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Ocean Punk News

Give me back my gold!

Hello everyone, this update is still focused on optimizing the operating experience and fixing a few bugs.





  1. Fixed the sound effects of the characters in the selection panel being overlapped

  2. Fixed bug Toilet bucket description on tech tree

  3. Optimize the tutorial experience: Give extra fresh water in the planting tutorial, and remove the button error limit

  4. Add a priority operation

  5. Add character movement control

  6. Fixed coins always being 0 exception

Ice plants and scene filling; Fixed achievement unlock exception. Num adjustment

This update is pretty piecemeal, including new MOBS, scenery, tweaks, bug fixes, and more.





  1. Enhanced Leaf Ware (can collect water 5 times before damaging)

  2. Changed the wildflower drop (key) to gold, harvest spirit

  3. Ice boss: Reduced the difficulty a little bit (big icicle changed to ice, removable)

  4. Add snow drops and floating ice

  5. Redo the ice tree

  6. Fixed rabbit running in the same direction after injury

  7. Fixed Garbage Pickup achievement, Gold Logger and Tech Revival achievement not being able to reach exceptions

  8. Saving prompt cannot be displayed when fixing the real machine (only gear)

  9. Reduce the damage probability of water generator

  10. Reduces weevils damage

  11. Nerfs the "Lose a Teammate" buff

Fixed some stuck exceptions and operational adjustments

Hello everyone, the main goal of this patch is still to fix the jam, so if you still encounter a sudden jam in the future, please feel free to contact me, thank you.





  1. Fixed some crew members still stuck on the island

  2. Optimized combat mission creation (maximum one per person)

  3. Fixed tax prompt error when finding treasure map

  4. Added rest (sleep, eat) buttons in the character panel

  5. Reduce meteorite velocity

  6. Adjust withered grass to mature

Fixed the Upisland battle choke and resource adjustment

Hi, Friday's update is expected to be brought forward due to the Upisland battle jam which is seriously affecting the experience. If you still encounter any lag phenomenon, please let me feedback, and concentrate on dealing with it recently. Thank you





  1. Optimized wayfinding performance loss for "go" behavior

  2. Fixed continued build under (current) sound without stopping abnormal

  3. Added Tentacle has a chance to drop "tentacle" and "fish"

  4. Added no fish during storm season

Open "diving" system and optimize layout

Hello everyone, due to the gradual progress of bug repair, the current version has become stable (but it still needs a lot of optimization in the future), so the patch update for the purpose of bug repair will gradually slow down, it is expected to be updated every 2 to 5 days (excluding monthly big change update), thank you for your feedback!





  1. Open the "diving" system

  2. Optimize chart centering Angle (vertical axis 0.5) and display at the top

  3. Optimize the EntityID allocation algorithm

  4. Fix plan archive partial missing exception

  5. Exchange the position of the left information panel such as world coordinates and modes (add ICONS) with the right button column