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ANTONBLAST News

ANTONBLAST is 20% off for today's Daily Deal! (+ FIRST MAJOR UPDATE!)

Hey punks,

It's been a bit, hasn't it?

The fine folks at Valve have asked us if we'd like for Anton to partake in their Daily Deal. Thankfully, he granted us power of attorney a long time ago, so once we were able to straggle him down long enough to be sedated, we figured "Why not?"

As a result, ANTONBLAST is now 20% off for a limited time! If for whatever reason you were on the fence (why?), or you just have some friends you feel like giving the game to (lucky them), now would be the time to do it. I'm even okay with you giving me a bit less money for it right now.

"But a plain old discount surely isn't news!" I hear you cry. Personally, I think it is, but don't worry: there's more.

Today we've also launched our FIRST MAJOR UPDATE. It's live on Steam right now! It's absolutely gargantuan and covers a lot of issues we(you) had with the game... PLUS some new features.

That's far from the last update we have planned, though. Stay tuned for more news on that.

I'm also proud to say that we're (FINALLY) submitting the ANTONBLAST soundtrack for release today! This has been an incredibly long time coming - sorry - but I can promise you it's worth it. Each track has been fully remixed from the ground up from its original version in the game, meaning these are the DEFINITIVE versions with improved mixing + mastering, and even some never-before-heard sections. Accept no imitators!

Steam requires us to keep the OST store page visible for a few weeks prior, so if you see it ahead of time but can't purchase... that's why. We can't make it go any quicker, sorry!

I'll let Alex take the patch notes away below...

Until next time, punks.

- Tony Grayson
Studio Head | Summitsphere




[h2]PATCH NOTES[/h2]
[h3]Graphics[/h3]
  • Fixed the spotlight effect seen in Brawlbuster's arena, the first room of "The Mad Mall," the water tank region of "The Mysterious Glasshouse," etc. not having the correct shading
  • Fixed sprite alignment issues with the flying cannon sprite
  • Fixed player skin being incorrectly applied during certain cannon states
  • Fixed issue causing the electrified water effect to not have the zappy sprites in certain stages
  • Adjusted the coloring of pools of water next to bath bombs
  • Fixed certain objects being invisible if you entered a room from the background layer
  • Changed the various fade transitions during the file and character select menus
  • Fixed spirits disappearing during certain animation sequences
  • Fixed the scaling of player-follower being incorrect when squashed
  • Made the various tutorial "phantoms" match the current playable character
  • Corrected color of the dice blocks
  • Corrected eye color of the Parrot backer
  • Added unique color schemes to the boss portals
  • Reduced the level of screenshake when multiple sources of screenshake were active at once
  • A lot of tiling fixes across ALL stages

