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2026 Game 3rd Anniversary Medal

[p][/p][p]Starting from January 12, 2026 (Greenwich Time), the 3rd Anniversary Badge of the 2026 Game (Ocean's Heart) will be available for collection within the game. [/p][p][/p][p]It was created to commemorate the 3rd anniversary of the release of "Ocean Punk", and it is a reward for those who have bravely gone against the current. [/p][p][/p][p]Effect: +10% additional reputation per game [/p][p]Obtain: 10-point reputation exchange. Expiration date: January 12th, 2027 [/p][p][/p][p]Once I failed to record all the players who supported us during the EA period. Now I don't want to have any regrets. Let's remember all the current players who love and support us together! [/p][p][/p][p]Wish everyone a great time having fun![/p]

Preview Update: Cultural Rituals, Factions, and General Improvements

[p]Hello everyone! It's been a long time since we last met. I'm Developer Quge. It's been three months since the last update. Time flies. Originally, these contents could have been shared with you a long time ago, but during that period, due to the return of the Chinese version of StarCraft II, I was also addicted for quite a while (I'm a newbie and played for the first time), so I fell behind with the update progress. But don't worry, recently I have returned to my work routine, so this system mechanism update is coming soon~ [/p][p]1.8 The most important aspects are the cultural rituals and the imperial factions. They respectively influence the behaviors of the crew members and other creatures, as well as the interactions of various relationships. The game will introduce more gameplay mechanisms. Later, I will also add the storyline of the empire, allowing us to jointly explore this mysterious country that rose from the desolate ocean wasteland... [/p]
Cultural rituals
  • [p]Participating in festivals can earn cultural points. [/p]
  • [p]If the festival is not held successfully, there will be penalties (such as negative buffs like depressed mood of the crew members) [/p]
  • [p]Organizing some events may require the consumption of resources (such as wood) or the sacrifice of livestock, etc. [/p]
  • [p]Speech: Leaders can enhance cohesion, boost morale and gain a small amount of cultural points through speeches,
  • transforming prisoners into normal people immediately* [/p]
  • [p]Wedding: With everyone present as witnesses, it is the occasion where the loving couple officially become husband and wife. [/p]
  • [p]Punishment: The punished party loses health points.
  • The traitor who is punished will immediately revert to a normal person.* [/p]
  • [p]Religion: Missionary work (the speaker expends energy), the audience will enhance their emotions, and the favorability will increase randomly. [/p]
Festival Ceremony
  • [p]Agricultural Festival: The crew members will collectively release floating lanterns (flower boats) on the water. They will consume wood and obtain some fruits. [/p]
  • [p]Dance Party Festival: Eating, Drinking and Enjoying (Receiving Mood Boost) [/p]
  • [p]Research Festival: Crew Members Gain Inspiration or Attribute Enhancements [/p]
  • [p]Sacrificial Festival: By punishing animals or crew members. Success leads to a random gain of new crew members, etc. [/p]
  • [p]Social festivals: Holding ceremonies requires expenses. Randomly improving relations with other factions [/p]
  • [p]Nomadic Festival: Just pet the livestock or pets. You might get a new aquatic animal or pet. [/p]
Factional Camps
  • [p]Add the Empire City State of the Fish King [/p]
  • [p]NPC economic transactions have been reworked, increasing freedom and playability. [/p]
  • [p]Some resources indicate that they are out of stock. [/p]
  • [p]The relationships between the different camps will influence each other. [/p]
  • [p]Pirates and the empire have an adversarial relationship. Therefore, when one of them improves their relationship, it will inevitably lead to deterioration for the other party. [/p]
  • [p]If you become close with the engineers, the other two factions will be wary of you. As a result, the relationship between you and each of them will slightly improve. [/p]
