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Week 12 - Thank you

It was very touching to receive that amount of support and warm messages. We are ready to - even move mountains for you :), thank you.

[h2]What we work on[/h2]

-We hunt bugs
-Co-op
-We upgrade the code in many places - should result in better performance
and that the game can support the bigger amount of NPCs
-We add some details
-Re-work and upgrade some minor stuff
-Further work on the balance of the game economy/fighting
-And I am preparing new quests - with finishes quest lines. But as promised in the road map - leaving the main story for the end of the EA.


[h2]Thank you for your advice[/h2]

We will take your advice to heart, because we see that most of you care about one thing, and that is

- That we deliver you a great medieval simulator - no matter how long it takes.

Of course some of you are very eager to play the new version, but you always tell us "good things take time". So we are working very hard to achieve: New developer = new quality.

[h2]A perfect medieval simulator-RPG[/h2]

Well, I like to read and learn a lot. And some time ago I watched so called Master-Classes from Masters of Art - like

- Dan Brown
- Ron Howard
- James Cameron
- Hans Zimmer
- Neil Gaiman
- Werner Herzog

All of these Masters have they different way of working, different way of putting things together or looking at the world and art, but what they all have in common is -

[h3]Read a lot and prepare well for the world you want to create[/h3]

Fortunately for us all. I am passionate about the medieval ages since I can talk. So, for a very long time. But I would lie, telling you that my knowledge is enough to make for you a perfect medieval simulator. So I got some help.



After the promised, for so long, update. I will start to work with them to deliver you a great medieval experience.

That is all for today. Thank you again for your support and your patience.

Your humble scribe-developer
Sartorian

P.S Skinny & D4ddelzw3rg are organizing a little screen contest on our discord- https://discord.gg/Vy3amSjDfT. For the best 2 screens there is a Raubritter - code to win, to give to your friends. Just post your screen under #screenshots on our discord and wait for the results :)

Week 11 - sometimes you have to admit defeat

Due to a difference of opinion about the road map and it scale, we have parted ways with the developer – Medieval Bytes. Peacefully and by agreement of both sides. So we – Sartorian will be the developer from now on. So we ask you for even more patience than before - because we are only 2 people, and we need some time to get acquainted with the project. We hoped it will not happen, but we were ready for this, so be assured your medieval game is safe with us.

We have promised you something and that is not abandoning the project, and no matter how hard things will be we intend to keep that promise.

I know, probably 90% of you, are now like – so this Sartorian guy was not the developer so far?

Well, we are not in our twenties anymore, so the 18 hours a day/7 days a week work process really kicked our asses hard.

So despite our best affords to get it to you in the orginal date - we need 2 more weeks to get acquainted with the project.

I know how it looks like. But we are fighting here for you. And it is a bad situation for us too. As we have to postpone our game to finish this project. We fell bad enough about this situation, so please if you are really angry with us - just keep for yourself this time. Thank you for your understanding.

All I can say for now is sorry.

Week 10 - Close but not yet there

So I prepared a little movie with the new map. Showing you how the game looks now. We misjudged the time frame but well - it is basically a new game - what you will get - I hope next week.

I am sorry, but the things games can surprise you with. That is a story for a whole night tale.

Here the movie and screenshots and under it what we have still to do - or improve after the changes.

[previewyoutube][/previewyoutube]


Diffrent types of materials for you to choose





New decorational items ( a lot more than you can see here)






1. Translation
2. Icons for new items
3. Deploy Merchants
4. Write new Tutorials (almost everything is different and more complex)
5. Add very simple AI life to the capture points and the city
6. Balance the guards and caravans to be more fun.
7. Performance tests
8. I have gone over my work too - and there are still a few points on the map I am not happy with. So I will use the additional week to improve it, too.
9. There is a small chance it will come together with the co-op
10. The new building system gives you tons of new options now, but to tell the truth if I would be new to the game and don't know the rules I would just quit. We have to make it easier and more pleasant to use also for new players.
11. Add the bronze items to crafting stations


It is mainly my bad that we have so many delays. I prepared to many changes at once and on top of that made the map much bigger and dense than it was. But to my defence - I just want to make you happy and proud that you are supporting us :)