[h3]Gameplay and UI[/h3]
  • NEW! Introducing... The DESTRUCTION METER!! As you rampage through the stage, the meter will fill up! Fill it all the way to get a massive score bonus at the end of the stage! Fill it not enough, and you might be told you suck at your job... remember, you're a DEMOLITIONIST!
  • NEW! Implemented a "new best time" menu at the end of a Time Trial that lets you type in a 3-character player name for the time you got. It will also notify you of if you beat the Par Time or not
  • NEW! Implemented a "Stage Select" option while roaming Brulo's Casino
  • NEW! Re-implemented the "stage timer" from older versions of the game. It is toggleable under the Gameplay settings menu
  • NEW! Implemented on-screen tutorial prompts for the various reactions. These can be toggled off completely in the options menu
  • NEW! The Vault and Clutch actions can now be bound separately. Vault is bound to the same key as Clutch by default
  • Fixed the locked health points during Combo Chain mode not displaying as such in the results screen
  • Adjusted the user interface for seeing stage details
  • Fixed issues where the wrong death animation would play sometimes
  • Fixed the chips constantly bouncing on the floor if they were submerged in shallow water
  • The stage timer now freezes during the victory sequence after defeating a boss
  • Added dynamic difficulty adjustment to bosses and all stages
  • Fixed various instances of screenshake affecting the behavior of certain enemies and platforms in an unexpected way
  • Fixed various instances of camera culling affecting the behavior of certain platforms in an unexpected way
  • Fixed many instances of pausing the game affecting the behavior of enemies and platforms in an unexpected way
  • Fixed small collision errors in various stages
  • Fixed the Biggiebuster and Beelzebusta enemies popping into view when approached
  • Fixed clutching down as Bomb form into something that damages you messing with gravity
  • Fixed Brulettes not behaving correctly if started and then the room was left and returned to
  • Fixed clutching and immediately taking damage making you automatically clutch again
  • Fixed rail grinding from below and hitting a wall sending you up in the air
  • Fixed the Slingshot move not allowing you to buffer the Vault input
  • Fixed Satan screenshot reaction causing the screenshot you just took to come out purely black
  • Entering a Hellevator now freezes the Combo Chain timer
  • Fixed general inconsistencies with the Happy Hour, Combo Chain and Time Trial checkpoint positioning
  • The file select menu now displays your total number of cassette tapes and spraycans unlocked
  • Fixed the purchaseable cassette tapes not counting towards 100%
  • Fixed some tutorial messages not showing the actual button input and therefore not responding to input rebinding
  • Corrected the subtitles of some Satan interstitials
  • Corrected the subtitles for the ending cutscene
  • Moved the hitstop settings from Gameplay settings to Graphics settings
  • Changed the behavior of scrolling through grid-style menus, such as the file select and shop menus
  • Made it so you can now hold a direction button in a menu to scroll faster
  • Fixed camera zoom being applied while the game is paused
  • Fixed single frame of weirdness when the game is unpaused
  • Fixed inconsistent camera positioning when restarting a stage
  • Fixed many instances of slightly misaligned text
  • Corrected various controller graphics for the PlayStation scheme
  • Corrected keyboard arrow key graphics
  • The credits can now be skipped faster

[h3]Sound[/h3]
  • Fixed various instances of sounds playing when they shouldn't and sounds not being positional
  • Fixed crashes that would very sporadically occur when certain sounds or music started playing
  • Fixed Anton's initial dialogue with Brulo having a small error in one of the lines

[h3]Brulo's Casino[/h3]
  • Brulo has hired a few more weird... maybe robotic... whatever-the-hell-they-are guys to perform various tasks. Find them all across the Casino areas!
  • The so-called Hallowed Halls, a.k.a. storage backrooms, have been opened for Anton and Annie to rummage through and find various items of varying value. Brulo will no longer be selling the items that you can otherwise find in there
  • Inflation has struck and the price of certain items in the shop has been increased slightly
  • Fixed Brulo's Shop not being correctly randomized when starting a new game
  • Brulo has discovered two more spraycans while roaming around certain dark corners of the building and will sell them in his shop
  • Corrected the description of some shop items
  • The cabling for the Funny Televisions is now toggleable under the "Toys" menu. Thanks, Brulo!
  • Nina now tracks total boss kills. Note that the tracking only begins from this update onwards
  • Added a new camera effect when standing in front of an elevator or boss gate
  • Fixed being able to get inside the fog of war
  • The loading screen for Peanut Park has been removed. There is now a spooky fog that fades away instead
  • Sped up the loading of backer cameos considerably

[h3]Boiler City[/h3]
  • Fixed the two Ballbusters in "Welcome to the Club" not falling down if screenshake was turned off
  • Corrected some room names

[h3]Slowroast Sewer[/h3]
  • Corrected various slightly miscolored visuals in "Boiling Point"

[h3]Brawlbuster[/h3]
  • Now starts with one additional health point, where he does nothing but gloat
  • Reduced zoom effects to prevent confusion

[h3]Cinnamon Springs[/h3]
  • Altered the layout of "Bathwater Basin" to better accommodate the player's fast movement speed
  • Fixed player automatically crouching when leaving "Totem Town"
  • Fixed issues with the pagoda not spawning correctly when loading from a checkpoint in Happy Hour

[h3]Bomb Candy Mines[/h3]
  • Vandalized a few rooms with more graffiti

[h3]Jewel Ghoul[/h3]
  • Fixed instances of Jewel Ghoul's asymmetrical features being flipped

