console shortcut keys, use 'ctrl' + '~' to force open


Adventure Mode optimization
  1. Added Adventure Mode when drunk dizzy
  2. Get cat and dog log tips when adding Adventure mode
  3. Fix Adventure mode if there is a window in the lower left corner, the right button will not attack (attack key conflicts with cancel key)
  4. Fix for crazy irrigation when farming ability in Adventure Mode reaches maximum (limit consuming large amounts of water and bombs)
  5. Fix Adventure Mode dive directly on game over (forbid last crew to leave)
  6. Optimized Adventure Mode g Health is unable to recognize the deck resulting in removal of the deck
  7. New Adventure Characters Add a reset button next to the button to prevent crew
  8. Repair Adventure Mode seagrass bed will not be damaged


Added right resident Tip
  1. Lack of beds
  2. Insufficient fresh water
  3. Insufficient power
  4. Crew not buried
  5. Lack of research projects (research tables available, but not currently accommodated)
  6. Risk of collapse (with crew in a bad mood)


Shortcut tutorial perfect
  1. Forced Removal: Adventure Mode (F + left) key prompt
  2. Source search: If you don't know the source, you can check the wiki tips
  3. Story Quest: Quest view location prompts
  4. Skill system explanation: includes basic (fleet adventure is applicable) functions and speed up the work effect in adventure mode


Optimization and adjustment


  1. Added fraility (buff) : CPR crew members can be revived with added fraility (thus balancing the building).
  2. Added
  3. Crew attribute growth
  4. : After the crew inspiration level is upgraded, it should increase the satiety, thirst, and consumption speed and other attributes, thus increasing the difficulty growth, and consuming more resources in the later stage to increase the operating cost
  5. Added Remove button: Added Remove Cancel button prompt next to build Close button (Adventure mode)
  6. Added marsh quicksand: Add marsh quicksand effect to parasite nests on rotten soil, can be slowed down
  7. New building description panel: Add various construction conditions, supply needs (building supply needs: electrical, electromagnetic, pipeline these buildings add these required building ICONS beside the construction dependence, such as stone cutting machine need utility poles)
  8. Added food and other props resource view next to the right eat/use button prompt
  9. Added "Harvest" button in the right column of Entity Information panel: more intuitive (for trees that can be harvested, a harvest button should be added, as well as stones, and switch to the corresponding mode) (including attack)
  10. Added tutorial wiki teaching
  11. Added tutorial view teaching
  12. Added "Select All" Toggle: Batch modification is supported
  13. New Building panel Copy Build button

  14. Optimized Settings show whether the performance mode toggle is enabled
  15. Optimize volcanoes and glaciers (new range temperature component)
  16. Optimized pop-up view bar rules when side quests appear
  17. Optimized rain screen effects: changed according to the color of the rain, such as acid rain, blood rain
  18. Optimize the processing button: The required raw materials should also show the source, preferably in the display of inventory progress
  19. Optimized ore sorter new formula: coral, flint stone
  20. Optimized Fountain of Youth mechanic tips: Automatically pop a temporary tip to tell the player when the spring is full (reminiscent of full moon conditions)
  21. Optimized machining panels: Esc should be allowed to turn off
  22. Optimize default window style: Default red top bar window
  23. Improved Demolition tutorial: Change to demolish a new ship building (New building: potted plant). This is better. The original treasure chest is not very intuitive
  24. Improved fleet log: Added a building list, similar to the resource list
  25. Improved room system: Increased the allowable conditions for similar buildings (e.g. plantations must have earth tanks and bedrooms must have solid wooden beds, which restricts players from upgrading buildings such as hydroponic tanks and higher level beds)
  26. Optimize log file system: Optimize log file writing logic (↑↑↑)
  27. Optimized management shortcuts or button represses should close Windows rather than invalidate them
  28. Optimize the npc trading Sell button: display your inventory number
  29. Improved Soul Scrubber: Added skill system wash point function