Week 9 - New Road map

Road map – we hope for end of Early access July 2027
0.31 - New map, new textures, better performance more tiers of items, new items, more caravans, new building system.
0.32 - Co-op up to 4 people
0.33 – Castle update – You will be able to build your own stronghold with towers and drawbridges.
0.34 – All found bugs fixed, Fast travel from certain places with carts, water buckets and wine skin to fill in the river, return of the bigger premade buildings.
0.35 – Added community suggestions like 3rd person, controller support, numbers on hot bars, turning off head bob etc.
0.36 – Character and crest creator + Women in game
0.37 – Adding AI life routines, Reputation system, faction relations, and social rank added
0.38 – Thief Update – Pickpocketing, Lock picking, AI reactions to stealing, Prison, Legal system. Stealth (Hiding in barrels). Many of the items that are only as details will be take able. (Like hamishes sword, bolkos iron ingots etc.)
0.39 – AI companions - slaves or workers, knights and mentors to join your band
0.40 – Animal husbandry, Seasons/Crops/Herb Gardens update
0.41 – Horses/Carts/ update. Caravans with carts and carts for you to transport your resources.
0.42 – Items placeable on shelves, tables etc. + decorating premade buildings.
0.43 – player "built" roads, fences, and tags for chests
0.44 – Animal traps for rabbits, fishes, birds etc. + bird nests as feather source
0.45 – Alchemy update – sand, glass, making bottles, different levels of potion strengths, special ingredients for special potions,
0.46 – Weapon type update – Different type of arrows, bolts and special features for swords, blunt, axes or spears.
0.47 – Catching NPCs for ransom
0.48 – Raubritter or guards raids, depending on your reputation level/ wanted meter.
0.49 – Dungeon update - Build your own dungeon, it will not be based on real-time terraforming.
0.50 – Tavern where you can get special mercenary quests, robberies or move out on an expedition to a dungeon for special items
0.51 – Various traps to attack caravans
0.52 – Cathedral update (Construct a cathedral by your design)
0.53 – Upgrade weapons - add poison, sharpen the blade on a grindstone.
0.54 – Slave market
0.55 – Holidays update – various Holidays with special events in game. Like trade day, Sunday mass etc.,
0.56 – Mini-games in crafting (for master levels)
0.57 – Tree planting, Map-update based on feedback and performance measures.
0.58 - Craft guild update - (farmhand-> apprentice-> foreman-> master)
0.59 – Beginning of the business update series all business come with a series of small partially repetitive quests - Own stall
0.60 – become an innkeeper (tavern owner)
0.61 – Establish a mill and bakery
0.62 – Become a master blacksmith (Own a smithy)
0.63 – Tailor – maybe one day you will even dress the queen.
0.64 – Alchemist – look for the way to make artificial gold or the potion of immortality
0.65 – Mine owner – be carefull, that will make some people jealous.
0.66 – Bank owner – do not lend to the king, it might get you exiled.
0.67 – Establish your thief's guild.
0.68 – Brewerer – own your vineyard, honey-making hall or brewery
0.69 – Master Carpenter – sell your furnitures and bows to the whole kingdom
0.70 – Random events(kings visit, Foreign raid etc.) and diseases outbreaks updates (Black Death, rabies, madness, flu etc.)
0.71 – Gambling update, various fun games cards, dice etc.+ a little joke a Merchant called Frank that talks crap to you when you buy from him
0.72 – Levels of quality for items.
0.73 – Gems, Gold, Silver and a new map part
0.74 – Jewelry update
0.75 – Heir update – marry, have children, build up your dynasty. (Political marriages, education paths included)
0.76 – New part of the map
0.77 – Carrier paths not related to building – 1. Guard
0.78 – Executioner
0.79 – Lord of a city
0.80 – Economy system update (different prices, in different regions chancing over time and seasons) also your social status, trade skills and the amount you are buying will make a difference. + Negotiations.
0.81 – Improved combat with direction of blow related to mouse movement
0.82 - Limbs severing + Torture chamber
0.83 – Bows update with better physics
0.84 – Throwing weapons knives, spears or your sword if you choose so.
0.85 – AI effects – Burn them with fire arrows, blind them with sand etc.
0.86 – Spy update – you can send out spies to get information about special targets or how to proceed with a hostile family.
0.87 – Fishing update – You will be able to fish yourself.
0.88 – Animal companion Update – dog, cat, eagle or owl as your house pet.
0.89 – Tournaments
0.90 – Another part of the map unlocked
0.91 – University update – Develop new technologies to upgrade your productions possibilities, fighting skills of your NPCs or item statistics.
0.92 – Difficulty modes + Building mode with a special empty map where you will be able to build a lot bigger structures.
0.93 – Guest's update – NPCs will visit your castle with various quests
0.94 – Formation update – you can lead your band as a medieval leader would.
0.95 – The rest of the map + Fixing all the bugs found to this point and not fixed on the way
0.96 – The full story update + Steam achievements (language fixes for the previous texts) + map updates based on your feedback
0.97 – End game scenarios
0.98 – Translation into other languages
0.99 – Surprise new items and Animals
1 – Fixing the found bugs, Photo mode = Game premiere


Week 8 - Co-op info, and update delayed.

[h2]Welcome Knights and Princesses,[/h2]

We are sorry for the delay, but many of you wrote to us, especially on discord.

"Better slow but good and playable"

So co-op definitely needs a week or 2 more work. Thank you very much for your patience and continues support.

But be assured co-op is our top priority.


[h2]The map update[/h2]

With the map, I am almost finished. I just need to decor the inside of the houses, build up some passages between interesting places and place the loot. I think it will come between Sunday and Wednesdays.

And then I will continue the work with your feedback.










Sorry for the short notice, but after writing it, I have to translate it into 2 other languages. So this time I will pick focusing on the map. A huge note comes with the update.

Have a nice week.