1. AI Roguelite
  2. News

AI Roguelite News

Things update

Things: There is new category of things called… Things.
- Each thing *could* be a resource node or crafting station depending on the AI’s sentiments
- Tentative: This paves the way for building things as well as AI-generated crafting recipe trees.

UI Overhaul: Added the “all” tab and “things” tab, moved places/navigation to the middle
Fixed Stable Horde breakage: Stable Horde changed their output format to a url instead of base64 image. I have updated the code to take the new format.

small update

Slightly overhauled event checks for charm enemy, new character, and NPC opinion decrease.
Reinstating salvaging, paving the way for building materials hopefully (experimental).

Small changes incl. Single-item crafting

- Added a couple skill achievements as well as quest completion achievements
- Slightly improved skill deduplication logic
- Changed default male NPC voice type to Ghostface because Rocket was too annoying (Rocket is now the default for enemies)
- Added single-item crafting, e.g. cooking a raw salmon over a campfire to become smoked salmon. Single-item crafting works slightly different from multi-item crafting: The tier and rarity will always be the same as the ingredient, and the level will increase by 1 unless it’s already at the area level.

Added some skill achievements and some minor fixes

- Added “hidden” achievements for skills.
- Added support for “Spoken text only” TTS/Speech option (previously was not working)
- Added dice roll icon to denote RNG decisions
- Fixed minor bug with roll checks when skill did not yet exist
- Speculative: Reduced quest location-location-words from 15 to 10, in an effort to mitigate the cuda out of memory error experienced by some users.

Skills Update

[h2]Skills which improve as you use them, like in Elder Scrolls and other famous RPG’s.[/h2]

  • For each action using an ability, item, or quest completion option, the AI will try to determine the most relevant skills.
  • All relevant skills will receive a boost in XP that turn.
  • The top relevant skill will be the one picked for the roll check.
  • The roll check will be in tandem with the Attribute roll check.
  • View your skills XP and Levels via the "View Skills" button in the character/inventory screen.


[h2]Misc/fixes:[/h2]

  • Fixed bug where game would get stuck when same tts voice was chosen for multiple npc types
  • If a merchant doesn’t have enough gold, you can now still sell an item for their remaining gold
  • Speculative: Hopefully mitigated issue where Steamdeck would freeze when selling at a merchant
  • Fixed lag when copy/pasting into image gen prefix text box
  • Added edit details and redo image dropdown menu for enemy image when in combat