[h3]The Big Bath[/h3]
  • The follower-player is now supported here

[h3]Concrete Jungle[/h3]
  • Fixed Nelons' Elnons not being able to hit you while climbing a ladder
  • Corrected the particles of broken Elnons
  • Added Brulette to "Annoying Cannon Game"
  • Fixed camera in "Jam Silo" being mispositioned
  • Slightly adjusted the fire effect during Happy Hour

[h3]Pinball Mire[/h3]
  • Fixed the small haunted crate not behaving like the regular small crate
  • Fixed things becoming red sometimes. We can't have that kind of power around freely like that
  • Fixed "State of Euphoria" letting you go out of bounds if you backtracked
  • Fixed incorrect music playing in "State of Euphoria"
  • Added various "Exit" signs to the boards as well as a few guidance chips to some of them
  • Adjusted the exit funnel in "The Big Board"
  • Fixed minor camera issue in "Rockslide Rumble"
  • Vandalized a few rooms with more graffiti

[h3]Freako Dragon[/h3]
  • Increased the windup time for the fire in the second phase from 0.75 seconds to 1.2 seconds
  • Fix Dennings not reacting correctly to being bumped

[h3]The Mad Mall[/h3]
  • Replaced the various text messages in the Spades path with icons that points you towards where the Trash Goblins and the unlocked door are
  • Corrected the particles for the trashcan
  • Fixed the B.E.B. suddenly snapshotting you if you went out of range after triggering it and then approaching it again
  • Fixed a ladder in the Hearts path
  • Fixed the escalators in the central hub not moving
  • Fixed the bottom of the escalator sprite peeking out
  • Fixed the escalator visuals missing their outline
  • Fixed being able to pausing during the Mall Goblin win sequence
  • Fixed the goblin timer disappearing too quickly after beating the Mall Goblin
  • Fixed the goblin timer displaying zero seconds for a little bit if you hit a detonator yourself
  • Adjusted small bits of "Screw Twelve" to prevent player confusion
  • Fixed some crashes in the Hearts path
  • Corrected the hitbox of the hoverboard

[h3]Crimson Factory[/h3]
  • Added a new setpiece to "Conveyor Intent Clearly"
  • Fixed the Pippo dispenser producing way too many Pippos at once
  • Changed the color of pistons and crushers to closer match the stage's visuals
  • Moved some enemies and obstacles in "Factory Furnace Funhouse" to make the alternate path less annoying to traverse
  • Corrected some room names
  • Vandalized a few rooms with more graffiti

[h3]The Mysterious Glasshouse[/h3]
  • Changed the detonator icons
  • Fixed two crates in "Face My Fears" liking each other a little too much
  • Fixed issues with Slackjaw getting stuck on slopes
  • Significantly sped up the Slackjaw chase in "A Rising Tide Lifts All Goons" as well as increased its difficulty
  • Fixed issues with Slackjaw teleporting when it shouldn't
  • Fed Slackjaw
  • Vandalized a few rooms with more graffiti

[h3]Maulbuster[/h3]
  • Corrected various slightly miscolored visuals

[h3]Ring-a-Ding[/h3]
  • Corrected the bullet shot by the minions in the second phase
  • Fixed being able to miss Ring-a-Ding at the end of the second phase
  • Fixed equipped player skin not being applied at the end of the second phase
  • Fixed Biffs on the way down not having the correct particle effects

[h3]Devilled Gardens[/h3]
  • Changed the input for skipping Moonits's dialogue from menu confirm to the bound Jump button
  • Lowered the volume of music while Moonits is speaking
  • Changed the color of the soda that fills the Ool
  • Fixed the transition between the two dumpsters in "The Ool" not working correctly
  • Changed the visuals of the sponge and made it not bounce on the player
  • Removed knockback from Medusatan projectiles
  • Removed duplicate Time Trial box in "The Tower of Babble"
  • The Microdemons hanging around the Harmer's Market now have a few things to say
  • Fixed being able to jump out of bounds in "Dirty Chute"
  • Corrected some room names

