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AI Roguelite News

Wombo Hotfix

Wombo updated their API which broke Wombo image gen; this update should fix it.

Updates are currently slowed because I'm currently working on an experimental new game called AI Roguelite 2D. It has not much to do with AI Roguelite, but will be an AI-generated 2D roguelite.

Soon after AI Roguelite 2D goes into "Coming Soon" and/or Early Access release, I'll be able to make more updates to AI Roguelite. Thanks for your patience!

Sapphire-tier (ChatGPT-3.5) subscription lowered to $15 per month

If you were previously subscribed to $20, you may need to unsubscribe and wait until the end of the billing period to re-subscribe with the new price.

Merchant restocking and clearer things bonus indication

Merchants now restock items after several turns.

Player-built things positively influence their area as well as immediately adjacent areas. These bonuses are now displayed in an indicator.

Traps

Traps:
  • Set any Thing as a trap and arm it by providing the required ingredient. Each trap independently has a 50% chance of triggering when an enemy attacks you while in the area.


Misc:
  • Minimum level requirement for main quest: This incentivizes the player to explore further. Can be turned off under options
  • Fixed issue where only str and dex were generated as item attributes
  • Customizable negative prompt for local stable diffusion and novel ai image gen
  • Speculative fix for local stable diffusion periodically not working, by simplifying and using an sd-dedicated python exe as opposed to a wrapper exe

Blocked Places

Blocked places: Each place has a chance of spawning a blocked/locked place which can be unblocked via items/abilities for XP. These places also have a level jump which serves as a means to get to a higher-level area more quickly.

Misc:
Fixed stable diffusion not working
Tentative fix and extra debug statements for an issue with local A1111 stable diffusion only affecting a subset of users