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AI Roguelite News

More event check options + Free cloud event checks

You can now select from among free cloud, silver, or sapphire event checks even when using other text generation modes such as NovelAI or Kobold API. For the time being, silver text gen assumes you want silver event checks and same for sapphire. If there's strong demand for other options that could change, but I think these are the best options for the respective price categories anyway. For Sapphire NSFW, we don't need a separate event checker for NSFW yet, because the chatGPT event check preamble is able to make it generate the Q and A format for the most part.

Free cloud event checks is a new addition to the game and the new default event check model. It's not as accurate as ChatGPT, but on the plus side, it's fast and it's free. For the first time since launch, non-subscribing users can run the game out of the box without needing any local model at all.

Fixed ChatGPT tokenizer, unnecessary loading of 125M model, and more

  • Tweaked chatgpt style location check to avoid location named “Yes”
  • Added ability to Force Recruit a follower in case your event checks aren’t working well, using the right-click menu
  • Fixed tokenizer issue for Sapphire, which should hopefully reduce chances of bracketed text
  • Added logic to avoid loading the 125M model if no local AI model is needed at all
  • Fixed Tiktok TTS issue introduced when I accidentally removed ffmpeg.exe
  • Fixed issue where ChatGPT prompt for ambient sound detection was bugged if you had any mod running
  • By popular demand and also for consistency, enabled ability level restrictions for creative mode

Fixed Undo bugs

  • Fixed bugged Undo behavior for crafting, foraging, entering combat, gaining a follower, and changing amount of gold
  • Fixed issue introduced a few weeks ago where game wouldn't work for Linux/Steamdeck

Cloud text gen slight improvements

  • Slightly improved text generation quality (including for NSFW content) for all paid cloud services (Sapphire, Sapphire NSFW, Silver)
  • Reduced chances of false positives for a new item by including all item/interactee names in a cache which goes 2 turns into the past
  • Changed follower mechanic to be more similar to the old behavior: An NPC becomes your follower if they pass a follower event check and have a current sentiment of +1 or greater (including the current turn's sentiment change). Previously, an NPC would immediately become your follower after reaching +2 sentiment.
  • Fixed bug where dying would sometimes duplicate all entities in the location
  • Fixed slideshow images being slightly blurry

Undo Feature

[h2]Undo[/h2]

Added an Undo feature in the text box UI. It takes you back 1 turn.

The way it works is: Every time you take a turn, forage, or craft something, the game makes a "save point for Undo" (which has no effect on your actual save). Clicking the Undo button works similarly to a quickload of the last "save point". For example, if I equip a sword, and then talk to an NPC, if I press Undo my sword will still be equipped. On the other hand, if I talk to an NPC, and then equip a sword, and press Undo, my sword would not be equipped. This might deviate slightly from some players' expectations, but it's a much simpler implementation than reversing every game event, so I found it a useful compromise.

[h2]Misc[/h2]

  • Updated menu screen slideshow of AI images to much more beautiful images made by up-to-date technology. It was only a couple years ago that the best AI-generated images were incoherent. What a time to be alive.
  • Fixed issue from previous update where mods would break the game for Sapphire NSFW text gen.