Important Update
  • [p]Magong Tree (Revised): Grows more tree roots and has collision obstacles. [/p]
  • [p]Mogeng Fruit: Grows on the Mogeng plant. The fruit emits radiation particles. [/p]
  • [p]Resin (revised wing structure): In addition, it can be classified together with fluorescent glue, plastic, and rubber; [/p]
  • [p]Gum Resin Factory: [/p]
  • [p]Varnish (after hydrolysis) \[Electrolytic melting pot] => Crude oil + Fluorescent liquid [/p]
  • [p]Honey + Fluorescent Mucus (Synthetic) 【Plastic Printer】 => Shellac [/p]
  • [p]Decomposition mechanism: Processing needs to enable the production of multiple products with the corresponding functions. [/p]
  • [p]Four Seasons Cooking System [/p]
    • [p]Ocean Current Season (Spring): The healthy and nutritious soup is changed to "Asparagus Soup", using bamboo shoots. [/p]
    • [p]Summer Season: The "soda water" formula remains the same, but the cooling effect has significantly improved. [/p]
    • [p]Moderate Season (Autumn): The "jam" recipe remains the same, but the expiration date has been extended and the properties have been enhanced. [/p]
    • [p]Storm Season (Winter): Ice cream is changed to "frozen meat chunks" (ice cubes + meat) [/p]
General Update
  1. [p]New ice bug hibernation added [/p]
  2. [p]Added the effect of sea urchin weeds corroding the deck. The deck will flash red after being hit. [/p]
  3. [p]List of randomly generated names for new crew members [/p]
  4. [p]New prompt box: Regarding the discharge phenomenon of the electric eel and the jellyfish [/p]
  5. [p]Added the function of map zooming [/p]
  6. [p]Added rope sway curve, making the effect more realistic (the sea gull retains the straight line) [/p]
  7. [p]New recruitment permission addition: Add a button on the left side of the character preview list to indicate whether recruitment permission is open, which will automatically reject new crew members. [/p]
  8. [p]Added a new option called "Do Not Alert" for fishing, reducing pop-up windows. [/p]
  9. [p]Added the function of loading archived clips by double-clicking [/p]
  10. [p]Newly, flowers bloom on the boat during the plum blossom season. [/p]
  11. [p]New automatic storage mechanism for container component resources: When there is spare capacity, automatically attempt to create sorting tasks (when there are available crew members) [/p]
  12. [p]Add window resolution options [/p][p][/p]
  13. [p]Newly added: Fish stranded and injured are flashing. [/p]
  14. [p]New question mark prompt before capturing a new pet [/p]
  15. [p]The dynamic changes in the recruitment price for tavern crew members have been added, based on factors such as the number of player crew members and time. [/p]
  16. [p]New map Easter egg (rare): Four resurrection stone pillars, with the Forgotten Monument in the middle. [/p]
  17. [p]New "Existence of Resistance Threat" tip: This will be displayed if there are still prisoners or traitors on the fleet. [/p]
  18. [p]New opening script \[Radiation Crisis]: Players will be provided with abundant resources at the start, and will enter the radiation stage and the ocean current season. Players can quickly tackle the challenging and advanced gameplay (the laboratory function has been changed) [/p]
  19. [p]Newly added store transaction button - long press to enable continuous transaction function [/p]
  20. [p]New temperature view: Analyze deck temperature (delete collision view) [/p][p][/p]
  21. [p]Optimize UI guidance (construction, time scale, resolution pointer offset, skill panel, full moon and meteor shower prompts, other pages of character panel) [/p]
  22. [p]Optimize task priorities [/p]
  23. [p]Optimization Task AI: Dynamic Acceleration Detection [/p]
  24. [p]Optimize wave generation: Waves should not be generated directly on the ship to prevent it from being pushed away by the waves directly. [/p]
  25. [p]Optimize the conflict issue of visitor background music: mainly the background music of the visitor NPCs conflicts with each other, with the game's background music, and with the login background music. [/p]
  26. [p]Optimize the observation mode mouse interaction: When the ship moves, there are always recognition errors when clicking the mouse. Select with clear priority order: character → building → ship [/p]
