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Ghost and Wraith join the bar!

[h2]New place = new character[/h2][p]To play Ghost and Wraith you must first rescue them from the Infinite Tower. Together, they don't care about health and use contacts from the afterlife to their advantage.[/p][p][/p][h2]It will be possible to play with them in 2days !!! (26.06.2025)[/h2][p][/p][p][/p][h2]Active Skill - Change of Form[/h2][p]Change form from Ghost to Wraith and vice versa. Each change summons ghosts that attack enemies. The number of ghosts depends on the player's level. Both forms share stats and health points[/p][p][/p][h3]Ghost[/h3][p]He has reduced movement speed and attack speed, and deals much more damage from all sources. Each hit on the enemy takes away the ghost's health. When he loses health he has a small chance to summon a ghost.[/p][p][/p][h3]Wraith[/h3][p]She has an increased attack range, reduced dash cooldown time and is faster than a Ghost. She has a huge penalty to the damage dealt, most often a hit will not damage the opponent. Each hit renews health.[/p][p]\
Trying to capture the GHOST on camera (that white smoke should be it) \
[/p][p][/p][p]During combat, you need to intentionally control your health level, you can play aggressively and keep your health low on purpose to activate an effect such as Rage, or play it safe on an almost full health bar but deal very little damage.[/p][p]All the effect of receiving damage and healing are extremely effective.[/p][p][/p][p]In addition, ghosts are regularly summoned to help (ghosts will get more support in version 1.0).[/p][p][/p]

Patch Notes 0.5.3 - Bugfix

[h3]New[/h3]
  • [p]added more decorations to Capitol[/p]
  • [p]added steel furniture and decorations to steel rooms on 2. stage[/p]
  • [p]added bouncing flowers in the last shop[/p]
  • [p]The button for special attack displays in the corner of the screen just like the button for changing and dropping weapons[/p]
[h3]Starting options[/h3][p]I changed some base values when the game first starts. The game now launches with better settings on startup![/p]
  • [p]Fov 60 -> 90[/p]
  • [p]gamma 0.5 -> 0.01[/p]
  • [p]audio master 0.2 -> 0.3[/p]
  • [p]audio music 1 -> 0.7[/p]
[p][/p][h3]Bugs[/h3]
  • [p]Player can't receive damage if he selects a perk/level[/p]
  • [p]For a short time you can't select a stat for a level, now you won't be able to quickly click the selection[/p]
  • [p]Fixed the dialogue in the Tutorial that was crashing the game ːsteamfacepalmː[/p]
  • [p]Fixed a bug by which stage 3 Bossfight was creating a room exit at the beginning of the battle[/p]
  • [p]Removed question mark from minimap of one room[/p]
  • [p]Fixed a bug by which decorations on the 1st floor were disappearing and would not appear ????[/p]
  • [p]Added a missing collision to one wall in the bar[/p]

Important matter...

[h2]Important[/h2]
I'm currently working on a new alternate level where you'll have to defeat multiple bosses.
As per tradition, by beating an extra challenge, you can unlock a character.
Overall, I have ideas for a few characters, but before I make a final decision, I have a question:
[h3]Is there any popular character/class missing in Dummy Dungeon?[/h3]


[h2]New Alternate Floor[/h2]
New level – Tower of Infinity – is being added to give each run an additional goal besides destroying the final boss. To enter the Tower of Infinity you need to find the Moon Key, which will be unlockable on various levels by completing hard challenges or purchasable for a large amount of currency.
New stage, path to the portal leading inside the "Tower of Infinity"


View of the tower in the distance, next to it is a shrine with a portal


Spot for the new character I haven’t made yet lol

Patch Notes 0.5.2 - General changes

[h2]General[/h2]
  • Changed window after winning and after losing
  • Changed the function of the final portal
  • Fixed several achievements-challenges that were impossible to unlock
  • Fixed one final boss attack that dealt damage too quickly
  • Oracle: Works on any hit of the enemy if you're standing in a circle
  • Added some missing effects on weapons to several weapon modifiers
  • Changed visual effects after defeating bosses on the 1st floor.
  • Fixed a bug causing one room on the 2nd floor to be labeled as a single-passage room


[h2]Special attacks[/h2]
  • Shockwave flying i.a. from special scythe attack counts as special attack
  • Scientist: Special attacks generate more Multitool energy
  • Battery:The weapon can be discharged with a heavy or special attack
  • Blood Katana: Healing only works on special attacks
  • Emerald: marks only with a special attack
  • Steel: Works on special and heavy attacks
  • Gravity: Works only with special attacks, increased chance to create effect

Patch Notes 0.5.1 - General changes

[h2]Critical Damage[/h2]
  • Katana Special attack damage reduced, special attack not guaranteed to crit
  • Sword Special attack can crit
  • Monk: Ground slam can crit
  • Aoe damage can crit


[h2]Sounds[/h2]
  • Added sound for getting a level up
  • Added sound for choosing an upgrade per level
  • Added sound of swapping weapons
  • Added sound of picking up the key
  • Added sound from unlocking the book
  • The effects of Cowboy, Bard, Monk and Robot are quieter
  • Added sound to open the mage's wheel
  • Added sound to the Mage's Rain skill
  • Added the sound of using the Maid's Love Apple
  • Added sound of dealing and taking damage for Maids sidekicks
  • Added sound to zombie mode and to the spawn of the Vampire's sister
  • Added more sounds of the Knight's parry
  • Added sound to Gladiator's lightning wave
  • Added sound of the Pirate's boat sailing
  • Added sound of the Thief's picklock
  • Viking rage sound changed
  • Added sound of Ninja clone creation
  • Added sound for setup and activation of the Huntress trap
  • Added sound effects to buttons in the Collection


[h2]Other[/h2]
  • The power of some trampolines has been increased
  • Added missing decoration to the entrance of the boss arena
  • Red particles have been added to boss rooms on the 3rd floor to indicate that it is a boss room
  • Increased scaling of damage and attack knockback of sword Special attack
  • Hobo: fixed bug by which one potion created 2 mists
  • Huntress: fixed bug causing her to shoot a bow from the pause menu
  • Fixed a bug causing tags to appear indefinitely if the “Force Information” option was enabled