  30. Fix the damage counterattack exception: Restrictions should be added to the creation of attack tasks: for example, do not repeat the attack tasks that attack the same target of the task role, control the number, otherwise a large number of tasks will be generated each time the injury, resulting in performance waste
  31. Fix that during the tutorial Adventure Mode players will accidentally die abnormally and can be revived
  32. Fix tutorial font can not see clearly, too thick ghost and other exceptions
  33. Fixed twitching when animals can't move: Weevils, turkeys, stone beetles, Skeleton Men, Landmen components
  34. Fix to the lower left corner of the panel right side open right button interaction sometimes not working
  35. Fixed the Adventure Mode sleep fast forward time, but some timers may not work: such as the floating island mechanism, which may be delayed for dozens of days later
  36. Repair of sea tombs and other Marine structures can actually be built directly on the ship range (may lead to jamming)
  37. Fix Adventure Mode buff will block blood bar to the right after piling up
  38. Fixed Sea Fire unable to attack exception
  39. Fixed anomalies in Performance mode when moving away from quicksand or getting sucked past (range detection failure)
  40. Repair under blood rain (including acid rain) awning does not work abnormally
  41. Fix the deck at the foot of the pump that is often inexplicably damaged after reading the file (tested as a position accuracy problem, resulting in automatic removal of deck miscontact)
  42. Fixed story events not popping feeder view exceptions when triggered
  43. Fix to changing font size will directly end tutorial exception (changing font in the office will no longer reset the scene)
  44. Fix Search box (wiki) : Conflict with admin shortcuts (letters)
  45. Fixed range detection exception (Tested: Redundancy detection function mistakenly deleted into the object)
  46. Fixed inexplicable trigger story causes pop-ups to cause jams (tested: caused by beavers digging deep rocks)
  47. Repair fungus culture tank failure anomaly

  48. Adjust the speed of hail, meteorites, etc. (↑)
  49. Adjust Water Intake Speed (Adventure mode) (↑)
  50. Adjust the maximum thickness of the skin to 200 points
  51. Adjust volcanic eggs to breed into turkeys
  52. Adjust shortcut key layout: Reduce key combinations and change all to single key triggers
  53. Adjust the "Select mode" window before starting the game: Redo the TAB prompt to let beginners play Adventure mode more first, less difficult, suitable for getting started
  54. Adjust fuel rule reversal (reverse) (default should be consumed from base low calorific value items such as wood)
  55. Changed the side quest reward icon
  56. Changed the way of doing business: To unlock 50 coins (↑)
  57. Tips for improving quests and germs: clicking will automatically open, helping players understand how to use them
  58. Improve the floating island archiving mechanism
  59. Restructure the file structure: remove the old complex sailing operations and keep only the simplest ones

1.7 Update: Fixes, Performance, Mods, Islands, Events, Talents

Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich.

I put the necessary finishing touches on some of the legacy planning for 1.6 (including: adding a lot of random events, talents, performance optimizations ), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: Crash system, optimized MOD support, new "wastland" islands ).

If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content!

[h2] breakdown reaction [/h2]

The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes.



[h3] Crash reaction [/h3] You act up when you're depressed
  1. Demolition (wanton destruction of surrounding buildings)
  2. Arson (wantonly arson, vent anger)
  3. Poisoning (poisoning revenge)
  4. Fighting (conflict intensifies leading to fighting)
  5. Name-calling (endless abuse of others)
  6. Binge eating
  7. Crying (makes constant noise and is offensive)
  8. Open discharge (open discharge of sewage)
  9. Gossip makers (people who spread doomsday rhetoric and scare people)
  10. Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table)
  11. Nightmare: Ghosts appear (Fleet mode mechanism has been replaced)