  27. [p]Optimize the fire extinguishing effect: Change to a blue spray effect [/p]
  28. [p]Optimize combat and fire-fighting tutorials: Add a mode detection prompt box similar to the one used during harvest. [/p]
  29. [p]Optimize the screen adaptation of the background image (partial wide resolution may cause black borders at the top and bottom, resulting in incomplete display) [/p]
  30. [p]Optimize the window for manual layout adjustment: Add auxiliary lines to guide players on what to do [/p]
  31. [p]Optimize the particle effect of blood stains: When the crew members are on the ship, the blood stains will appear on the ship; when on the ground, they will appear on the ground. [/p]
  32. [p]Optimize the effect of the resurrection pillar, changing it to release a large number of magic balls (randomly in arcs) [/p]
  33. [p]Optimize the special effects of the guardian goddess statue [/p]
  34. [p]Optimizing the dolphin mechanism: After five days, they will lay eggs (marine eggs) and then leave. [/p]
  35. [p]Optimize the digital display of resources: Change the view to the closest position, and remove the setting for the toggle of resource display quantity. [/p][p][/p]
  36. [p]Fix the bug where all the island rooms are damaged when loading the game. [/p]
  37. [p]Fix the bug where the fog that blocks the door during world generation does not disappear [/p]
  38. [p]Fix the bug where the character's death still triggers the crash reaction. [/p]
  39. [p]Fix the bug where multiple people can use the wooden figure simultaneously [/p]
  40. [p]Fix the bug where the rope pirates will fall off the rope when all crew members are on the island (the same applies to sea gulls) [/p]
  41. [p]Fixing the heating element will not affect the existing bugs. [/p]
  42. [p]Fix the bug where pausing the tutorial causes the mouse to be hidden and remain locked. [/p]
  43. [p]Fix the bug where the crew members who catch electric eels cannot attack (including the issue where hermit crabs cannot attack and also reproduce) [/p]
  44. [p]Fix the bug where the information of the character event is not loaded: When Isabel summons the rain, the tip lacks text. [/p]
  45. [p]Fix the issue where the resurrection pillar gets damaged automatically after resuming the game. This fix should only apply to the adventure mode. [/p]
  46. [p]Fixing the doors in the island rooms still often results in them being placed at awkward angles or lacking proper positions. [/p]
  47. [p]Fix the bug where the old lottery machine failed to display the moth moving. [/p]
  48. [p]Fix the bug where the fishing fleet mode currently forces attacks on livestock (which is ineffective), and normal bullets are unable to attack. [/p]
  49. [p]Delete the coastal enumeration terrain (+ archive patching ensures that the archive can be inherited) [/p]
  50. [p]Resolve the conflict in switching between different items of the processing panel [/p]
  51. [p]The cooking utensil task panel is the same as the general processing panel (optimizing the universality of the processing panel) [/p]
  52. [p]Ice-making machine compatible processing panel (specialized processing panel for individual projects) [/p]
  53. [p]Adjust the character traits of the tavern master, and give him a wooden barrel and a bundle of fruits and vegetables. [/p]
  54. [p]When the pirates fall into the water, they will splash water. [/p]
  55. [p]If the fishing net traps are constructed on the designated breeding grounds of certain fish species, they can yield products on a daily basis (but this requires the cooperation of a material portal) [/p]
  56. [p]Remove the ivory, change the weapon to crystal teeth, and replace the walrus with fat drop + crystal teeth. [/p]
  57. [p]Remove the diverter and eliminate the liquid mixing mechanism in the pipeline. [/p]
  58. [p]Improve the cursor hover tooltip: Display the building status (such as power shortage, water leakage, etc.), rather than just the temperature. [/p]
  59. [p]If the deck area is larger than 80, a pop-up window will prompt the player to unlock the multi-level structure.[/p]

