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Dummy Dungeon News

Patch Notes 1.0.5 - Bugfixes

  • [p]A rare situation was fixed where Fireflies were able to heal and enter an infinite loop on their own...[/p]
  • [p]If something goes wrong, the game should reset correctly in the Main Menu. Everything is done automatically, which should eliminate errors that “corrupt” the game save.[/p]
  • [p]Added Ghost and Wraith to the Main Menu and to the game banner in the Steam library.[/p]

Patch Notes 1.0.4 - Bugfixes

[p]Hey, I found out about a bug that crashes the game. I wasn't able to reproduce the bug, but I found a few potential causes. [/p][p]If you have any problems with the game, please let me know on the Steam forum or on Discord: [/p][p]https://discord.gg/XyNUNAPz9W[/p][p][/p][h2]List of changes[/h2]
  • [p]Fixed a critical bug related to time buffs that caused the game to crash.[/p]
  • [p]Fixed an issue related to buffs that could cause the game to freeze.[/p]
  • [p]Fixed code in the anvil shop that attempted to create a non-existent anvil???[/p]
  • [p]Fixed a bug in the Cubemancer code that could potentially crash the game.[/p]
  • [p]The category in the options has been expanded, it was not possible to select the last option, now it is possible.[/p]
  • [p]Many character passive abilities have been fixed in the code, and are now more resistant to game crashes.[/p]
  • [p]Changed player stats reset in the code[/p]

Patch Notes 1.0.3 - More Sounds

[p]Hey, Dummy Dungeon has its own soundtrack, created from start to finish by the awesome dude Deadgreenbird. You can check out all of his work, as well as the official soundtrack for the game, here: linktr.ee/deadgreenbird[/p][p][/p][h2]Music and sound effects [/h2]
  • [p]All soundtracks have been expanded and are less monotonous.[/p]
  • [p]Many places in the game have been given completely new soundtracks, so it won't be super quiet anywhere anymore![/p]
  • [p]The rapier now has unique hit and attack sounds.[/p]
[p][/p][h2]Bullets indicators[/h2][p]The indicators display an effect on the screen that shows all bullets outside of your field of vision. By default, it only works on homing bullets. In the options, you can choose how strong this effect should be.[/p][p]This orange effect is the indicator. You can also set this for other projectiles![/p][p][/p][h2]Other changes[/h2]
  • [p]Fixed the position of many fictional book portals, some of which were appearing in walls/ground.[/p]
  • [p]Added effects to melee attacks of mainly ranged opponents.[/p]
  • [p]The animations of several opponents have been changed to make them faster and clearer.[/p]
  • [p]Fixed animations for the Devil and Necromancer in the bar[/p]
  • [p]Improved the appearance of rooms on the minimap[/p]

Patch Notes 1.0.2 - General changes

  • [p]Added a collision to rooms in the Flying Machine that destroys enemies and deals damage to the player immediately after they fall out of the room.[/p]
  • [p]Increased the win limit in the Gamba fountain to 3, as it is in the achievement.[/p]
  • [p]The 'Special Agent' achievement has been changed, now you only need to complete the tutorial.[/p]
  • [p]Fixed the position of many details in the Tutorial so that they do not levitate above the ground.[/p]
  • [p]Fixed the position of the pause menu when you are at the bar[/p]

Patch Notes - 1.0.1 - Bugfix

  • [p]Several new models were not rendering (e.g., windows on the first floor), but after changing one option, everything is now visible.[/p]
  • [p]Fixed a bug that prevented some buffs descriptions from displaying.[/p]