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Week 2 – A little more player friendly, co-op and new map info

A little more player friendly


We saw that many players just turn off the game – because they say there is not enough content even for EA and on the other hand we have people playing 20-50 hours, building castles even though the castle update is still not here. So we asked ourselves what is wrong?

[h3]1. Skill tree.[/h3]

The unlocked blueprints were hidden behind the names, so the player did not know there are swords, armors and tons of buildings waiting for him to be unlocked.
Now there is a full list to every skill – with an explanation why it is worth unlocking.

[h3]2. The campfire[/h3]

It appeared a little under the ground to force the player to learn to use the hints in the right bottom corner of the screen. Well, it did not work.
„The game is broken, I cannot place my campfire anywhere.”
Message received. So on flat ground you can insta built it. So you can learn building adjusting later, when you sunk deeper into the game's world.
So we hope these two little things will help you. Get a little more engaged with our game.

Co-op info


The co-op is postponed to 15 September. We know you all wait for it. But as we said in the previous article.

„First fix your mistakes than add new things”

And this time we really want to withstand the pressure. And check everything properly.

[h3]2. We are still working on the password protected lobbies. [/h3]

We know we cannot start without it, because that is one of the worst feelings on earth. To lose your great camp or items gathered for the best armor to a troll attack. And that would happen for sure.
We don’t want you to go through this.

[h3]And 3. A new map, new items, new design, more parts to the building system[/h3]

As you requested there is a new map coming, new design of many things, especially buildings, and many improvements and additions to the building system.
So in other words, there is a WIPE coming. So launching the co-op just to take your house away in a few weeks does not sound right to us.

So please be a little patient. We have a plan for it. We will do it step by step. Furthermore, we know pushing too hard is not a good idea in games. Sometimes it might get boring when you have already 20-40 hours in game. But hang in there, we will deliver.

[h2]IDEAS[/h2]

So we are on week 2, and we have already 50 pages of ideas from our community – what our player would like to see in game
https://discord.gg/Vy3amSjDfT - hop into our discord and share you with us. Until end of September we gathered ideas, and we will announce a plan of bringing them into live over the next 2 years.

[h3]Patch notes[/h3]

https://steamcommunity.com/app/1887020/discussions/0/3416556480590273755/ - Here you can find what was changed/fixed this week

Week 1 - We share the same dream

Thank you


We want to start with a big THANK YOU. For all of you who are supporting us here on Steam and on our Discord. Means a lot to us to have people around us, sharing the same dream and that is

Build a medieval simulator with a world to live and fight in.

Our sincerest apologies


For the game breaking bugs the first week. And thank you again for your patience and help with hunting those down. As it may sound funny, we feel like we have learned a lot during the last week, and we hope you have the feeling we improve fast.

This is our first game, so mistakes will happen, but we are committed to it, with all our hearts.

The Dream


The dream is the only reason we started so early. We want to share it with you and make the game as much as you want it to be, as possible. And some of you probably already noticed we are here 200% - invested in talking with you, gathering feedback and ideas.

https://discord.gg/Vy3amSjDfT - Hop into our discord and be part of our growing community
Or talk to us here on the Steam forum.

Changes


New level designer, new approach, probably little changes to come in the road map.

We are reacting as fast as possible to all your feedback. As a developer and as a publisher.

We hear your requests for new graphics and map. So I decided to join the team of Medieval Bytes to help them. I am no master but after building an open world for 2 years, I have some sort of idea, how to build maps. I will need some time, though. To get my head around it.

[h2]Slower but better - important[/h2]

We have asked someone very important from the gaming industry how he would approach things. He said

"Always fix things first before adding new stuff"

After talking to you in discord - we know the majority of you shares this opinion. So how we will approach

1. Fix all bugs that are in this version
2. Add your requests like for example:
Hot bar scrolled with mouse wheel, 3rd person, controller support)
3. Add new things.


That might mean some features will be available a little later. Like co-op. We don't want to fail again like on the premiere day. You have to learn from your mistakes.

Your biggest concern


After you decide to join us - the most frequent concern is

" Please do not abandon the project"

We understand the EA market is nasty. But your money, time and hopes are safe with us. Why?

1. We are very passionate about making this game. We love what we do, we love medieval games, and we love to make them. Furthermore, we would love to stay around for a very long time, not just one game.

2. Before we decided to leave our secure IT jobs, we made sure we have enough money gathered to finish the game, without even 1 copy sold. We started so early to get you engaged in the process, but every new copy sold, helps us make the game better :)

3. For us, abandoning, a project half way, after people paid for it, is the same as downloading (stealing) a cracked copy of a game. It is theft. And we would feel very, very bad about it for the rest of our lives.


What we have fixed already


The list is super long :)
https://steamcommunity.com/app/1887020/discussions/0/3416556480590273755/


Thank you for your time and support!

We wish you a great weekend,
Sartorian and Medieval Bytes

Hotfix 0.30e

You cannot break the shovel animations by clicking multiple times.

Hotbar no longer causes lag in the game.



Next update Friday 19:00 Europe, 10:00 PT

Patch 0.30d – 25.07.2022

Map and minimap added

Crossbows have the right price

You can’t sell water from well anymore (until we make the amount of water in the well limited)

Hotfix 0.30c

Bows have the right prices not all types for 1.

Music changes now (8 tracks + fighting track).

Another spawn fix - the animals will not blink anymore and spawn right in front of you.

Campfire has a list of items that you can craft in it.

Working on:

The freezes during longer gameplays.