1.8 Update Preview: Revamped Characters, New Island Rooms & Major Optimizations

[p]Hello, players! I'm Qiuhe, the developer of "Ocean Current Punk". It's been a while since we last met. Today, we are going to release the 1.8 version update. [/p][p]Last month, we restarted the update plan and launched the "Adventure" DLC. We are truly grateful for the experience and support from our friends. The upcoming updates will also include updates for the Adventure DLC. Please stay tuned. [/p][p]In August, I redid several "neglected" characters. I hope you'll like them. At the same time, I have been continuously optimizing based on player feedback. Currently, the overall gameplay experience has been greatly improved. I'm looking forward to your experience. Without further ado, let's take a look at what has been done! [/p][p][/p][h2]Character Changes [/h2][p][/p]
  1. [p]Change all the crew attacks to bullets to increase the playability. [/p]
  2. [p]Robot redo [/p]
  3. [p]Robots can be upgraded with gears to enhance their movement speed, strength, intelligence, and charm. [/p]
  4. [p]Robot removes the Lightning passive. [/p]
  5. [p]Robots gain the ability of electromagnetic wireless charging and slowly restore their stamina (energy points). [/p]
  6. [p]Robots remove hunger and thirst, only requiring energy points. [/p]
  7. [p]The negative leakage of the robot is changed to: leakage may occur only when the humidity value is reached. [/p]
  8. [p]Remove the special events of Schmel and the engineer [/p]
  9. [p]Redo Engineer Traits [/p]
  10. [p]Redo Milan's (Beggar) traits [/p]
  11. [p]Reconstructing random events for characters [/p]
[p][/p][h2]Island Room [/h2][p][/p]
  1. [p]New random house generation algorithm: Generate the house framework (including walls, locked doors, and wooden floors) [/p]
  2. [p]Place important buildings and resources: You can first generate some treasure chests, skeletons, boxes, etc. to fill in. [/p]
  3. [p]Optimize the fog and collision barriers to prevent crew members from passing through directly. [/p]
  4. [p]Optimizing the wall should impede bullets. [/p]
  5. [p]Fix archive compatibility issues [/p]
  6. [p]Enemies generated in the room: zombies, spider nests, skeleton men, etc. [/p]
  7. [p]Relocate the old camp: Some food and traveler's diaries can be obtained from the previous camp, which has now been moved to the new house. [/p]
  8. [p]Recreate the magma fissures (as land masses), and the terrain will impede players. [/p]
  9. [p]Optimize the story-specific traits of the exclusive land: Abyss, Misty Mushroom Tree. Modify the land and remove some special effects. [/p]
[p][/p][h2]Update[/h2][p][/p]
  1. [p]Optimize the Mod framework: Optimize the framework, support Harmony patches, and improve mod examples. [/p]
  2. [p]Optimized Rope Pirate (Optimized Rope) [/p]
  3. [p]Adventure Mode: Players are allowed to click and long press simultaneously to work. [/p]
  4. [p]Adventure Mode: Color change reminder when the character sprints. [/p]
  5. [p]Reconstruct the audio effect system [/p]
  6. [p]Adjusting winter fishing (no catch) [/p]
  7. [p]Adjust the building blueprint recipe (with no more than 3 types of materials) [/p]
  8. [p]Adjust resources: Discard fish oil (replace with whale oil) [/p]
  9. [p]Redesign the nautical chart pointer: change it to a cursor and a floating tooltip panel. [/p]
  10. [p]Revised crew member falling overboard event: After a crew member falls overboard, they will only be wet, have a fear buff, and lose their equipment. [/p]
  11. [p]Improve the prompt for building consumable materials: for example, the consumable requirements for the Fungus Culture Dish (alcohol), and the same applies to other buildings. [/p]
  12. [p]Improve the resource view: Add a "All" button (magnifying glass icon): Clicking it will display the "All Resources Preview" panel at the lower left corner, and it supports star marking and search. [/p]
  13. [p]Newly added hotkeys for switching perspectives (T) and being on alert (Y). [/p]
  14. [p]Adjust the weights of islands (increase the weights of rare islands such as volcanic, glacial, and peat islands) [/p]
  15. [p]Adjust the role label block: Change the color block next to the role avatar to a color circle. [/p]
  16. [p]Improve the building processing panel: Add a "Maintain" button: Allows resource processing to be changed to maintaining n quantities (and add a new maintain setting window) [/p][p][/p]
  17. [p]Optimize fishing catches to increase hermit crabs. [/p]
  18. [p]Optimize the display of character positions, including health bars and names. [/p]
