1. Robber Knight
  2. News

Robber Knight News

Week 18-19 CO-op on Beta for testing

Welcome Dear Companions

[h2]CO-OP[/h2]

So there is the co-op on the beta version. So you can test it out.
It is very simple to connect. Just press multiplayer, create game

IMPORTANT

You must remember about making a password for the session. For now the option without password is blocked out. (You will be able to create a session but no one will be able to join)

To join the game - multiplayer, join game - find you friends session, enter the password and play.

[h2]Some bad news but not very bad[/h2]

After a long fight we have to admit the code is complete toast. So there is no option for us to make a living world in it - without crashes.

How we plan to fix it. The next update will be the castle and co-op update

But we have to take down most of the npcs( so unfortunately any story with it - it will be replaced with some classic survival quests "coming from God". So the game will be a survival/builder/co-op for some time. Fortunately 80% of you are builders so you will still have fun, in the time we will be fixing the game to make it bigger and achieve the road-map we made together.

Despite the failure, the next update is still huge. 16 December it will hit Steam - small chance for next Friday.

0.32 - Co-op up to 4 people
0.33 – Castle update – You will be able to build your own stronghold with towers and drawbridges.

[h2]So to sum it up[/h2]

You will get this two points + many, many bonus points including a new map and upgraded graphics. But so you can play without crashes and drops in fps we have to turn out some function like for example NPCs, Caravans and the quests from conversations.

It will of course all come back. But we have to rewrite big parts of the code to deliver you a polished expierience.

Sn4keeye was so nice to make a video of a castle he build in beta. Good info is he made it from the new house/village building parts. Imagine what he will achieve when he will recieve the new 110 parts from the Castle.

[previewyoutube][/previewyoutube]

Have a nice week.









Week 16-17 Unfortunately, this 2-week was full of unexpected difficulties

Hello

Unfortunately, this 2-week was full of unexpected difficulties and the discovery that some things have errors much deeper than we expected.

But don't worry, it doesn't faze us, it just takes longer than we anticipated.

[h2]The biggest difficulties[/h2].

1. caravans and crashes associated with them

2. the appearance of more NPCs in some place, causes an immediate significant drop in fps. You can already experience this in Harta.

3. Objects hidden on the map and ordinary items to collect. They also cause problems. If they are in greater numbers in a given place, for example, a field of flowers, reeds on a river bank, x single coins scattered on the ground.

On fixing or rather improving this we now focus. Because theoretically on a small game it works but you guys don't want a small game. Over the course of early access we plan to make a really great and big game. Therefore, the more patience we will show now. We and you. The more enjoyable the next stages and the game itself at the end will be.

And unfortunately we have one more difficulty on the way, we are working in a building from the 70s and the electrical grid is going down. Therefore, we will have at least a 3-day break.

[h2]Overall plan[/h2].

We still have 11 A4 pages of bugs to fix, including the 3 serious ones mentioned above.

In Co-op, we are stuck on a dialogue system. So that not only the host can interact with the NPC but every player.

Therefore, I think it will be reasonable if we fix these 3 big bugs, add new quests and release an update.

And we will fix these 11 pages already with you in the game. These are mostly things in the series of funny not spoiling the game very much. Type - axe blends into tree, comical ragdoll, lack of sounds in some buildings, typos etc.

[h2]Thank you[/h2].

We have already been supported by 5000 knights, for which we thank you very much. Thank you for having the courage to believe in something new and for your willingness to be a pioneer blazing the trail to a great game.

P.S Anticipating questions on blackfriday there will be no promotion. As the current price will be the best you can get throughout Early Access and at least 4 years afterwards.

Week 14-15 Battle report

Welcome, dear Knights and Princesses.

So we are cleaning the project up pretty fast. There is a lot to do - so the game can support more NPC and the incoming AI life. But we are getting there.

In the meantime, I'm getting my head stuffed with medieval books, so I hope you will like the new quests that are coming with the next official update. The quests will last for about 4 hours. It is not much, but I remind you the main story will come when we finish up all the features from the road-map.

Co-op is also very close from being playable. With the next beta branch update in 2 weeks, it will be available for testing.


Changes to the beta-branch on 04.11.2022

- ammo (arrow and bolt) stick in enemies and corpses,
- They stick into tress without activating them as a resource (a little performance upgrade)
- The arrows bounce off stones
- 25% chance to break for arrows/bolts
- Mining - no more problems with mining.
- hatchet - works from the first hit on the tree, instead of only activating the tree. (no one even noticed ;P)
- pickaxe - same fix as for the tress, but with mining.
- marble - Is mineable.
- vegetation disappears under buildings (newly built)
- when you destroy a building - ammo drops on the floor to collect
- new look for bolts
- tools: hatchet, pickaxe in versions: bronze, copper, iron, steel have the correct materials
- Modular_Ceiling_Bavarian removed, was a duplicate for brick
- Modular ceiling - bad destruct fixed for slate
- destructible-material replaced for Slates:
- change of scale for bread furnace + barrel (decrease)
- reduction of ore from mine for stonemason ore
- change in stone production in stonemason - decrease
- milk +90 hydration; water weight 0.5
- icons for items + modular
- bread furnace - bug fix - that on pickup it was converting into a regular furnace
- leather bag - in addition to adding slots in inventory (+5), also raises lifting capacity +10, reduced its weight itself - to 0.5 kg
- Added backpack: adds + 20 slots and +50 weight, can be produced in Tailor Workshop

And some screens from the Beta-Branch from the Community

Warzeus


Sn4keeye


Next information in 2 weeks. As I switched to bi-weekly updates to save some time for the work on the game. The next update will be with a sum up video with all the changes to the first version of the game, as we will be really close to the official update.

