A week out! And what's next...
[p]Hello brave souls!
The game has been out for a week, and it seems most people are having a good (albeit difficult) time![/p][p][/p][p]Amongst the reactions, I have definitely been hearing a number of common pain points and bugs (and requests for more content from those who have been able to beat the current final boss). Fret not, I'm already hard at work... which brings me to the point:
INTO EVIL is going to have monthly content updates![/p][p][/p][p]The first one, coming early December will be The Deadly Dance Update. It will add:[/p][p][/p]
The game has been out for a week, and it seems most people are having a good (albeit difficult) time![/p][p][/p][p]Amongst the reactions, I have definitely been hearing a number of common pain points and bugs (and requests for more content from those who have been able to beat the current final boss). Fret not, I'm already hard at work... which brings me to the point:
INTO EVIL is going to have monthly content updates![/p][p][/p][p]The first one, coming early December will be The Deadly Dance Update. It will add:[/p][p][/p]
- [p]Fixes for the most common and critical issues plaguing players! (Better lock-on! Toggle detailed item overviews, preventing them from obscuring combat! Resurrect allies in multiplayer with a Vitae Ampoule! Color-blind and other accessibility options! And more!)[/p]
- [p]Unleash your warrior skill with Dual Wielding! (When you have similar weapons in each hand, the left hand's attack combo will become a dual flurry! Each category of weapon has a different dual moveset, allowing for many new strategies - though this playstyle is not without its risks...)[/p]
- [p]A new character, the Rogue! (A nimble, agile character who is particularly skilled with parries! However, getting hit is particularly painful...)[/p]
- [p]And many more small tweaks and improvements![/p]