  19. [p]Optimize the UI for creating the world. [/p]
  20. [p]Optimize cursor information: Display "Unknown" when in fog (no longer display entity information). Also, display sea area information when there are no entities within the field of view. Additionally, add the display of temperature and other information. [/p]
  21. [p]Optimize the art of the spider lair: Add some spider web plots. [/p]
  22. [p]Optimize the mechanism of the sea scorpion: Change the nest to a wooden structure in water and add biological animations. [/p]
  23. [p]Optimize the sunken ship area [/p]
  24. [p]Optimize the tech tree to highlight the nodes currently under research, including their names and secrets. The same applies to similar cases. [/p]
  25. [p]Optimize the database search function of the technology tree: include descriptive text to enhance search capabilities. [/p]
  26. [p]Optimized resource star marking: Even if the number of marked items is zero, it should still be permanently displayed. [/p]
  27. [p]Optimize the player feedback mechanism [/p]
  28. [p]Optimization Tutorial: If a fire breaks out, extinguish it immediately until the fire-fighting tutorial, similar to invincibility in battle. [/p]
  29. [p]Optimize the world boss enhancement mechanism: Enhancement (with a limit on the number of challenges), and display the enhancement count icon at the same time. [/p]
  30. [p]Optimize the interaction of multi-layer structures, only recognize the buildings of the current layer, and clicking can only view the current layer. [/p]
  31. [p]Optimized processing panel: Furnace. These processing panels highlight the items currently in operation. [/p]
  32. [p]Optimized medical bed: If ischemia occurs, it will not resume until fully recovered. There is no limit to sleep time. Additionally, it increases the demand for electricity. [/p]
  33. [p]Optimize the (merman) lair mechanism: When the merman's home is dismantled, the merman will attack. (This mechanism is generally applied to all lairs) [/p]
  34. [p]Optimize the character resource usage panel: The panel for using items and equipment supports previewing status, equipment, and other information. [/p]
  35. [p]Optimize character panel: Redesign the information status bar and create an independent equipment bar. [/p]
  36. [p]Optimize the character panel: Add buttons for eating, using, and wearing. [/p]
  37. [p]Optimize the preview of daily and other character icons: Add character name prompts to the icons. [/p]
  38. [p]Optimize the reset button: Allow reset when crew members are stuck on the island, but impose a penalty. [/p]
  39. [p]Optimize character expressions [/p]
  40. [p]Optimize the side quest prompt panel: Display quest requirements [/p]
  41. [p]Optimize side quests: Merge resource-consuming and resource-owning tasks. [/p][p][/p]
  42. [p]Fix the issue of chart display deviation at different resolutions. [/p]
  43. [p]Fix the bug where the "Reset Button" on the skill panel also clears the inspiration count. [/p]
  44. [p]Fix the maritime transportation task: It's still too close-range, resulting in the transported goods sometimes reaching the target object even when they are quite far apart. [/p]
  45. [p]Fixed the bug where the meteorite repeatedly moved when the frame rate was low, and also fixed the issue that the "Dome" could not effectively defend. [/p]
  46. [p]Fix the anomaly where the talents of the crew members are lost after resurfacing from a dive. [/p]
  47. [p]Fix the issue where the subtitle display is incorrect when unlocking multiple endings. [/p]
  48. [p]Fix the bug of infinite player suction in the swamp under energy-saving mode (energy-saving collision detection bug) [/p]
  49. [p]Fix the bug where the space reinforcements do not attack (expand the types of attacks) [/p]
  50. [p]Fix the bug where the drone doesn't respawn after death and the bug where it flies very far directly to the coordinates after loading a save. [/p]
  51. [p]The deck was repaired and not damaged, but the building on it still shows the bug of leakage. [/p]
  52. [p]Fix the bug that causes already launched satellites to become launch-ready when loading a saved game. [/p]
  53. [p]Remove the cutscenes. (It's better to be concise.) [/p]
  54. [p]Rename the project and assembly to "OceanPunk" and improve the archive patch program. [/p]
  55. [p]Remove the crew log (while keeping the character relationships intact)[/p]
[p](English localization seems unable to match the images. I'm sorry. I will pay attention to this issue.)[/p]

