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AI Roguelite News

UI Improvements Part 2

[h3]Edit item equipment slot[/h3]

You may now edit the equipment slot of an item. Changing its category may trigger a call to the AI to generate the new abilities or status effect.

[h3]Image cropping for entity images[/h3]

You may now adjust whether to crop or scale images (or a combination of both) under Options. This mitigates the stretching issue that was bothering many users.

[h3]Misc[/h3]

  • Added option to put entity titles on bottom instead of top
  • Added separate x y sizing for exploration background image gen
  • Added enter key logic for most confirmation modals
  • Added double clicking logic for loading a game
  • Added open folder button when loading game
  • Fixed favorite star icon bug for merchant inventories
  • Improved NovelAI image gen retry logic (less chance you’ll need to restart the game if NovelAI rejects the request)
  • Reduced chance of adjective item issue (e.g. acquiring an item called “old”)

UI improvements part 1

  • Added feature for favoriting items and an inventory tab for favorites
  • Added colors to denote item’s rarity in inventory
  • Added hotkeys: Esc, B or I for inventory, J for journal, M for map.
  • Improved learned abilities triggering for free cloud and silver
  • Fixed quest titles too long
  • Fixed most quest double period bugs
  • Slightly improved UI frames and placeholder images (special thanks to Uncertain for the GUI Redux mod)

Hotfixes

Fixed slow speed for all cloud services
Fixed some false positives for free cloud event checks

Literary style

[h2]Literary Style[/h2]

Added a prose/style feature (e.g. Lovecraftian horror) which can be configured under Options. If left blank, the prompt will default to asking for text written in the style of a well-written novel.

YMMV with this feature. The suggested presets have been tested and verified to influence the writing style at least some of the time. The degree to which it influences the style depends a lot on the wording of the style, as well as the subject matter of the existing story.

This kind of prompting technique does not outperform fine-tuning a model for a specific writing style, but I expect it to get better over time as general-purpose models become more and more capable.

[h2]Combat hints to AI[/h2]

Added a feature by popular demand to reduce the risk of randomly dying in combat to low-level enemies. When an enemy attacks you, the AI will now be told whether they're about the same level as you, or there's a big power differential.

Currently, this doesn't apply to when the player attacks the enemy, which is already influenced by the roll check mechanic.

[h2]Stable Horde fixes[/h2]

  • Fixed issue with Stable Horde images failing to load
  • Fixed an issue with the request to vastly reduce waiting time (from about 400 seconds to about 40 seconds, on average)


[h2]Misc[/h2]

  • Reduced chance of story being generated in the wrong tense or perspective
  • Reduced chance of “blonde man” false positive
  • Added option to disable save autocleaning
  • Added NAI furry V3 to image gen

Small fixes, better crafting prompt

  • Improved crafting prompt: Items are now more likely to resemble a meaningful item rather than a mishmash of the ingredients’ words (significantly improved for Sapphire, slightly improved for Silver and Free cloud)
  • Fixed KoboldCpp-via-KoboldAPI image gen compatibility issue; image gen should work now and no longer interfere with text gen running on the same platform
  • Fixed free cloud bad responses from AI for item passive skills
  • Improved prompt for alternate strategies for failed quest tasks to prevent them from being too long
  • Removed key plot points for the moment since they keep overtriggering and tend not to contribute positively to the game