Have a nice week
Your humble scribe and developer Sartorian

Week 13 - The Beta Branch is available

Hello,

90% of you said take your time. Thank you for that. This period will be a little bit frustrating for both, us and for you, but after. Everything should go smooth.

With the previous versions, the dates did not work. We also don't want to put pressure on us - because we want to deliver a very good, finished, balanced and overall checked update. So the bug hunting will be about very abstract things like " I have put 20 stones in the chest and when I add a heal potion - I get 1000 money plus when I click on the icon" and not stuff like - my tree flew 100 meters, the icons are bad etc.,etc.

The next update when it comes out will contain Co-op. It is an integral part of the game since day 0. It was taken down because of bad bugs and no passwords for lobbies, which allowed trolls to destroy your games.

[h2]Update period[/h2]

I will change the information posting period from every week to bi-weekly. For that, I will add for most of the updates a video from what we are working on. Although the next month is mainly about bug fixing, so nothing looking great on videos but feeling good in the game.

[h2]Price rising[/h2]

A long time ago - we presented you with our pricing strategy.

https://steamcommunity.com/app/1887020/discussions/0/3410928883779309400/

With the next update, the project finishes his first phase. So the price will raise. We are very grateful to those of you who decided to support us so early in our process.

We hope you are happy about the direction of the development of our game, and with our I mean us together Sartorian team + community. Because you worked so hard as we to give us ideas, find bugs, tell about what is frustrating you and what makes you happy. And that was really helpful and appreciated.

Your energy is probably the biggest reason behind our decision to continue with this projects despite some serious problems on the way. It is an honor to make this game for such a wonderful and positive group of players. Thanks.


[h2]Beta Branch - How to access it[/h2]

But for the 10% of you, who are willing to put even more heart in the development than just your patience(which is a great and sufficient gift) We have prepared a Beta-Branch. How to Access it?

NOTE: NEW stuff is mostly not translated. The update is in English now.

Look for Raubritter in your Steam library
Right click
Properties
Beta - and pick the Beta

Steam will download the new version for you. I am not sure if you will be able to access your save from the main version after this process. But to get back to the old version - you just have to select nothing in the beta tab.

[h2]What kind of feedback are we looking for[/h2]

We do not need, for now, information about bugs or missing stuff. That is what we need this month for. We have a big list. So no need to waste your time on it.

The old quests are down for maintenance - I am rewriting them completely. So NPCs are only there to trade with or kill them.

[h3]Feedback that would help[/h3]

- Performance info
The numbers from measuring tools tell me everything should be fine. And you should get a smooth 60 fps - on full HD. High settings on a GTX 1050 and newer versions. But we had no option to test is personally.

For those of you with a RTX 3060 the 60 fps is reachable also in 4k on Epic.

But there might be tense places - like the village or some castle ruins, that might cause fps drops. It would be a great help if you would help us identify them.

- Balancing info

How do you feel about availability of animals and resources
How do you feel about the number of caravans
What do you think about prices

- Is the building system any better? - How much can you build before the fps starts to drop hard.
- Graphical bugs The rivers sometimes appear to fly or weirdly flow out from under the ground, but it is a programming issue - we will fix. Light is another issue. Help me find map parts that I missed, flying rocks, and give me general feedback about the amount of details that are on the map.

Remember that this is a building game - so I have a limited space that I can work with - because you can build almost everywhere. We can later cast a vote if you prefer a more detailed map but being able to build only in certain places - or if you prefer that level of details but with no restrictions to where to build.

- When you are lost in the game. What needs to be explained better.
Note: We are moving into the direction - letting the player figure out more on his own(we are big enemies of giving the player everything on a plate or making him a salve of his GPS). So please report only serious stuff like I don't know how to manage my gathering point. Not how do I use the campfire.


Enjoy, and I will come back to you in 2 weeks for a detailed update about the progress.

Update on friday or in a Month?

Hello,

We have eliminated all (at least we think so), errors, making the game end with a fatal error. So caravans are pretty smoothly running across the land.

But to achieve something I would gladly call a "Sartorian" game, we need +/- a month. So my questions to you is.

Should we release the update on Friday and continue the work with the game "online"

or

Should we finish the game to a level we would be ok/proud to call our own and then update it?

Discord already tells us that we should work and wait with the update. What is your opinion, Steam folk?
Please leave a comment with your thoughts.

P.S Co-op is not included in the Friday update. He is next in line, but with the month of wait option, he will be the part of the next update.