1. Robber Knight
  2. News
  3. Robber Knight - What we are working on right now

Robber Knight - What we are working on right now

[p][/p][p]Welcome Knights and Princesses[/p][p][/p][p]Today, a short video so you can check out our progress in-game, so to speak. This is one of our test builds in which you can admire the new castle of Sir Hans and the life of his subjects.[/p][p]A little bit about our plan for the future (reminder: we are only 2 people working on it).[/p][p][/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h2]Current state and plans[/h2]
  • [p]The map is almost ready for the rest of the story and the endgame.[/p]
  • [p]I am thinking about cool ways for you to not be forced to take part in the story, as I know some of you just want to chop down trees or villagers—depends on your mood :P[/p]
  • [p]Sir Hans’s castle is the first place with full AI life, so there are still some fixes to be made to the system and other villages to set up the routines. We prepared it in a sort of procedural manner, but for optimization reasons, every villager on the map still requires my attention and proper placement. So it will take some time.[/p]
  • [p]Cutting down trees, mining, flower gathering is ready, so we can now move on to restoring crafting and adding crafting skill trees.[/p]
  • [p]Next, we will work on army upgrades—so better combat behaviors, better formation management, and adding horses.[/p]
  • [p]And as a final touch, a massive co-op fix and overhaul so you will be able to wander with your character around your friends’ castles.[/p]
[p]Between those big points, we are also preparing tons of small surprises for you: like new armors, light sources for your houses, upgrades of the village you receive from Sir Hans, etc.[/p][p][/p][h2]Future update[/h2][p][/p][p]As RPGs are a ton of work normally for 100-person teams, we decided to work on a 0.99 version right now. So the next update will include everything intended. It will be a 0.99 because we want to add your final requests or fix whatever we missed and ask you for permission to launch.[/p][p]We are very grateful that so many of you are regularly coming back and putting effort into developing our game with us—despite the fact that it is no big hit.[/p][p]Thanks! The next report in a month![/p][p][/p][p]Your scribe and developer, Sartorian[/p][p][/p]