[h3] Joy response [/h3] Helps people when they are happy
  1. Flying: plus moving speed (run fast)
  2. Work flow: speed up work (improve work efficiency, shorten working hours)
  3. Berserker: Increased attacks (Bloodthirsty warlike, more brave)
  4. Trendy art: randomly make the building more decorative (decorate the surrounding scenery)
  5. Performer: similar use of instruments (playing music to delight the crowd)
  6. Food dedication: randomly make food for everyone (make food to share with everyone)
  7. Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood)


[h2]MOD Workshop Optimization [/h2]



  • Simplify the material pack Mod production process
  • Optimized Mod panel layout
  • Optimization Mod takes effect immediately when enabled
  • Added Mod reset record button to prevent status record error
  • Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓
  • New Mod Updated Toggle: Automatically fill in the title and description and other information
  • at the same time I uploaded the MOD tutorial MOD tutorial video [/ url]


[h2] Performance optimization [/h2]

This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames



  • Optimize physical simulation performance consumption such as building inspection
  • Optimization of ship movement physical simulation performance cost
  • Optimize pipeline performance
  • Optimize building canvas performance


[h2] Add random events [/h2]



[h3] Favorable event [/h3]
  1. Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration
  2. Animals falling into the water: Random (2-3) small animals appear on the boat
  3. Everything revives: Random planting of crops for unplanted soil boxes
  4. Dead Rising: All the dead on the ship directly become children
  5. Discover Floating Island: Randomly refresh a floating island
  6. Marine litter: Randomly add multiple garbage bags
  7. Divine Blessing: A random crew member removes all bad talents
  8. Cloning: You will get an identical crew clone, but the maximum health is only 50
  9. Refresh with old: Restores all deck durability
  10. Emergency shift: The crew's energy is restored and the sleeping mission interrupted
  11. Love Ratio: Random one crew member's social relationship degree randomly reaches full rank
  12. Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest)
  13. Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine
  14. Fish migration: A large number of random fish appear on the deck

[h3] Bad event [/h3]
  1. Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island)
  2. Volcanic eruption: Directly triggers a meteorite weather
  3. Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal
  4. Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies
  5. Load imbalance: random electrical explosion and fire
  6. Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources
  7. Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability)
  8. Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles)
  9. Loss of control: The direction of the vessel is reversed from the operation for a short period of time
  10. God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds)
  11. Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning)
  12. Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear)
  13. General strike: Crew members do not work for a period of time
  14. Fishing ban: No overfishing (all fishing missions are suspended during this period)


[h2] Added Talent [/h2]

[h3] Advantages [/h3]
  1. Alcohol tolerance: not drunk for a long time
  2. Socializer: Socialize with people more frequently
  3. Ascetic monk: The higher the pressure (pressure - comfort), the better the mood
  4. Thick skin: Damage has a chance to increase maximum health
  5. Writer: Has the chance to produce books in his spare time
  6. Pharmacist: Chance to make potions when free
  7. Blood Pact: Transfer 50% damage to teammates when wounded
  8. Pirate Buster: Has a chance to make pirates disappear when attacked by pirates
  9. Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%.
  10. Flame: Can be lit at night (permanent)
  11. Not afraid of heat and cold: not afraid of heat and cold

[h3] Disadvantages [/h3]
  1. Binge drinking: frequency of drinking
  2. Chattering: His bubble speech occurs more frequently
  3. Bomb Kid: Periodically has the chance to refresh a bomb beside the ship
  4. Electromagnetic fear: the presence of electromagnetic buildings around will be upset
  5. Streaker: The equipment field is 0
  6. Appearance association: prefer people who are more attractive than oneself; They hate people below them
  7. Snoring like thunder: sleep will affect the quality of sleep around
  8. Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better
  9. Illiterate: IQ of 0, unable to engage in research
  10. Radiator: Continuously radiating radiation particles outward
  11. Corruption Infection: There is a small chance of breeding a zombie


[h2] Floating island mechanism [/h2]

Floating island mechanism: An island is refreshed approximately every 20 days
Added Island: Wasteland
Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts)

Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.)

