A little delay
Hello dear fans,
We are sorry, but we are not happy with the effect we have achieved today after merging our work together.
We are postponing the premiere for 8 days - so we can deliver a good expierience to you.
Sorry we are new to this, but we want to give it our best
[h2]What has changed in the last two weeks[/h2]
[h3]NEW THINGS[/h3]
- The tutorial is no more a running simulator, and you can choose to just walk away
- The tutorial quests are supported by a series of pop-ups, to aid you in understanding the game
- Merchant Caravans travelling the road (EA feature)
- You can pick up a building
- Leveling system and skill tree
- Character status like: Sick, bleed, poisoning etc.
- Night and day + weather
- You get back resources when you destroy a building
- FOV and mouse sensitivity
- You can add different keybindings for movement
- overload
- Sleeping and regeneration
- When you die in a single player game, you die.
- Mouse invert
- items that allow you to fix tools (cooper, metal, the basic are just broken)
- Game balance.
- Music and ambience sound
- 4k 60 fps ready (Tested only on a RTX 3090)
[h3]Fixed[/h3]
- Performance upgrades - Extremely improved VRAM usage.
- You can run with tools and weapons
- Improved building placement
- Information about why you can't place a building in the current spot
- The camera is not being pushed into your teeth anymore
- Half wall can be build
- Stamina regeneration has a delay, so if something is lowering the stamina bar does not go crazy
- Sounds are played during the whole crafting process, not just once.
- You can build palisade
- Slope wall can be upgraded
- Trees are falling down
- Jumping is using stamina
- The smoke from the furnace has a better position now
- The keybindings system is informing you if a key is already assigned
- The AI reacts when you do something bad to his colleague
- The AI reacts when you shoot to it
- The building marker has a lot more opacity, so you can see where you are building
- Corpses disappear faster
- NPC is not loosing agro on you, on funny distances. Like 20 feet away
- Fixed scale on chairs and bed
- Franz has bandages available to purchase
- Respawn times of trees, stones, iron etc. are longer
- All items have or at least should have proper icons.
- The item build requirements are the same on the list and what is required.
- many spelling mistakes, especially in German, fixed by Opi-alt. Danke
[h3]Work in progress[/h3]
- HUD scalability - for now it is very bad on different aspect ratio than 16:9
- Swimming
- After looting everything, the container closes
- Spears
- Sitting on chairs, benches
- Crops
- Arrow to show the front of the building/item during planning
- The information about the needed fuel in a crafting building
- Merchant upgrades, so you can sell 10 or all items at once
- Item placement on tables and shelves
- Foliage (grass, bushes) will disappear after a building is placed
- Shooting while crouching
- Combat system in general
- Rag doll (what happens with the body after death) fixes
- The power of the item highlight adjustable from settings
- pole, more triangle roofs and walls
We are sorry, but we are not happy with the effect we have achieved today after merging our work together.
We are postponing the premiere for 8 days - so we can deliver a good expierience to you.
Sorry we are new to this, but we want to give it our best
[h2]What has changed in the last two weeks[/h2]
[h3]NEW THINGS[/h3]
- The tutorial is no more a running simulator, and you can choose to just walk away
- The tutorial quests are supported by a series of pop-ups, to aid you in understanding the game
- Merchant Caravans travelling the road (EA feature)
- You can pick up a building
- Leveling system and skill tree
- Character status like: Sick, bleed, poisoning etc.
- Night and day + weather
- You get back resources when you destroy a building
- FOV and mouse sensitivity
- You can add different keybindings for movement
- overload
- Sleeping and regeneration
- When you die in a single player game, you die.
- Mouse invert
- items that allow you to fix tools (cooper, metal, the basic are just broken)
- Game balance.
- Music and ambience sound
- 4k 60 fps ready (Tested only on a RTX 3090)
[h3]Fixed[/h3]
- Performance upgrades - Extremely improved VRAM usage.
- You can run with tools and weapons
- Improved building placement
- Information about why you can't place a building in the current spot
- The camera is not being pushed into your teeth anymore
- Half wall can be build
- Stamina regeneration has a delay, so if something is lowering the stamina bar does not go crazy
- Sounds are played during the whole crafting process, not just once.
- You can build palisade
- Slope wall can be upgraded
- Trees are falling down
- Jumping is using stamina
- The smoke from the furnace has a better position now
- The keybindings system is informing you if a key is already assigned
- The AI reacts when you do something bad to his colleague
- The AI reacts when you shoot to it
- The building marker has a lot more opacity, so you can see where you are building
- Corpses disappear faster
- NPC is not loosing agro on you, on funny distances. Like 20 feet away
- Fixed scale on chairs and bed
- Franz has bandages available to purchase
- Respawn times of trees, stones, iron etc. are longer
- All items have or at least should have proper icons.
- The item build requirements are the same on the list and what is required.
- many spelling mistakes, especially in German, fixed by Opi-alt. Danke
[h3]Work in progress[/h3]
- HUD scalability - for now it is very bad on different aspect ratio than 16:9
- Swimming
- After looting everything, the container closes
- Spears
- Sitting on chairs, benches
- Crops
- Arrow to show the front of the building/item during planning
- The information about the needed fuel in a crafting building
- Merchant upgrades, so you can sell 10 or all items at once
- Item placement on tables and shelves
- Foliage (grass, bushes) will disappear after a building is placed
- Shooting while crouching
- Combat system in general
- Rag doll (what happens with the body after death) fixes
- The power of the item highlight adjustable from settings
- pole, more triangle roofs and walls