
This update consists almost entirely bug fixing! There were also some very minor gameplay tweaks to make some of the shop items hopefully more clear in their purpose.
The full patch notes are as follows:
New start-up messages have been added.
Removed Frame Skipping toggle from options menus, as it did nothing.
Button prompts will now display when you are next to a dumpster.
Health counter will no longer show an animation for restoring health if you were already at max health.
Hopefully addressed crashing issue at the start of the room "What's That Sound?" (Boiler City).
Pink outlines have been added to the empty collectable slots for extra visibility.
Fixed offset for "MEATY" combo icon.
Brulo has set up shop in the East Wing of the casino.
There is now a sign next to Brulo's Bar if a permanent Heartbeet upgrade is available for purchase.
Reduced the cost of the second permanent Heartbeet upgrade (unlocked after you first enter stage 9) by 150,000 (
1,750,000 -> 1,600,000).
The Cowboy Hat can now only be purchased after you have acquired the Shutter Shades. An awesome hat YOU can wear!
A new funny has been added.
Fixed casino elevator sounds not stopping sometimes, or stopping too late.
Fixed softlocks regarding exiting the game in a few specific sections of Brulo's Casino.
Hitboxes for Annie's trash has been adjusted and made consistent.
Fixed typo in Anton's "Minty Fresh" skin. The description is now clean.
Filled in missing room name in Slowroast Sewer.
The white parts of Anton and Annie now have their skins correctly applied to during situations in which there is a spotlight effect.
Fixed Bomb Candy Mines' casino dressing not having the music BPM effect on the colored gemstones.
Fixed some gemstones in Bomb Candy Mines not having the music BPM effect applied.
Rolling 8-Balls will now roll away from you if they manage to get stuck in you. This should address almost all softlocks regarding these things.
Reduced camera wobbling during
the Bomb reaction.
Pinball Mire crocs have had their sound effects adjusted and are easier to bounce on.
Dennings has been replaced by Williams in
Pinball Mire.
Fixed bad ring placement in the room "
Pinball Zone" (
Pinball Mire).
Beets now restore
Bomb and Pinball -specific health instead of regular heart beets.
Beet Health counter will now be hidden during
Bomb and Pinball reactions.
Fixed crashing issue during phase 2 of Freako Dragon.
The tutorial message at the start of the heist in
The Mad Mall now displays at the bottom of the screen.
Fixed Combo Chain/Time Trial instantly ending if you restarted the stage
The Mad Mall after the heist was completed and Happy Hour began.
Fixed issue where
the casino music for The Mysterious Glasshouse would sometimes not play.
Berts' sound effects have been tweaked.
Bert cannibalism has been addressed.
Fixed all softlocks regarding the irrigators not triggering correctly in
The Mysterious Glasshouse.
Lightning attack from Biff no longer moves horizontally because that made no sense.
Enemies, projectiles and beams
at the end of Ring-a-Ding's third phase now all explode at the end of the fight. The previous fix only applied to
phase 1.
Fixed slightly misaligned placement of bowling pins and ladders in the room "The Ool" (
Devilled Gardens).
Fixed
Polar Spirit "disappearing" after
Moonits teleports you. It was actually just hiding, poor guy was scared.
Fixed softlock if you restarted Time Trial or Combo Chain (or restarted to a previous checkpoint) after
Moonits teleported you.
Fixed hitstop causing
Moonits's speech bubble to fade out quickly.
Fixed transcription error when
Moonits talked to you after
blowing up the Clock Tower.
Fixed crashing issues at the start of Freako Dragon
and Satan.
Added invisible walls to
the phase 3 to 4 transition of the Satan boss fight (where the blimp falls down along with you).
A sound effect has been added to
the fight against Giga-Satan, when his rocks land on the floor.
Sound effects have been fixed during the
super hammer/mace smack against Satan.
Fixed lag issues near the end of
the Satan boss fight.
Fixed the audio syncing for the ending cutscenes.
The
Paul room in
Hell Manor now has a name: "
The True Final Paul Room III: Part 2".
Fixed a softlock in the room "Hot Tub Hell Machine" (
Hell Manor) where
the toilet geyser would not work.
Fixed a softlock in the room "Frontline Forces" (
Hell Manor) where you could get stuck inside a closing door.
Fixed a softlock in the room "
The True Final Paul Room III: Part 2" related to an interaction with Bert and Barfin' Bob's Blobs.
Fixed confusing bowling pin placement in
Skeletons in the Closet I when trying to exit.
Added missing credit to "Additional Art" section of credits.
Various loop points and BPM for music have been fixed.
A few backer credits were corrected.
Fixed tiling errors in the following rooms:
- Roly-Poly Alley (Bomb Candy Mines)
- The Core (Bomb Candy Mines)
- State of Euphoria (Pinball Mire)
- Muddy Waters (Pinball Mire)
Fixed bad collision, which was causing softlocks, in the following rooms:
- Combo Blast Turbo (Cinnamon Springs)
- The Great Excave (Pinball Mire)
- The Big Board (Pinball Mire)