INTO EVIL Update 1.0ea - Beyond Torment
[p]INTO EVIL is now available in Early Access! I sincerely hope the game lives up to your expectations.[/p][p][/p][p]This has been a long time coming - I've been working on INTO EVIL for nearly 4 years now (and some of you have been playing a pre-release version for years at this point). To everyone who has been following the game, giving feedback and reporting bugs on the Discord or in the Steam forums - THANK YOU![/p][p][/p][p]
[/p][p]Anyway, enough of that - let's talk about the changes actually in this big Early Access update![/p][p][/p][p]Key changes:[/p]
Progression changes:[/p]
Multiplayer changes:[/p]
Misc changes:[/p]
- [p]The entire "Prison" region of the game is now accessible. Perhaps you might be able to defeat its terrible chief warden...[/p]
- [p]The demo now only contains the Prologue and the first level of the Prison.[/p]
- [p]The demo now shares a save file with the full game, so if you decide to purchase the game after playing the demo you will retain all your progress! (Unfortunately, this means old demo saves will no longer function!)[/p]
- [p]Achievements have been added to the game.[/p]
Progression changes:[/p]
- [p]Steam should now sync saves across devices.[/p]
- [p]There are now many more Essence traits that can grow your power.[/p]
- [p]While resting at bonfires, you can choose to save and suspend your run (allowing you to resume by entering a glowing portal within the Main Hall before starting a Descent).[/p]
- [p]Mysterious merchants can now be discovered in a Descent. Spend your hard-earned gold on their wares![/p]
- [p]The Friar can now be found within the second level of the dungeon. Discover and speak with him in order to unlock him for future Descents.[/p]
- [p]Unlocked characters can now be found within the Main Hall before starting a Descent - speak with them to learn more of their tale.[/p]
- [p]The items and treasures you can discover have been revised and rebalanced. Perhaps there are new secrets to uncover...[/p]
Multiplayer changes:[/p]
- [p]Resting at bonfires between levels resurrects all dead players.[/p]
- [p]Remote players can now use their mouse and keyboard alongside the “local” player if desired.[/p]
- [p]When the game thinks you are trying to begin the Prologue with more than one player, it shows a player confirmation screen (allowing you to address accidental extraneous controllers if necessary).[/p]
Misc changes:[/p]
- [p]The game now does not pause when focus switches to another application.[/p]
- [p]Many static level objects are now batched after generation, improving rendering performance.[/p]
- [p]The “Disable HUD” option now is suspended when the player opens a menu (to facilitate turning it back off).[/p]
- [p]Torches can now be taken directly from sconces.[/p]
- [p]Reading notes dropped by enemies is now fixed when playing in split screen.[/p]
- [p]The Priest of Flesh has been revised.[/p]
- [p]Many moves, abilities, and spells have been tweaked and rebalanced.[/p]
- [p]Updated Unity version to 2022.3.62f2 LTS.[/p]
- [p]Updated pathfinding library to latest version (5.4.4).[/p]
- [p]Many bugfixes.[/p]