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Ocean Punk News

Fixed the Upisland battle choke and resource adjustment

Hi, Friday's update is expected to be brought forward due to the Upisland battle jam which is seriously affecting the experience. If you still encounter any lag phenomenon, please let me feedback, and concentrate on dealing with it recently. Thank you





  1. Optimized wayfinding performance loss for "go" behavior

  2. Fixed continued build under (current) sound without stopping abnormal

  3. Added Tentacle has a chance to drop "tentacle" and "fish"

  4. Added no fish during storm season

Open "diving" system and optimize layout

Hello everyone, due to the gradual progress of bug repair, the current version has become stable (but it still needs a lot of optimization in the future), so the patch update for the purpose of bug repair will gradually slow down, it is expected to be updated every 2 to 5 days (excluding monthly big change update), thank you for your feedback!





  1. Open the "diving" system

  2. Optimize chart centering Angle (vertical axis 0.5) and display at the top

  3. Optimize the EntityID allocation algorithm

  4. Fix plan archive partial missing exception

  5. Exchange the position of the left information panel such as world coordinates and modes (add ICONS) with the right button column

New "Chart"

This update reworks the "chart" and fixes several nasty bugs. Happy Year of the Rabbit!





  1. Fixed "5 at a time" button failure exception in furnace

  2. Redo the "chart"

  3. Redo Talent Emergence Event (Multiple Talents)

  4. Optimized event timer initialization (fixed character, boss event trigger early exception)

"Build planning" must have!

This update optimizes some of the underlying task logic, which may cause unexpected bugs, but it also brings better operational support.





  1. Improved behavior error wait mechanism (improved build planning, i.e., fixed auto-cancel exceptions during build)

  2. Added tutorial to continue playing

  3. Added "Reset" button in character panel (manually return to origin when character is stuck)

  4. Repair task creation suddenly all cannot execute exception

  5. Modified seedling collisions on some land trees

Fix login archive exception and optimize container view

Hi, this optimization is still about fixing past bugs and optimizing UI operations.





  1. Fixed the character reading file while on the island, where the character would run directly out of the ship and into the water far away

  2. Stones falling from rocks and pillars;

  3. Increase ore consumption in the middle and late technological nodes

  4. Adjust the sequence arrangement of planting and other technologies

  5. Added a separate discard button for items in the bin

  6. Optimize the box resource view

  7. Added rule that Mulberry Gathering should not save the dead

  8. Added azimuth Pointers to merchants and pubs