[h2] General update [/h2]



    [h3] New [/h3]

  1. Added Alchemy Pot: Use essence to create magic potions
  2. Added blood donation station: Villains get injured and get blood after use
  3. Added Royal Vase: Lots of decoration (flowers + POTS) (+50 decoration)
  4. Added Brave sculpture: provides a lot of decoration (colorless crystal +Boss drops) (season boss countdown)
  5. Added blasting detonators: The explosive power is very large, can blow up most of the surrounding objects, resulting in huge waves can make the island directly into the ocean
  6. Added saccharin concentrator: Extract sugar from beets
  7. Added electromelting reactor: Electric furnace to obtain more advanced products (future space resources can be smelted)
  8. Added monitoring host list mechanism: Fix out of view when changing island terrain can not clean up old object exception
  9. Added hints when crew crash response is triggered

    [h3] Optimization [/h3]

  10. Improved permanent protection of landmark buildings (corruption no longer destroys important buildings such as statues and lottery machines)
  11. Optimized construction circle display (only shows the same building circle)
  12. Optimized treasure logic (added timer)
  13. Optimized treasure box to cancel collision directly (prevent card slots)
  14. Optimize build list: Restore the total inventory of consumables to display, while increasing the maximum build number
  15. Optimized tech tree incompatibility with old archives
  16. Optimized building status icon
  17. Improved progress display of food equipment resources (change the progress bar to red if it deteriorates quickly)
  18. Optimize the "Crew status is poor" prompt: click to directly focus and open the corresponding crew information
  19. Optimized propeller status display (should not show lack of power if there is power at idle)
  20. Optimize the circuit icon
  21. Optimize role task ICONS
  22. Improved sea fog visual effects while ships travel at reduced speed during this time

    [h3] Repair [/h3]

  23. Fixed interactive conflict in Adventure mode (when the rudder is next to the campfire, pressing E sometimes fails to get out of the steering state and instead fuels the adjacent facility)
  24. Fix diagnostic failure exception
  25. Fixed the abnormal position and status of some resources after reading the file: for example, the grinding bowl can not make yeast and other anomalies caused by this reason
  26. Fix room area unlock display issue (original: previous archive unlocked, open another archive still shows the previous one)
  27. Fix that other entity suspension prompts still appear when the cursor is on the window UI (count threshold error)
  28. Fixed building (entity) status icon display error exception (original: no similar to the building menu button to follow the building rotation)
  29. Fixed the fault that the task scheduling table cannot interact
  30. Beaver Nest restoration Harvest (Full harvest)
  31. Fixed the effect that the ball speed was too slow when the real machine was running
  32. Fix tutorial can also select world size exception when opening Settings
  33. Repair Trend art only adds architectural decoration, but does not add total decoration anomaly

    [h3] Adjustment [/h3]

  34. Adjust coral drop (fish → clams)
  35. Adjust the scope of the Soul lamp (↓)
  36. Adjustment of industrial building decoration are (uglier)
  37. Improved crew status ICONS: Added bored and dirty status ICONS


[h2] Art redo [/h2]

  1. Cell tower
  2. Pool table
  3. Diving construction
  4. ICONS for tasks, status, pipelines, etc
  5. Main hull icon




[h2] Added sound [/h2]

  1. Space panel sound effects
  2. League Tax and Relief sound effects
  3. Space reinforcements fire sound
  4. Zombie sound effects
  5. Vortex sound effects
  6. Hermit crab shell shrinking sound
  7. Cheers at the bar sound
  8. Pool table, lottery machine wheel gambling sound
  9. Fire sprinkler sound
  10. Electric chain tower shock sound
  11. Chainsaw sound effects (stone cutters, machine tools, slaughterhouses)
  12. Click click click - Iron chain sound (ore sorter)