We're Back! Indie Release · Ongoing Update(Support the Adventure DLC, nya—thank)

[p]Dear players, it's been a long time since we last met. I'm Quge. You may have noticed that the game has suddenly started to update again recently. Yes, I'm back. [/p][p]In the first half of the year, due to the reasons of the publisher (running away), the game was unable to participate in the activities and enjoy discounts. Therefore, I temporarily decided to suspend the game's updates. [/p][p]After a period of negotiation, fortunately, I eventually revoked the game's access rights and they completely withdrew from the game's operation. From now on, it will be managed solely by me. [/p][p]This has given me great confidence and room for growth. Thank you to all the players for your continuous support and attention. Let's witness the development of this game together in the future! [/p][p]Perhaps you have noticed: The game store page now features a new DLC (Dungeon Crawl Classics) and OST (Original Soundtrack). [/p][p][/p][p][/p][p]I'm very sorry. I have directly separated out some of the original adventure gameplay content and made it into a DLC. Due to the rising cost of living, my wallet is not able to cover the expenses. Therefore, I have to find ways to earn additional income to ensure the continuation of development. This is why I started the development of a new small game in the first half of the year. I will do my best to pursue my dream because I love indie games and I also hope to share them with more people. [/p][p]During this period of silence, a lot has happened. My mindset has also undergone a significant transformation. I have many thoughts that I want to share with you all, but at this moment, I don't know what to say. So, let's just go back to the game update. Let's see what changes the game has made! [/p][p](By the way, since the past six months have not been discounted, we will offer a 30% discount in early August. We will also continue to offer discounts in the following months. If you haven't purchased yet or want to buy DLC (additional content) and other expansions, you can look forward to it.) [/p][h2]Update[/h2]
  1. [p]A new search box for the technology tree has been added, making it easier for players to search for corresponding buildings and nodes. [/p]
  2. [p]New Fungal Carpet (Revised Magic Carpet): Similar to a carpet, but it will grow automatically. [/p]
  3. [p]Optimize shallow marine communities: Remove some seaweeds and enrich the ecological features of the waters near the islands (such as decayed soil mangroves, glacial icebergs, etc.) [/p]
  4. [p]New floating debris: More floating debris has been continuously generated near the initial vessels. [/p]
  5. [p]New addition: Add some tumbleweed to the sandy islands, thereby providing more access for sea grass growth. [/p]
  6. [p]New status message: Warning of insufficient lighting on the ship, such as torches or campfires (within the last ten days) [/p]
  7. [p]New status message: Warning that the ship lacks landing equipment. [/p]
  8. [p]Fix the abnormality where the transaction can still be made by clicking the button on the right side after killing the wandering merchant. [/p]
  9. [p]Fix the issue where the Holy Nest cannot drop the Holy Nest Crystal, which causes abnormal process blocking. [/p]
  10. [p]Fixing the hydroponic box will cause the pipes to continuously fill with water, resulting in an abnormal situation where the subsequent buildings do not receive water. [/p]
  11. [p]Fix the annoying skill issues that occur with characters in the adventure mode. [/p]
  12. [p]Optimize nautical chart markings: Display pointers, while optimizing icons [/p]
  13. [p]Optimize the quest sub-task prompt panel: Display rewards [/p]
  14. [p]Optimize construction tutorial [/p]
  15. [p]Optimize pipeline view: Display all electrical or plumbing structures, similar to the login panel, allowing for priority modification and page-based display. [/p]
  16. [p]Optimize the generation of a few sets of decorative items near the skeletons' boss, fish bones' boss, and pearls' boss. [/p]
  17. [p]Optimize seabirds: When landing on the water, there is a chance to drop seeds. [/p]
  18. [p]Optimize the fleet log panel: Place the food table and the building table in one row. [/p]
  19. [p]Optimize the tooltip for the skill panel upper limit button: Inform players that they can use the cleansing breakthrough. [/p]
  20. [p]Optimize the UI for the seabed and space environments regarding astronaut information: Add prompts for unlocking qualification skills [/p]
  21. [p]Optimize the underwater UI: Change the depth to green text for buttons, add unlock prompts (required exploration buildings), the same applies to space, unify the maximum pressure value and depth. [/p]
  22. [p]Optimization tutorial box: If the button group is opened prematurely and then the specified button is clicked, it will cause the subsequent button guidance to be hidden abnormally. This issue has been fixed. [/p]
  23. [p]Adjust the upper limits of certain attributes for the character: maximum speed, maximum upgrade attribute limit (otherwise, the character's attributes will keep increasing but it will be difficult to maintain them) [/p]
  24. [p]After adjusting the total number of deaths and clicking "Rebuild Fleet", there will be a black screen transition effect. [/p]
  25. [p]Adjustment mode command and construction shortcut keys [/p]
  26. [p]Removing the stools and ordinary tables: Not very meaningful. [/p]
  27. [p]Adjust the "Wiki" button ↓ [/p]
[p][/p][h2]Artistic optimization [/h2][p]Fur, insect wings, grinding bowl, fisherman's hut, ice boss, etc.[/p]

