My King! Your Battlereport
[p]Hello Knights and Princesses,[/p][p][/p][p]We’ve been working hard on many aspects of the game, mainly focusing on improving the quality of every element. Of course, that takes a lot of time. With the last big update, we reached the limits of our abilities—so now every change comes with a longer learning process than we expected.[/p][p][/p][p]But that’s how it usually goes with indie studios, and we’re incredibly lucky to have been able to work on this full-time for over three years now.[/p][p][/p][h2]Castles Return to the Game[/h2][p][/p][p]This time, I’m not using anything from so-called asset markets.[/p][p]For those who don’t make games: that’s a place where you can buy ready-made assets like castles under royalty-free licenses. It often speeds up production without hurting the player’s experience. But I’ve already seen three, maybe even four games from bigger studios that look very similar to Robber Knight—and that means it’s time to change things.[/p][p][/p][p]So I’m making everything myself, exactly tailored to the needs of the game. Before, I only created my own textures, but that often caused problems.[/p][p][/p][p]Parts were either too big, too small, or something specific was missing. This time that shouldn’t be an issue, and if it is, I’ll be able to quickly create whatever’s needed—whether for your knightly homes or your castles.[/p][p][/p][p]Here are a few behind-the-scenes screenshots from the process.[/p][p][/p][p]
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[/p][h2]Combat System[/h2][p][/p][p]We’re working on it in three directions:[/p]
[/p][p][/p][p]Thank you for your time. We’ll keep going. As I’ve said many times before: however long it takes, it takes, but the project will definitely be finished, no matter what challenges still lie ahead.[/p][p][/p][p]Your scribe and developer,
Sartorian[/p]
- [p]Giving players more control over their character[/p]
- [p]Improving NPC reactions to combat, hits, etc.[/p]
- [p]Army management[/p]
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Sartorian[/p]