[h3]Hell Manor[/h3]
  • Adjusted camera in "Hell to Pay"
  • Fixed the Devil Minions not having a hitbox
  • Fixed being able to go through the lava and out of bounds in "Sequestered Slalom"
  • Vandalized a few rooms with more graffiti

[h3]The Final Boss[/h3]
  • Added subtitles to the various voicelines that play
  • Fixed Spider-Satan not being able to reach you if you were near the left edge of the room
  • Oni Anton and Oni Annie can now scream. They also have a new death animation which is required for the achievement!
  • Oni Anton and Oni Annie can now Clutch upwards without jumping off the ground first
  • Fixed holding Clutch making the phase 3 -> 4 transition not start
  • Fixed all health regenerating at the start of the fifth phase

[h3]Miscellaneous[/h3]
  • Implemented Steam Rich Presence. Now your friends can sneakily tell what you are doing in the game!
  • Minor performance fixes across the board
  • Implemented a save file backup feature

New Update - v1.0.18



Danton has been very hard at work in this big patch full of fixes and a few smaller changes, like being able to tell a certain character to shut up. Thanks, Danton! Now back to work on Peanut Park. Anton's Dog and Annie's Cat are also out of the clinic and are now functional members of society(?) again. Brulo feels a bit bad about the situation (and other things too) so he's offering them on a 75% discount to make you feel a little better!

