Tile-Based Update, and Achievements
This month, a major update was released, changing the game to a tile-based format. You can find a more detailed summary here.
In any case, here is a full list of the changes made:
If you would like to keep playing on the older version of the game, you can do so using the beta branch "archived". However, after a certain point, save files made on the newer build will not be compatible with the older build.
That's all for now, Merry Christmas to all of you.
In any case, here is a full list of the changes made:
- Steam achievements were added to the game. If you already meet the requirements, you can automatically receive the achievements by booting up the game.
- The game was changed to tile based.
- Both melee and ranged units have had their attack area downsized. Movement range has been given a slight increase in general to compensate for this, but I won’t pretend that it’s a one-to-one system.
- Performance has been improved on maps with a high number of units.
- The game should be more responsive in some places.
- The mouse camera pan is slightly less janky.
- The message box UI has been changed.
- Preparation screen UI has changed.
- Battle UI has changed.
- Various other UI elements have changed.
- Cutscenes now have a border to indicate a difference from overworld gameplay elements.
- Units and NPCs cast simple shadows now.
- Slight character art adjustments.
- Slight dialogue adjustments.
- There is now a small indicator for action command timing.
- The Bard class has been adjusted so that they need at least 5HP to use their ability. Using the assist will cause them to lost 5HP, so now it takes a bit more thinking to decide if you should use their assist every turn or not.
- The Tempest badge has been adjusted so that it will not trigger 100% of the time, so now you won’t be able to autopilot the endgame with it.
- Ending a unit's turn early now takes 2 right clicks instead of 1.
- The world map has been changed, with a red glow indicating more difficult areas.
- Misc bug fixes.
If you would like to keep playing on the older version of the game, you can do so using the beta branch "archived". However, after a certain point, save files made on the newer build will not be compatible with the older build.
That's all for now, Merry Christmas to all of you.