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Tap Ninja News

Tap Ninja v6.0.4 is live!

● The game breaking bugs with Thai and Chinese (traditional) languages fixed
● Previously defeated enemies, spent Amber and Challenges done' can be used on advancing Pet tints (be mindful on selecting the correct Pet skins prior to spending this!). Check the appropriate pet tint to use this currency! (again)
● Legacy achievements no longer repeatedly show up
● Bug fixes

// Conquest
● Added a button to reset the Heroes hero level to 1 and to regain all the EXP from this Hero for 50 Amber (Star level stays intact)
● Conquest battle freezes fixed
● Falkron buffed
● Took away the sniper attack from Wasp
● Husk immortality fixed

Tap Ninja - Moon Landing Day holiday tasks are live!

To honour the day of mankind's giant leap, the Moon Landing holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the under-ripe Cheese hat!
(Not all tasks can be completed by all players)

The event is active from July 12 to July 18

Tap Ninja v6.0.3 is live!

Main game
  • Weekly Holiday overspent Amber storage increased from 1'000 to 2'000
  • Previously defeated enemies, spent Amber and Challenges done' can be used on advancing Pet tints (be mindful on selecting the correct Pet skins prior to spending this!). Check the appropriate pet tint to use this currency!
  • Amber Store button shine made way less annoying
  • Toggle for Camera zoom locking added in the Settings
  • A small boost to Idle Gold & Elixir gains
  • Fixed a bug with Mouse skin achievement not progressing while a Dragonfly is equipped
  • 'Enemies defeated' statistic now increase from enemies defeated while the game is shut down, this also progresses Pet tint objectives
  • Unlocking an extra daily quest (with a Cat or through an upgrade) will now properly complete a "spend an Egg/Scroll" or "Complete Quests" if you had already done the activity that day
  • Amber rewards from Daily quest chests increased
  • 7 Epic Scrolls for everyone
  • Bug fixes


Conquest
  • Required Storage level is now displayed on the "Build" menu if the resource limit is not high enough
  • Improvements to Building overlay display
  • The Side menu is now usable in Conquest mode
  • Resource production slightly nerfed for certain levels
  • Buildings now require more resources
  • School research now requires more resources
  • Nerfs and buffs to different Training Ground production levels
  • More levels added to certain Towns
  • Improvements to Hero targeting during battles
  • Healers now always heal the most injured ally
  • If there are no allies with missing HP, then healers will instead use other spells (even saving their Ultimate)
  • if there is an enemy with less than 50% HP in the nearest column, then attackers will focus this target
  • Scorn's revive now properly removes all conditions
  • Hero balancing - buffs to Alivia, Demid, Jie | nerfs to Scythe, Wasp, Irbinok, Hiro, Fang
  • Bug fixes

Tap Ninja - Star Festival holiday tasks are live!

To celebrates the meeting of the deities, the Star Festival holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the stoic Star Cap!
(Not all tasks can be completed by all players)

The event is active from July 5 to July 11

Tap Ninja v6.0.2 is live!

// Main Game
● Requirements for currency spending daily quests reduced
● Daily Amber increased from 3 to 10 per reward
● Fixed a bug with daily Eggs
● Daily Amber button and Challenge button now won't flash after checking them out once
● VIP side button made way less annoying

// Conquest
● Training grounds Exp production highly increased
● Conquest Lumber Mill & Ore Mine production highly increased
● Conquest School upgrades buffed
● Hero balancing - buffs to Scorn, Maki, Hiro, Scarlet, Blazer, Kito, Tier | a nerf to Irbinok
● Scythe defeating the last enemy with it's ultimate ability no longer counts as a 'win'
● Main game sound no longer is hearable during Conquest
● Buildings now display their level next to the name
● Smoothed out the town difficulty up to Town 15
● "Regular scrolls" renamed to "Rare scrolls"