Added new attract demos to the title screen.
Added new options menu for first time players that allows you to change the game's audio volume level and screenshake settings before the game begins.
The "Speech Volume" setting has been renamed to "Dialogue Volume" to better reflect the audio that it actually changes.
Fixed missing apostrophes in some splash screen messages.
Added high score display when standing in front of a stage's Brulo Elevator in the Casino.
Changed requirement for the randomized spraycan to show up in Brulo's Shop: it now shows up only if there are more than 3 available spraycans to purchase.
Added a new graphic to the spraycan select menu that highlights newly-acquired spray cans.
Fixed pets being stuck to the floor, limp and useless. They are now on a 75% discount, for the time being.
Fixed Brulo's Shop not being randomized when you booted up the game and started a new file.
Fixed an issue where you could get stuck inside walls if you ran into specific fogs of war in Brulo's Casino at specific angles.
Made the player no longer be considered airborne during the first frame they spawn, so you do not hammer vault if you were pressing the attack button when respawning.
Fixed suspicious magenta box appearing if you tried re-entering the spraycan select room too quickly. It's gone now.
Rolling 8-Balls will now violently (but harmlessly) explode if you get stuck in them for more than a few seconds.
Fixed speech bubble pointers extending past the speech bubble sometimes.
Fixed issue where acquiring the Golden Beet, starting a combo chain, then losing the Golden Beet would still lock you out of achieving CRACKED status until you exited the stage.
Fixed crash if you restarted Time Trial or Combo Chain right after picking a time freeze or combo chain.
Fixed glitch where you could still be warped after using a layer jumper that leads to a warp and restarting Time Trial or Combo Chain before you got warped.
Fixed stage timer and damage counter for boss fights not having the correct values sometimes.
Fixed camera zoom not being restored if you restarted or exited stages while the camera zoom is altered.
Fixed typo that made the room name for "Cinnamon Citadel" (Cinnamon Springs) not show up.
Fixed invisible wall in "The Home Stretch" (Cinnamon Springs) not being tall enough.
Fixed collision softlock in the rooms "Asinine Aqueduct" (Cinnamon Springs) and "Roly-Poly Alley" (Bomb Candy Mines).
Fixed incorrect water layering in "The Core" (Bomb Candy Mines).
Removed transition in Bomb Candy Mines runback from "Four Walls One Anton" to "This is Fine."
Fixed softlock when using the ladder in the room "Bomber Run" (Bomb Candy Mines).
Fixed glitch with Jewel Ghoul's ending sequence still playing after restarting from checkpoint if you timed it well.
Corrected player animations during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
Fixed being able to control the player during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
Fixed background layer jumper in Tallbuster's fight being covered up by the pool noodles sometimes.
Made layer jumpers in Tallbuster's arena unusable as soon as he reaches his final hit.
Fixed music volume not being restored if you restarted or exited the fights against Tallbuster and Smallbuster.
Fixed getting super high jumps if you bonked something while too close to a grind rail.
Fixed rail grind sound not stopping in certain occasions.
Removed offscreen ceiling in the room "Meet Biggiebuster" (Concrete Jungle).
Removed a bit of floor that was sunk inside mud in the room "Upward Climb" (Pinball Mire).
Added a new graffiti to the room "Irritating Camera Room" (The Mad Mall), to help players figure out that they can slide into throwable objects in order to give them a different launch curve.
Corrected layout at the beginning of "The Balcony Arcade" (The Mad Mall).
Fixed issues in The Mad Mall when restarting Combo Chain/Time Trial after failing any of the goblin locks.
Potentially fixed game crash that could occur when entering the room "Jetpack Climax" (Crimson Factory).
Shortened one of the ladders in the room "Central Atrium" (Crimson Factory).
Corrected the black color of Maulbuster's curtains.
Fixed inconsistencies with player health when you get pelted with tomatoes.
Altered rage meter build-up during Maulbuster's first phase. Perfect rounds now fill the meter enough such that you only need to face one easy wave, one medium wave and one hard wave before going into phase 2.
Sped up Mysterious Glasshouse's irrigation sequences a bit.
Fixed crash if you picked up an irrigation valve, then a checkpoint, and then spawned at that checkpoint.
Altered the ceiling above the final Big Bert in the room "Under the Glasshouse" (The Mysterious Glasshouse).
Slightly repositioned some obstacles in "The Metaphorical Sewers" (The Mysterious Glasshouse) to be better aligned with your spawn point in that room.
Disabled Slackjaw's camera panning mechanic during the runback areas.
Fixed Ring-a-Ding's background during his third phase being inconsistent with his first phase, and reappearing after you respawned.
Corrected cannon layering in room "The Tower of Babble" (Devilled Gardens).
The dialogue for Moonits can now be skipped by pressing the menu confirm or menu cancel buttons while he is speaking. The Par Time for the stage has been reduced by 50 seconds to compensate.
The dialogue for Moonits is now affected by the dialogue volume setting.
Fixed mispositioned floating bricks in room "Believe It or Not!" (Devilled Gardens).
Fixed hedge blocks in Devilled Gardens coming back if you returned to the room after breaking them.
Added a few Brulo Chips to the room "Rest Stop" (Devilled Gardens).
Softened the difficulty adjustment curve slightly in stages 1 (Boiler City), 2 (Slowroast Sewer), and 12 (Hell Manor).
Fixed checkpoint positioning at the beginning of Hell Manor being slightly inconsistent.
Disabled Scarrot unstuck behavior outside Hell Manor.
Fixed cutscenes in the Final Boss not showing all 19 Spirits.
Fixed parry move against Satan reducing his health unintentionally.
Corrected conditions for getting the "Shinobi Execution" achievement to actually be three parries in a row.
Fixed player being able to face the wrong way during the Spider-Satan transformation sequence.
Fixed Satan being green when transforming into Spider-Satan if you had photosensitivity mode enabled.
Made Oni Transformation cutscene (the actual transformation itself) skippable.
Fixed audio panning during Annie's Oni Transformation cutscene.
Fixed tiling issues in the following rooms:

  • East Wing (Brulo's Casino)
  • West Wing (Brulo's Casino)
  • Sawblade Sanctum (Concrete Jungle)
  • Under the Glasshouse (The Mysterious Glasshouse)
  • Connecting Flight (The Mysterious Glasshouse)
  • Cerberus Lounge (Devilled Gardens)
  • Sickie's Garage (Devilled Gardens)

Antonblast first discount!

For the very first time and for a limited time only, Antonblast is available at a 20% discount.

If you already have a copy, buy one with a discount for your significant other, mom, dad, and friends.



New Update - v1.0.17a


Fixed bosses crashing the game when the spirit is awarded. Same goes for Moonits, he thinks he's a boss too. Also fixed the spirit not being visible in the results screen after completing a stage and the game completion percentage being wrong. Sorry about that!!