Multi-layer structure; The Space Factory; Prisoner chaplain

[h2] Preface [/h2]

Hello everyone, I am seeking cooperation, after unremitting efforts, we finally ushered in the first important update in 2025, after more than two months of development, the game added a lot of new features let's take a look. The first is the long-awaited "hull multi-layer structure" and space gameplay, where we have added a lot of resources and building blueprints, and now our base can launch satellites! At the same time, we worked on the humanities, giving the crew more identity tags, they will perform more interesting random actions in different states, and we also fixed a few bugs and details optimization.

Unconsciously, Ocean Current has been on the market for two years, during which I have maintained steady updates, and players have continued to give me encouragement and feedback, I really appreciate it. In the next 2025, I hope we can improve this game even better, and we will add more island terrain, biomes, faction communication, quality of life, and architectural blueprints.

(Secretly tell you a little secret: I am also making a new game of meat pigeon dungeon, if you are interested in this kind of gameplay of the game please do not forget to pay attention to my home page oh, here I guarantee that the development of the new game will not suspend the update progress of the ocean current, please rest assured and supervision, thank you ~)

[h2] Hull multi-layer structure [/h2]

  • Added 5 layers of hull structure, players can build pillars to expand the hull space
  • Added stone column: 25 force, 10 decoration (stone brick material)
  • New steel column: 250 force, -10 decoration (steel, ship components)
  • Gameplay rules: (upper level open need to verify the force of the lower level)
  • 1~2: Small force requirements recommend the use of stone columns
  • 3~5: The force requirements are large recommended steel columns


[h2] Perfect space [/h2]

New resources

  • Atomic ore: extremely dense, hardest material (lacquer black)
  • Superconducting ore: Helping higher space technology
  • Aerogel: Thermal insulation, viscosity
  • Bioooze: Key materials for life sciences
  • Fire Gel (100) : The resource with the highest fuel value (electric furnace: fire stone + aerogel)


Space Factory (New Technology node)

  • Atomic Shield: Buffer the ship deck from any collisions (constantly consuming electricity) (huge heat release) [Built: Atomic mine]
  • Ion pump: can more efficiently eliminate and reduce the value of bacteria and radiation, create a clean and sanitary environment [Construction: atomic mine]
  • Gel wall: can eliminate large area noise [Construction: Aerogel]
  • Eternal Star Sculpture: (High decoration +100) (while increasing nearby mood, inspiration) [Construction: Glass + superconducting ore]
  • Satellite expansion gameplay:
  • Satellites need to be mounted with the main rocket, and then launched together, no need to recover
  • (increased motion orbit line) (electromagnetic)
  • Weather satellite: can adjust the world temperature [Build: chip + superconducting ore] (consumes a lot of fuel → fire gel)
  • Photovoltaic satellite: directly absorb stellar beams in space extremely efficient power generation [Construction: chip + atomic ore + superconducting ore]


