We need more...
[h2]We need more Help[/h2] đ
So inspired by your comments, let me paste some here:
Sergot
Carne_Le_Meat
KrĂłlewstwo I S
Kagerou
[h2]Beta Open for All Our Players[/h2]
Weâve decided to take our polishing efforts even further, and we want to do it together with you.
We want to bring it to a premier level. This update is crucial for the future of this project, so we need your help. Hereâs the plan:
[h3]- Weâll add the new UE5 version to the beta branch (at 30th 7.00 PM Berlin time).[/h3]
- You play it and share your thoughts the feedback link will be provided in game
- Everyone who helps and leaves their name with their feedback will receive a little bit of âimmortality.â
That means youâll be mentioned in the game credits with the name you provided. Our credits are extremely short, so your name will be very visible :D
- We will provide new updates everyday except sundays (Sometimes exciting, sometimes simple)
- Weâll keep working in the beta branch until you say, âOK, ACT 1 is ready for the main release.â Then weâll move it to the main branch and start working on ACT 2. We hope for 29 September
I hope those of you who appreciate our efforts to polish the game wonât mind the extra wait, and those of you who are eager to play will be happy with the beta branch option.
[h2]For Those Who Want to Join the Beta[/h2]
**What Are We Creating?**
1. A medieval RPG with a story and deep character development.
2. A simple 4X strategy from 1/3 person view(building a city, managing your lands, researching technology, gathering wealth, and assembling an army).
3. A simulation (quests to improve the lives of your people, your own manor to build as you wish).
This is based on the feedback Iâve gathered from you over the past two years. Itâs a new genre of game that should be the most fun for all of you, giving you the freedom to play the way you like.
Iâd love to stick with this new genre unless at least 60% of you tell me itâs completely terrible and a waste of time.
[h2]What We Need Help With:[/h2]
1. **Anything that confuses you.** If a mechanic isnât clear and it took you more than 3 minutes to figure it out, we want to fix it.
2. **Bugs.** Broken quest lines, getting stuck in the landscape or items, rocks without collisionâwhether small or big, anything we might have missed.
3. **What you feel is missing.** Features that arenât in the game but are essential for you to enjoy it, keeping the genre in mind. For example, "I would like horses" is a great idea (theyâre planned), but "I want zombies" isnât really relevant.
Iâd like to steer clear of tree-cutting mechanics and instead focus on generating fun in a more knightly manner. However, if at least 40% of you consistently request something, Iâll always consider it.
So inspired by your comments, let me paste some here:
Sergot
Originally posted by Sergot;4517757258117544606No problem. I like the way you interact with the community. Better take your time and make it right than fix it later. Far too many AAA productions take route 2 but you won't have that many shots as an indi dev.
We are here. Your own community will understand and be happy about that decision!
Keep on keeping on! ËsteamthumbsupË
Carne_Le_Meat
Originally posted by Carne_Le_Meat;4517757258119747617take your time, cook all you need. looking forward to what you give us.
KrĂłlewstwo I S
Originally posted by S;4517757258117942267That's a good decision. Take as much time as you need. I'm cheering for you and this project. I believe in you. Good luck! :)
Kagerou
Originally posted by Kagerou;4517757258117175038My opinion: It's better to be honest and delay the release than to deliver something subpar! So, respect to you for having the courage to do that! Yes, we are waiting, but I'd rather wait for a game that is worth it. You are absolutely right that it would be disrespectful to present us with something half-baked after we've already waited so long. Better to wait a little longer and receive something that was truly worth the wait! So keep it up! And thank you for your work and dedication!
[h2]Beta Open for All Our Players[/h2]
Weâve decided to take our polishing efforts even further, and we want to do it together with you.
We want to bring it to a premier level. This update is crucial for the future of this project, so we need your help. Hereâs the plan:
[h3]- Weâll add the new UE5 version to the beta branch (at 30th 7.00 PM Berlin time).[/h3]
- You play it and share your thoughts the feedback link will be provided in game
- Everyone who helps and leaves their name with their feedback will receive a little bit of âimmortality.â
That means youâll be mentioned in the game credits with the name you provided. Our credits are extremely short, so your name will be very visible :D
- We will provide new updates everyday except sundays (Sometimes exciting, sometimes simple)
- Weâll keep working in the beta branch until you say, âOK, ACT 1 is ready for the main release.â Then weâll move it to the main branch and start working on ACT 2. We hope for 29 September
I hope those of you who appreciate our efforts to polish the game wonât mind the extra wait, and those of you who are eager to play will be happy with the beta branch option.
[h2]For Those Who Want to Join the Beta[/h2]
**What Are We Creating?**
1. A medieval RPG with a story and deep character development.
2. A simple 4X strategy from 1/3 person view(building a city, managing your lands, researching technology, gathering wealth, and assembling an army).
3. A simulation (quests to improve the lives of your people, your own manor to build as you wish).
This is based on the feedback Iâve gathered from you over the past two years. Itâs a new genre of game that should be the most fun for all of you, giving you the freedom to play the way you like.
Iâd love to stick with this new genre unless at least 60% of you tell me itâs completely terrible and a waste of time.
[h2]What We Need Help With:[/h2]
1. **Anything that confuses you.** If a mechanic isnât clear and it took you more than 3 minutes to figure it out, we want to fix it.
2. **Bugs.** Broken quest lines, getting stuck in the landscape or items, rocks without collisionâwhether small or big, anything we might have missed.
3. **What you feel is missing.** Features that arenât in the game but are essential for you to enjoy it, keeping the genre in mind. For example, "I would like horses" is a great idea (theyâre planned), but "I want zombies" isnât really relevant.
Iâd like to steer clear of tree-cutting mechanics and instead focus on generating fun in a more knightly manner. However, if at least 40% of you consistently request something, Iâll always consider it.