Additionally, Anton's Dog and Annie's Cat will be 90% off for the Christmas season.

New Update - v1.0.17

Another round of bug fixes with a couple of happy features thrown in, courtesy of Danton. He believes he has fixed everything, but we all know he still has a ways to go.

The full patch notes:

  • Brulo's Casino has had some slight renovations: the paint slabbering room and changing rooms have been added to the East Wing, West Wing and Top Floor of the Casino.
  • Fixed tub secret in the East Wing of the casino having the wrong dialogue sometimes.
  • A new jolly secret has been added to Brulo's Casino. Only the nicest can find this amazingly joyous present!
  • Fixed the health counter still flipping at maximum health after picking up a heart beet in certain conditions.
  • Fixed incorrectly mirrored breakables in the room "Foreshadowing?" (Boiler City).
  • Fixed collision softlock in the room "Bomber Run" (Bomb Candy Mines).
  • More Rolling 8-Ball countermeasures have been put in place to prevent softlocks.
  • Fallbusters are now immune to screaming antics until they have unstuck themselves from the ceiling.
  • Fixed one specific fallbuster in the room "Pyroclastic Pop Rocks" always re-appearing when re-entering the room.
  • Pausing from unfocusing the window during cutscenes now works correctly for the boss interstitials.
  • The beginning portion of Concrete Jungle has been extended slightly to avoid falling into the buzzsaws at the beginning by accident.
  • Fixed Ogorkis in the background layer losing their effects once they grab the protagonist.
  • Actually patched the exploit in the room "Pinball Zone" (Pinball Mire) for real this time.
  • Fixed Time Crates in Pinball Mire not replacing existing objects correctly.
  • Fixed some bricks spawning strangely during the Antonball Classic sequence in Pinball Mire.
  • Made performance improvements to Freako Dragon.
  • Fixed enemy spawners not respawning enemies after some time.
  • Fixed Time Crates in The Mad Mall not replacing existing objects correctly.
  • Happy Hour timer for The Mad Mall has been corrected: Down from 4 minutes, it is now 3 minutes if the Mall Goblin gets in the vault first, and 2 minutes if you do instead.. The timer extension now also works in this stage.
  • Fixed getting stuck inbetween the Trapster's stilts.
  • Fixed being able to jump over or slide under the Jet-Pack.
  • Fixed layer jumper in the room "Factory Furnace Funhouse" (Crimson Factory) sometimes placing you slightly underground and stuck.
  • Fixed the irrigation speed of the various irrigators in The Mysterious Glasshouse, which were accidentally set too slow.
  • Fixed crashes when restarting the Jewel Ghoul, Maulbuster and Ring-a-Ding boss fights from checkpoint.
  • Fixed vertical speed -affecting wind during Ring-a-Ding's second phase not working, which was making it very difficult to avoid damage in one spot.
  • Fixed being able to bonk out of Angel form sometimes during Ring-a-Ding's second phase.
  • Fixed collision softlock in the room "Cerberus Lounge" (Devilled Gardens).
  • Fixed roach projectile causing a crash at the end of Devilled Gardens if you entered the elevator.
  • Fixed Happy Hour time extension not working in Hell Manor, after respawning at a checkpoint.
  • Fixed toilet geyser in the room "Hot Tub Hell Machine" (Hell Manor) not working if the Heartbeet Boxes above it were not broken.
  • Moved the Hate Mines in the room "Frontline Forces" (Hell Manor) such that they all explode at once.
  • Fixed janky camera tilt snapping when pausing/unpausing during the final phase of Satan's fight, as well as chips not being collected properly.
  • Tiling fixes to the following rooms:

    • Brulo's Casino: "West Wing"
    • Cinnamon Springs: "Wobbledropped on Your Head", "Try This Trick and Spin It", "Or Swallow"
    • Concrete Jungle: "Cannon Event"
    • Pinball Mire: "Funnel Up"
    • The Mad Mall: "At the Mad Mall"
    • Crimson Factory: "Factory Furnace Funhouse"
    • Hell Manor: "Hell to Pay"