[h2] Crew Tag Expansion [/h2]

  • Captain Title (retained) : The captain has the ability to escape death, and can be revived after 1 day of death, while boosting morale
  • The store increases the purchase of prisoners, recruited prisoners may escape in the next few days so players need to find a way to naturalize
  • Prisoner: will not work, but will need to consume food, and may even beat the crew, will automatically assimilate randomly every once in a while
  • Priest: (not yet completed)
  • Traitor: If the crew is poorly treated for a long time, then the crew may consider mutiny, first by sabotage, and finally by deserting the team


[h2] Optimization and repair [/h2]

  1. New Transfer Tower (Blueprint)
  2. Redo the sea support
  3. New deep-sea rapid descent aircraft: Increase the speed of seabed exploration
  4. New boat kit (replace old mortise and tenon joints)
  5. Added Turkey Dinner (= meat + salt) : Full Meal (Christmas only)
  6. Added Sandcastle ↔ Ice Castle (skin) (the following Spring Festival only)
  7. Added Flower POTS ↔ Snowman (skin)
  8. Added dumpling (= wheat + egg) : Blood back san

  9. The yellow box in the optimization tutorial about using equipment indicates the specific item direction
  10. Communities that optimize story characteristics may be refreshed due to the floating island mechanism and cannot be restored, preventing the elimination of key building protection
  11. Optimize skill system reset wash function
  12. The tip of the Optimize log button should display all information
  13. Improved Drowsiness buff: Added new damage reduction effect to prevent players from staying awake and feeling obvious (for fleets)
  14. Improved world boss strength: Increased difficulty per kill (season boss, world boss)

  15. Fixed some sound volume anomalies: some sound effects that appear to be BGM are actually sound effects, such as landing, npc sound effects are categorized into bgm management
  16. Fixed preference reset issue after skill reset
  17. Fix yeast clicking "Always" can not make continuous issue
  18. Fixed the metal rain collector reading file created by the initial water selector will report a bad file exception directly
  19. Fix tutorial interrupt after reading the file accidental tutorial can not end normally, resulting in some buttons in the management group can not interact with the exception
  20. Fix first tech node research complete without prompt issue
  21. Fix drunk after drifting directly outside the ship went abnormal (adventure)
  22. After fixing the transfer, it will still be transferred
  23. Fix to mini flag blocking Adventure mode acquisition exception (tested: Collision after reading)
  24. Fixed an exception that could not be deleted after chart placement mark (originally only after chart restart)
  25. Fixed Shirazawa's extra orb failure exception (risky)
  26. Fix to unlocking character buttons that sometimes have inspiration and can't interact, or can interact without reputation, resulting in negative reputation exception (button status is not updated in time)
  27. Fixed four dock error exceptions (checking player logs found that MiniDock's FindDeck() error was frequently reported)
  28. Fixed bug where the crew would keep sending resources to the nuclear power switch off
  29. Fixed terrain generation or some
  30. * terrain missing
  31. * issue
  32. Fixing the tavern and other NPCS will still refresh to the island exception (more counter-intuitive, players care)
  33. Fixed an exception where the world boss automatically leaves and still pops up with the kill popup

  34. Perfect ending subtitles: Shows a list of crew members who have died in the past, after the list of survivors
  35. Improve button prompt sync shortcut text
  36. Perfect key change
  37. Improved some arcane effects (trade, repel projectiles)
  38. Improved ship component dependency tips (bracket required)
  39. Improve the random seed terrain data display inside the Settings, easy to view debug which terrain is missing
  40. Improve the effect of civilization points: science and technology node on the actual installation
  41. Improved character label display: next to gender, include descriptions of each
  42. Improved crew recruitment with additional Prisoner character tag

  43. Adjust the view function of G button to the position of mouse alignment (risk)
  44. Test platform switching tools: ordinary package, steam package, automation