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The promo is a little mistake

The update is coming between 23-26,

I totaly forgot about changing the promo date too. Sorry for the misunderstanding. For those of you who play now - please remember there is a wipe coming with the next update. We will add the curent version to beta stages so you can finish what you started now.

Have a nice day

Sartorian - for the Players

Dear Friends,

I have played the game for an entire day today, and I must be honest with myself - The game still requires polishing. I think it would be disrespectful to you to push it out as it is.

"For the Players" is not just a motto that we don't care about. It is the way we think about making games.

We have invested a lot of time, effort, and money in the upcoming update, and we think it would be a terrible decision to release it just because we are fixated on the second anniversary date.

We want to start fresh, with a lot of fast updates, and not be chasing our tails for the next six months. Most importantly, we want you to really enjoy the new adventures we have prepared.

We need at least three more weeks to iron out the details. I am sorry I got your hopes up with the last few messages, but I hope you understand that I have your best interests at heart.

Yours,
Sartorian




Patch teaser and important info

Welcome dear Knights, Robber knights, Princesses and Robber Ladies!



[previewyoutube][/previewyoutube]



[h2]This one will be short as it is just a reminder:[/h2]

On July 22, we will celebrate our second anniversary. There will be a significant update and a wipe.

Why a wipe?

- We have changed the engine version from Unreal 4 to Unreal 5.

Why?

- To be able to develop the game for at least another 5 years and stay competitive.

[h2]What to expect from the update:[/h2]

1. We have gathered 2 years of feedback from the 3 versions of the game we have provided, to create the ultimate gaming experience. In human language, you get a new game – based on your feedback.

2. This version, in terms of gameplay, is final. In terms of features, upgrades, and additional content, it is just the beginning of a real early access phase. So, a lot of things will be added, both planned and requested by you.

[h2]What sort of game is it now?[/h2]

It's an Action RPG mixed with 4X strategies.

Basically, you roam the world, explore, fight, complete quests, and after returning to your city, you spend your wealth on upgrades, new buildings, technology, or armies.

We have cut out all the micromanagement from the game, making room for exploration and action. We have also added much more depth so you can really feel like a medieval knight and landowner.

I personally love it. But I love the vision of where we want to be in 5 years even more. I hope you will love it too.

[h3]Ready your sword for July 22![/h3]





Update about the Update ;)

Welcome Knights, Robber Knights, and Princesses,

Over the last two years, we have been conducting tests, checking, asking questions, and observing how you like to play and what type of game would please you. At the same time, we have learned a lot about game development.

Those of you who have been following us from the beginning, and there are quite a lot of you (many of your nicknames I remember from the demo times before the EA premiere), know that we have basically presented at least three different games during this period.

Yes, that was quite an original Early Access – it's rare to have an opportunity to join a process that usually happens behind closed company doors. For that, I am really grateful, for your patience and continuous support. You have helped shape this vision.

[h2] Last Steam Updates[/h2]

They were sort of a little "trap." Yeah, sorry. I wanted to provoke a discussion among you and see how you react to certain ideas, what you really care about. Let's talk about what's coming and what we have put together from the two years of working with you.

I have made a lot of choices for the upcoming update, a lot of decisions to give you the ultimate medieval experience of being a Robber Knight or an Honorable Knight. The choice is yours.

Just so we are on the same page: Raubritters were never "Robin Hoods" chasing merchants around woods. Well, maybe they were chasing merchants around woods, but they didn't live there. They had their castles and were often the biggest lords in the neighborhood. For example, a knight called Piotr Szafraniec, who held one of the best titles in medieval Poland as the chamberlain of Krakow, was known to be one of the most brutal Robber Knights. He even took over entire castles and demanded ransom for them!

So no matter what path you choose, this will be an adventure about being a knight, alone or with your friends. I take full responsibility for the fun and adventure you will have with the next update. We finally had enough time and skill to create what we really wanted. If you don’t like it – you know who to blame πŸ˜‰ haha.

[h2] What is Coming[/h2]

Complete raise in quality on every level: graphics, animations, sound, map, and characters.

1. More action – you will get a sword in your hand within the first minute of the game.
2. Tons of quests and dialogues.
3. From zero to a powerful local Lord.
4. You are a Knight, so no running around with a hatchet – that's for peasants.
5. No micromanagement unless you want to unlock powerful bonuses, and even then, only in a limited amount. After all, we are a first-person RPG, not a city management game.
6. Capture or buy new villages. Manage them yourself or give them into fiefdom.
7. Your decisions and actions will determine how aggressive the game will be (even in dialogues). For example, if you choose to be a feudal lord who is a raubritter, the language will get very dirty. But if you stay at the court of an honorable knight, they will use language appropriate even for children.
8. Deeper and more varied skill trees.
9. The return of building your personal knight's manor with all possible furniture (optional, of course).
10. And the cherry on top is the new co-op mode. Let's leave it as a surprise πŸ˜‰ but you will definitely be happy.

Here are some screens to give you an idea of what's coming. See you at the end of June when we will release gameplay videos. For now, we are 100% on schedule. So, July 22nd is safe. If anything changes along the way, I will inform you.

Have a great week,
Your Raubritter Sartorian πŸ˜‰

Hamish before after



Sir Robert the second - our main hero



new type of shield



Something to wear also outside of battle



ridiculousy nice game meat



AND FINALLY IN GAME AFTER TWO years of torment - BASINET

Just a short info about our work

Welcome, dear Knights and Princesses,

I know you always appreciate that we keep you in the loop, so I just wanted to let you know what's going on. There are some big points for the quick ones, and then a little more.

  • The next update will be huge.
  • We will work on it as long as it takes to make it great. Therefore, the dates from the end of May might even shift to our 2nd anniversary in July.
  • We are moving the game from Unreal 4 to Unreal 5.
  • The two campaigns (Economy and Military) we talked about with the last update will be combined into one campaign, but it will be your decisions that will shape your experience.
  • From the first moment, we will let you decide whether you want to pick up a sword or a shovel. And later on, you will be able to fluidly mix your playing style and the adventures you will have.


[h2]We are moving the game from Unreal 4 to Unreal 5.[/h2]

This is a bit crazy, but we would like to develop the game for at least 5 years after the main premiere. So, we need to upgrade the engine, and we think now is the best time to do it.

For you, this means much better graphics in the next update, but for some of you, it might mean that you will need to upgrade your hardware.

[h2]The next update will be huge.[/h2]

Our main focus will be to structure the game in such a way that you will make all the decisions.

Do I want to be a robber, a knight, or maybe a city builder?
Do I want to build up my army or my city?
Have I robbed enough, or would I like to return to "normal" life?
Do I want to micromanage my city, or would I like it to just live?

etc. etc.

The next major point is to drastically increase the number of quests, RPG elements, and the size of the game world. Expanding the world was a key improvement many of you requested to make it bigger.

[h2]We will work on it as long as it takes[/h2]

Our goal is to establish a very solid foundation for our entire player base, encompassing both economy and military players.

We've decided that for the next update, we'll take as much time as needed for development and testing. The planned timeframe is from the end of May to July. However, if a feature requires more time to perfect, we're prepared to extend our development period.

The next information update will be around the middle of May, when I will be able to show you some of the progress.

Your scribe and developer Sartorian
Have a great day!