Week 16-17 Unfortunately, this 2-week was full of unexpected difficulties
Hello
Unfortunately, this 2-week was full of unexpected difficulties and the discovery that some things have errors much deeper than we expected.
But don't worry, it doesn't faze us, it just takes longer than we anticipated.
[h2]The biggest difficulties[/h2].
1. caravans and crashes associated with them
2. the appearance of more NPCs in some place, causes an immediate significant drop in fps. You can already experience this in Harta.
3. Objects hidden on the map and ordinary items to collect. They also cause problems. If they are in greater numbers in a given place, for example, a field of flowers, reeds on a river bank, x single coins scattered on the ground.
On fixing or rather improving this we now focus. Because theoretically on a small game it works but you guys don't want a small game. Over the course of early access we plan to make a really great and big game. Therefore, the more patience we will show now. We and you. The more enjoyable the next stages and the game itself at the end will be.
And unfortunately we have one more difficulty on the way, we are working in a building from the 70s and the electrical grid is going down. Therefore, we will have at least a 3-day break.
[h2]Overall plan[/h2].
We still have 11 A4 pages of bugs to fix, including the 3 serious ones mentioned above.
In Co-op, we are stuck on a dialogue system. So that not only the host can interact with the NPC but every player.
Therefore, I think it will be reasonable if we fix these 3 big bugs, add new quests and release an update.
And we will fix these 11 pages already with you in the game. These are mostly things in the series of funny not spoiling the game very much. Type - axe blends into tree, comical ragdoll, lack of sounds in some buildings, typos etc.
[h2]Thank you[/h2].
We have already been supported by 5000 knights, for which we thank you very much. Thank you for having the courage to believe in something new and for your willingness to be a pioneer blazing the trail to a great game.
P.S Anticipating questions on blackfriday there will be no promotion. As the current price will be the best you can get throughout Early Access and at least 4 years afterwards.
Unfortunately, this 2-week was full of unexpected difficulties and the discovery that some things have errors much deeper than we expected.
But don't worry, it doesn't faze us, it just takes longer than we anticipated.
[h2]The biggest difficulties[/h2].
1. caravans and crashes associated with them
2. the appearance of more NPCs in some place, causes an immediate significant drop in fps. You can already experience this in Harta.
3. Objects hidden on the map and ordinary items to collect. They also cause problems. If they are in greater numbers in a given place, for example, a field of flowers, reeds on a river bank, x single coins scattered on the ground.
On fixing or rather improving this we now focus. Because theoretically on a small game it works but you guys don't want a small game. Over the course of early access we plan to make a really great and big game. Therefore, the more patience we will show now. We and you. The more enjoyable the next stages and the game itself at the end will be.
And unfortunately we have one more difficulty on the way, we are working in a building from the 70s and the electrical grid is going down. Therefore, we will have at least a 3-day break.
[h2]Overall plan[/h2].
We still have 11 A4 pages of bugs to fix, including the 3 serious ones mentioned above.
In Co-op, we are stuck on a dialogue system. So that not only the host can interact with the NPC but every player.
Therefore, I think it will be reasonable if we fix these 3 big bugs, add new quests and release an update.
And we will fix these 11 pages already with you in the game. These are mostly things in the series of funny not spoiling the game very much. Type - axe blends into tree, comical ragdoll, lack of sounds in some buildings, typos etc.
[h2]Thank you[/h2].
We have already been supported by 5000 knights, for which we thank you very much. Thank you for having the courage to believe in something new and for your willingness to be a pioneer blazing the trail to a great game.
P.S Anticipating questions on blackfriday there will be no promotion. As the current price will be the best you can get throughout Early Access and at least 4 years afterwards.