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Tap Ninja News

Tap Ninja v3.2.3 is live!

● Lithuanian language added (thank you Mejlus!)
● Quest rarity odds added in the Quest Board level menu
● Completed quests will now shine if they are completed
● Star upgrades now display only the Stars that are unspent without the maximum Stars
● Star Upgrade description box is now hidden while no upgrade has been selected
● Firefly spawning sound effect now won't destroy ears for some players when tabbing back into the game

Tap Ninja 1 year anniversary!

One year ago on this date Tap Ninja was released on Android.

It's been a crazy year with a lot of improvements (a lot of bugs, some bigger than others) and some new content. I just wanted to say a big thank you to everyone that plays or has played Tap Ninja (and might play).

Just for fun I wanted to share a few screenshots from early development stages of the game going though some menu changes:




What's Next - A lot players are already talking about and speculating about the next update, which will bring collectable companions and pets who will follow you around and help you on your journey. I don't have anything much to share about it at this point, only that the release is planned for no later than early October.

The Roadmap - In a true indie gamedev fashion I didn't realise how time-consuming some updates and bug fixes might be, so the roadmap predictions should be pushed back by one season later.



I'm very grateful for all of the players that gave it a shot and stuck around making it possible for the game to keep on growing.

A big thank you to the Discord mods (AMK, Panda, KG/Molly Laser, and Insane96) that keep the community going and happy!

Regards,
Shamahan

Tap Ninja v3.2.0 is live!

● Tap Ninja 1 year anniversary event! (starting from 31. August to 6. September)
● Archdemon skin added (get it from the Amber Store)
● Firefly audio only toggle added
● Added an option in settings to disable the parallax effect
● Each character type now has a unique shuriken sprite
● Challenge Dojo is now less nauseating
● Gold counter from enemies now counts the gold together again
● Added an option to wipe your progress to zero in the "info" panel
● Buffed the "Fertilizer" upgrade while slightly nerfing an early game Coin upgrade
● Daily quests now will award more Amber while rewarding less Stars
● Bug fixes to some achievements

Apology for the problems

As an apology for all of the troubles with the latest updates, everyone that had played with yesterdays or todays update will be receiving 500 Amber and 5 Keys, and a lot of Elixir.

For anyone that has any currency which is not restored with this update, please take a look at this post https://steamcommunity.com/app/1891700/discussions/0/3439081454521973409/

Tap Ninja v3.1.9 is live!

● Time manipulating now might break the daily quests and other daily reset benefits
● Fixed a bug where collected coins could go over a certain limit and become negative