1. Juno 06
  2. News
  3. Tile-Based Update, and Achievements

Tile-Based Update, and Achievements

This month, a major update was released, changing the game to a tile-based format. You can find a more detailed summary here.

In any case, here is a full list of the changes made:
  • Steam achievements were added to the game. If you already meet the requirements, you can automatically receive the achievements by booting up the game.
  • The game was changed to tile based.
  • Both melee and ranged units have had their attack area downsized. Movement range has been given a slight increase in general to compensate for this, but I won’t pretend that it’s a one-to-one system.
  • Performance has been improved on maps with a high number of units.
  • The game should be more responsive in some places.
  • The mouse camera pan is slightly less janky.
  • The message box UI has been changed.
  • Preparation screen UI has changed.
  • Battle UI has changed.
  • Various other UI elements have changed.
  • Cutscenes now have a border to indicate a difference from overworld gameplay elements.
  • Units and NPCs cast simple shadows now.
  • Slight character art adjustments.
  • Slight dialogue adjustments.
  • There is now a small indicator for action command timing.
  • The Bard class has been adjusted so that they need at least 5HP to use their ability. Using the assist will cause them to lost 5HP, so now it takes a bit more thinking to decide if you should use their assist every turn or not.
  • The Tempest badge has been adjusted so that it will not trigger 100% of the time, so now you won’t be able to autopilot the endgame with it.
  • Ending a unit's turn early now takes 2 right clicks instead of 1.
  • The world map has been changed, with a red glow indicating more difficult areas.
  • Misc bug fixes.


If you would like to keep playing on the older version of the game, you can do so using the beta branch "archived". However, after a certain point, save files made on the newer build will not be compatible with the older build.

That's all for now, Merry Christmas to all of you.