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Tap Ninja News

Tap Ninja v6.1.0 is live!

Conquest
● Added 4 new regions to Conquer
● Conquest Building maximum level increased to 12
● Hero maximum level increased to 120
● Unlockable Survival Dungeon with weekly rewards added
● New School upgrades added
● Training grounds stage added
● Lumber and Ore production reduced
● Conquest Construction time reduced
● Conquest School resource and time costs adjusted
● Holding the Hero Level up button will now continuously upgrade the Hero
● Hero Level reset now costs 25 Amber but it increases with each use, the cost resets every day

Conquest Battles
● Battle speed up button added
● Increased faction counter power from 0% to 50%
● Hero battle statistics window after battles added
● Starting on the 11th Battle round all Heroes will go into enrage gaining 10% increased Attack every round
● Hero abilities re-balanced and made less random, healer healing and warrior health gaining a big buff
● Hero power upgrades are now properly working
● Added a 'Power' display on the Battle screen that represents the Hero upgrade power
● Passive buffs and permanent buffs from Heroes like Alivia's 'Graceful Flow' are now displayed as standalone buffs
● Permanent buffs now have a hard limit that they can reach

Characters and Heroes
● Main game characters are now usable in Conquest battles and all Conquest Heroes can now be equipped as a personal hero in the Main game
● Equip a Personal Hero to earn bonus Exp from the main game enemies (the gains work even when offline)
● Ninja, Assassin and Highlander characters have combined into one Hero each
● Ninja, Assassin, Pirate, Highlander, Archangel, Archdemon and Rogue characters have been redesigned
● The old characters are selectable by toggling an 'alternative' skin for the appropriate hero (only for main game)
● Unlock requirements for characters have been changed, their names have been changed as well
● Archangel, Archdemon, Rogue and Loremaster hero prices have increased to 1'600 Amber per each hero
● Character customization is now combined with the Hero collection menu
● Conquest battle heroes can now be customized
● Added 1 Rare and 2 Epic heroes obtainable from Scrolls
● Luck protection for Hero recruiting added - every 16th Epic scroll will guarantee a legendary Hero (the counter adds all used Epic scrolls retroactively)
● Dust collection display added in the Hero collection menu
● Red dot in Hero upgrades is now more intelligent
● Heroes can now be sorted by Faction, Class & Power
● Add a confirmation window when levelling Hero Star level

Main game
● A couple of new Ascension skills added
● A couple of new Achievements added
● Added an infinite Medal upgrade that requires all previous Medal upgrades
● Pet tint objectives now require only the appropriate pet to be equipped to progress. Objective numbers have been adjusted
● Pet skin window made less confusing
● Unclaimed Quest rewards now stack up to 100, afterwards they are autoclaimed
● Weekly task overused currency for Daily quests added
● Weekly task rewards for Pet stars are now scaled to the players progress with Pets
● Bags of Gold renamed to Bags of Goods rewarding Gold and Elixir, their value and price has increase

Miscellaneous
● A secret achievement has been added that involves a new feature
● Godai upgrades from the Research Tiers won't improve the Godai of Water
● Added some new statistics for Conquest
● Some changes to Daily Quest randomization
● Fixed the Quest reward rarity odds - the displayed values were not accurate to the actual odds
● Quick link buttons added to Quests & Tasks to quickly open the appropriate menu
● Added a new daily quest requiring to complete Conquest Survival stages
● Slightly nerfed the Pandas Quest rarity effect
● Decreased the Pandas Quest rarity upgrade for Mythic from 0.75% to 0.6%
● Toasts not appearing fixed for the last time
● Pet collection now sorts itself displaying unlocked Pets on the top
● Diwali Turban hat unlocked for players who should have unlocked it
● Date display format now depends on your region
● Rope hook jankiness fixed
● First time player hero selection updated
● Bug fixes

Tap Ninja - Christmas holiday tasks are live!

To celebrate the day of gifting and family, the Christmas holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the festive Santa Hat!
(Not all tasks can be completed by all players)

The event is active from December 20 to December 26

Tap Ninja - Hanukkah holiday tasks are live!

To celebrate the week of dedication, the Hanukkah holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the ever-burning Candelabra Hat!
(Not all tasks can be completed by all players)

The event is active from December 13 to December 19

Tap Ninja - Plunger Day holiday tasks are live!

To celebrate the day to wear a plunger on your head, the Plunger Day holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the cleansing Plunger cap!
(Not all tasks can be completed by all players)

The event is active from December 6 to December 12

Beta test for v6.1.0 Conquest

[h2]v6.1.0 is landing in the public beta test![/h2]
Anyone that is playing on a Steam client can join. Read the instructions on how to join over here - https://steamcommunity.com/app/1891700/discussions/0/3316358999124492855/

Your main games save file will not be affected while playing the beta, and the beta save file will be deleted once the beta ends.

Most notable changes:
  • New Conquest regions to conquer, new levels to level up and new upgrades to research
  • Conquest battle re-balance making everything less RNG based
  • Conquest Survival dungeon
  • Balancing changes for Conquest resources
  • Hero power upgrades now properly work and do not increase the enemies strength alongside them
  • Every Hero can be used as a personal hero within the main game to gain extra Hero Exp


To see all of the update notes check the update log inside the game through the version history (found under the version number button on the lower right in the Settings tab).

Note: Some of the art is not yet implemented


Legacy Achievements!
Achieving any of these goals prior to v6.1.0 release will unlock a unique LEGACY achievement for your efforts
  • Conquering all of the Towns on the Conquest map
  • Unlocking every Pet tint available




This is a beta test so please share your thoughts on what should be re-balanced or re-checked

If your save file is either not loading or saving properly in the Beta test, then inside the game press the big “BETA” button on the bottom left and press the “Reset Progress” button